Tomb of Annihilation - D&D 5e Adventure
A terrifying curse has been uncovered deep within the jungles of Chult- a curse which threatens all mortal life. Can it be ended before it's too late?
$20.00
/ Session
Details
Weekly / Monday - 5:00 PM UTC
Session Duration / 3 hours
Campaign Length / 30–50 Sessions
0 / 5 Seats Filled
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About the adventure
This is a cool adventure module designed to be challenging to players who have some experience with the D&D system. It takes elements from an earlier adventure and brings them into a brand new story set on the jungle pennisula of Chult in the Forgotten Realms setting. (You don't need Realmlore or real foreknowledge to take part here, just a grounding in the game mechanics.) Your characters are investigating the mysterious "death curse", an affliction affecting humanoid mortals. Rumor and patron will introduce the characters to their environment, starting out inexperienced and making their bones out amongst the vines and the vipers. This adventure usually takes anywhere between 30 - 50 sessions, depending on side quests and character backstories, and will ultimately take the characters into a dungeon crawl where their wits and their talents will mean the difference between life and success, and undeath due to failure. This game may incur character loss, and players are advised to take this into account when creating your characters. Please consider them with all seriousness due the world and the story, and with all kindness due from us as the arbiters of their fates.
Game style
Hexcrawl / Exploration
Combat Heavy
Puzzle / Mystery Focused
Rule of Cool (RoC)
Rules as Written (RaW)
Tactical / Crunchy
Meet the Game Master
About me
For me, life is about playing games. Full stop. Take away everything else, the need to eat, sleep, and breathe, and you're left with fields of time with a creative mind ready to actively imagine something to fill all of that open space up with; that's where I come in. Together, we can create an experience that is fun, meaningful, and engaging, with moments of thrilling excitement and wonderful opportunities to discover a world previously unknown.
View Profile →Character creation
Creating your character
Players will begin with a level one character. 2014 Rules/2024 Rules are fine. Ability scores will go by either standard array or point buy. Using WotC material that is in the Core line-up (including Xanathars, Tashas, Volos, and Mordenkainens.)
What to expect
Preparing for the session
Please make sure to have a ➔ A stable internet connection ➔ A microphone ➔ Forge Account - https://forge-vtt.com/ (they have free accounts) ➔ Discord - https://discord.com/ (they have free accounts) We can also use D&D Beyond to keep character sheets and
What DM Steve brings to the table
I will be bringing ☑️ the gear and systems needed to play, ☑️ an interesting, tactical combat game, ☑️ engaging maps, ☑️ a soundtrack to fit the mood, ☑️ a great team-builder, ☑️ and an environment to test rules & strategies.
Homebrew rules
1) Bonus action health potions/Full round health potions 2) Tasha's Ancestry rules are in effect 3) Opportunity Attacks are limited to Fighters and exceptional enemies (and as a selected feat) 4) Death Saves increase by 1 every time you go down in between max health cycles. 5) Short rests 10 minutes, long rest 6 hours. 6) Survival rules are in play where necessary (food/rations/supply tracking/encumbrance)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Steve creates a safe table
Safety tools are in place for everyone's use at the table. These can be used privately or out in the open with the group. Just get my attention and we'll figure it out. ➔ Lines and veils are an ongoing, ever evolving discussion; please keep me in the loop as they develop for you. ➔ Stars and wishes are highly appreciated so I can provide a better experience for everyone.
Content warnings
Safety tools used