[ Mörk Borg ] Wards of the Wästland Marchess: a sandbox of spite

Image by Kim Holm

[ Mörk Borg ] Wards of the Wästland Marchess: a sandbox of spite

No-one has seen the sun in weeks and sure as sh×t this world is dying. Connive with half a dozen other wretches to settle your grudges before the end

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
5 SEATS LEFT
$7.07

/ Session

Details

Bi-weekly / Thursday - 9:00 PM UTC

Jan 15 / Session 3

Session Duration / 3–4 hours

Campaign Length / Up to 26 Sessions

2 / 7 Seats Filled

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Schedule

Thu, Jan 15 | 9:00 PM – Session 3

Meet your party members

2/7

About the adventure

The multi award-winning MöRK BORG is a spiked flail to the face of a game. Ichor-soaked, doom metal aesthetics ── the rules are light, the rest is heavy. Wards of the Wästland Marchess is a west marches sandbox campaign: player driven and open ended. With a ton of scores to settle and the ticking clock of an apocalypse, this campaign gives you the chance to get as much out of it as you want to put in. I'm running a mixture of homebrew and published content. So if you want to kick Gotven the Bilebruise in the n×ts, you can guarantee I'll put him at the bottom of some blasphaemous hole. MöRK BORG is a simple game with plenty of depth. It's perfect if you've always wanted to play, if you're looking for a break from high crunch, or if you're stepping back into TRPGs after a deep freeze. You don't have to be a fan of the music that's inspired the game to revel in its vibe.

Game style

Sandbox / Open World

West Marches

Theater of the Mind

Dungeon Crawl

Hexcrawl / Exploration

Rules as Written (RaW)

Meet the Game Master
LGBTQ+
Published Writer
Teacher/Educator
Voice Actor
Game Designer

4 years on StartPlaying

3 games hosted

About me

Hello friends and enemies── As no doubt you've seen, I'm Sean F. Smith. I'm an editor and a games designer, and today I'll be your games master. I got into TRPGs when I was in primary school ── my best friend Edd Watling brought in The Warlock of Firetop Mountain and we would read it around the picnic tables at break. Invariably we'd die to the vampire; since then I've learned that if you even meet the vampire, you've gone the wrong way... I've been in more formal TRPGs since 2000 and I've a wide range of experience in hundreds of systems. I'm a particular fan of horror games, noir, and the OSR, and have run those genres for the public at conventions internationally. I was employed as one of the house GMs at an immersive games café in London, running the home campaign, standalone games, and covering private hires. If I own it, I will run it for you!

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Character creation

Creating your character

We'll make characters at the start of each session using content from the core book. The process takes around five minutes or you can use http://scvmbirther.makedatanotlore.dev/ if you want it faster.

What to expect

Preparing for the session

You won't need to prepare anything for the game itself. For technology, you'll need a Discord account (for organisation and conversation between games).

What Sean F. Smith / he, him brings to the table

I run a straightforward game: the only screen you'll need is the videocall. I don't use ambient music for online games and I do lean into voices to distinguish between characters and to sell the tone. You're welcome to roll physical dice at home or we'll have a bot channel on Discord if you'd rather roll digitally. I run very close to Rules as Writen, but any game as light as this has a significant amount of in-the-moment rulings to be expected. You won't need to have taken a feat to fight on stairs. I am primarily a horror GM, so I tend to describe violence in a direct and graphic way, leaning more towards cinematic moments and visceral motifs than tactical positioning. For an example of how I run games, this video shows me running a MöRK BORG adventure called Kennels of Karnage on stream for Plus One Exp ── https://www.youtube.com/live/80zBn2Q9iEA?si=kJCU7YObI_IuoVq0&t=176 I'm the one who looks like me.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sean F. Smith / he, him creates a safe table

The game world itself is cruel, but we're not playing a sadistic game. We'll keep an accurate list of players' Lines and Veils: I'll share it directly with you for any necessary personal discussions. All of the content notices below can be taken from our game if needed (except the world-ending part). I run tables with an open door ── you can always step away without explanation. All I ask is that you let us know if you're not going to come back.

Content warnings

Safety tools used

Frequently asked questions