The Darkest Dawn: Gritty Dark Fantasy Journey from Level 1 to 20
The war is over—but the North still bleeds. Raiders, deserters, and worse stalk the frozen wilds. Law is gone. What happens next is up to you.
$20.00
/ Session
Details
Weekly / Thursday - 7:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 80–100 Sessions
0 / 6 Seats Filled
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About the adventure
The Darkest Dawn is a sandbox-style, grimdark fantasy campaign where player choices shape the world as much as the dice do. Starting at level 1 and advancing all the way to level 20, in my homebrew worldstate setting of Regenesis, this game is for players who crave long-form storytelling, high-stakes choices, and character-driven drama that unfolds in a land broken by war and soaked in blood. The North has fallen into chaos. The great armies of the city-state of Amaranthine are gone, battered backward by a relentless and unexpected pushback from the barbarian tribes who inhabit the mountainous north country. But the scars of this brutal 2-year military campaign remain—raiders pillage from the highlands, deserters carve out fiefdoms in ruined towns, and the remnants of noble houses grasp for power in the vacuum. Amid this, whispers of treasure, prophecy, and long-buried powers stir beneath the jagged, red, snow-covered mountains to the north. There is no guiding hand, no stable local government, and no safety net. You decide what matters. You decide what’s worth saving—or burning. This is a world that expects something from you. Every NPC has goals and fears. Every region has its own politics, threats, and secrets. You might gather and lead armies, broker alliances, fall in love, or become the very monster your party set out to destroy. There is a main story arc beneath the surface, but it’s not on rails—you will discover it, shape it, and maybe survive it. Or maybe not. The tone is grounded, dark, and emotionally rich. Violence has consequences. Heroism has a cost. Your character’s arc will matter, and you’ll have every opportunity to grow them—psychologically, morally, mythically. In-game romance, interpersonal dynamics, and complex relationships are an expected feature of this campaign, not just flavor. This doesn’t mean everyone MUST participate in the romance part, but opportunities will arise, and emotional investment is part of the world’s heartbeat. Combat is meaningful, cinematic, and frequent—but it’s not the only way forward. Exploration, wilderness survival, social intrigue, and tough moral choices are woven into the core of the experience. You’ll be rewarded for clever thinking, strong RP, and immersion just as much as you are for landing the killing blow. Mechanically, the rules are RAW-first, with Rule of Cool allowed at key moments, with plenty of room for flexibility and common sense. If you know your character well and come prepared, the game will move smoothly and stay dynamic. This campaign is for players who are ready to show up, stay engaged, and co-create something memorable. Whether you’re a master tactician or a roleplay-first player, what matters most is that you’re present, respectful, and ready to help the table thrive. If that sounds like your kind of story—you’ll fit right in.
Game style
Combat Lite
Roleplay Heavy
Sandbox / Open World
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
6 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: 1 hour
Response rate: 100%
About me
Greetings! I'm a seasoned D&D gamemaster with over 20 years of experience running games. I started in my teenage years running Classic Marvel. Then I ran homebrew Star Wars... then transitioned to homebrew Fantasy, and eventually was gifted Dungeons and Dragons 3e in my early 20s, and I've never looked back! I've run dozens of games over the years, several of them lasting for more than 2 years and running all the way to epic levels. One game saga in particular spanned a decade and was made up of 3 epic level interlocking campaigns. Today, I run D&D 5e/2024 almost exclusively, and I love it. My style is very roleplay heavy. I like to let the player characters push the spotlight and create the story. I believe that my job, as the gamemaster, is to help them tell the epic stories of their characters by filling in the 'pixels of the world' around them. I never approach any story, session, or adventure with a predetermined outcome in my mind, and I believe that this encourages creativity and increases the 'magic' of TTRPGs. I love exploring dark, gritty, and existential themes in my games. I love exploring complex moral and ethical choices, and giving player characters the opportunity to run complex moral characters in a very 'grey' and oftentimes 'terrible' world. I also believe this empowers players to 'shine' brighter as heroes. I'm also a D&D YouTuber. My channel name is 'GM Philosophy,' and the mission of my channel is to empower gamemasters to run better games.
View Profile →Character creation
Creating your character
You’re welcome to use DnD Beyond to build your character—but it’s not required. All I need is a complete, finalized PDF of your character sheet before Session 0. We’ll be using the 2024 5e ruleset (Rules as Written) for character creation. You can use any official published D&D 5e material that’s compatible with the 2024 ruleset. Homebrew is allowed, but it must be submitted and approved in advance. If you’d like to use something custom, send it my way before building it into your character. By Session 0, I expect everyone to have their character fully built and ready to go. I’ll review each sheet, ask questions, and help align everyone to the setting and each other. That said—if you’d prefer I build your character for you, I’m happy to do that too. Just let me know and I’ll handle it. Backstory will also be a part of character creation! I'll be providing a PDF download of the setting so that all players can weave in some backstory. Since this world is very open ended, I expect most players will probably 'create a lot of stuff for the world' as they create backstories. This is awesome and I encourage it! Storage for Character Sheets: All character sheets must be hosted on a cloud so that we can link and pin them in the discord. Google Drive can work for this!
What to expect
Preparing for the session
You'll need a Discord account, and you'll need to sign in to Owlbear Rodeo. But aside from that... you should be good to go! We use mostly theater of the mind and voice chat over discord. For combat and some space-particular scenes, we'll use Owlbear Rodeo as the VTT.
What The GM Philosopher brings to the table
You can expect a cinematic, immersive storytelling experience. I use character voices to bring NPCs to life and stream lowkey ambient music through Owlbear Rodeo to keep the tone grounded and focused. Combat is tactical, deadly, and played on a grid in Owlbear Rodeo. Expect fights to be intense, often gritty, and always meaningful. I embrace the Rule of Cool—if you come up with something creative that makes physical sense and doesn’t break the game, I’ll find a way to make it work. That said, we do lean on Rules as Written as our baseline for consistency. I run tight sessions with minimal distractions, and I expect the same from my players. Turn down the lights, grab your headphones, bring your snacks, and get ready to enter a shared world where every choice matters and the stakes are real. This is collaborative storytelling at full power.
Homebrew rules
Tone & Purpose I run with a set of gritty, cinematic house rules that make the world feel real, dangerous, and alive. These aren't about punishing players—they’re about making your choices matter and giving weight to the story you’re helping tell. Flanking Flanking grants advantage—for everyone. If you and an ally outmaneuver a foe, you’ll be rewarded. But enemies can flank too, so watch your positioning. Potions Drinking a potion takes a full action. No quick sips mid-sword swing. Use them wisely or lean on your team. Critical Hits Critical hits mean double the dice rolled—not just double the total damage. If your attack lands, you roll all the damage dice again. It’s more dramatic, more fun, and just feels better. Lingering Injuries Lingering injuries are real. If a crit hits you above half HP, it might break a bone. If you’re below half HP, it could sever a limb. Broken bones won’t heal from a Cure Wounds, short rest, or even one long rest. You’ll need at least Lesser Restoration. Severed limbs require Regenerate. A severed head means instant death—no saving throws. A severed torso equals instant death with saving throws. (The head and torso are included on my 'limb' chart.) Death & Spirits Death isn’t always the end. If your character dies, you can choose for their spirit to linger. Coming back will be possible—but difficult. It may require a long quest, a costly ritual, or the mercy of something old and powerful. If you’re willing to walk the long road back, the story will make room for you. Failing Forward Fail forward is possible. If you miss an attack or flub a check but come up with a creative, logical idea that would still impact the situation (like granting an ally advantage), I may allow it. Not guaranteed—but cleverness earns chances. Morale Tracking Morale matters. I’ll be tracking player character morale behind the scenes. Music, rest, love, and camaraderie can raise it. Hunger, injuries, cold, and loss can drag it down. If morale drops too low, you may suffer exhaustion, penalties, or other consequences. Romance, bonds, and meaningful victories can help restore it. Inventory Precise inventory is expected. Track your gear—arrows, rations, coins, spell components. If it’s on your sheet, it exists. If not, it doesn’t. Passive Perception Passive Perception only matters when I call for a check. When I do, you can choose to use your passive score instead of what you rolled (whichever is better). Otherwise, if no check is called, you don’t notice anything—stay alert. Philosophy These rules aren’t about crunch—they’re about consequence. This world is brutal, but it rewards creativity, teamwork, and guts. If you’re ready to play bold, play smart, and play for keeps, you’ll thrive here.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How The GM Philosopher creates a safe table
Player safety and emotional comfort are key pillars at my table. This campaign explores dark, intense, and morally complex themes, but it should never do so at the cost of anyone’s real-world well-being. That’s why we’ll be using a Lines and Veils document—shared via Google Docs and pinned in our game’s Discord channel. It’ll be pre-filled with my baseline boundaries, and we’ll go over it together during Session 0. You’re encouraged to suggest additions or changes, and anything added will be honored without question. We also use X, N, and O tools during play. These are handled in the main discord thread, and are encouraged at any point. You're also encouraged to speak them out loud at any point. Those tools are always active, and I’ll always respond to them without question or delay. After heavier sessions, I’ll do check-ins via Discord or private message to make sure everyone’s doing okay. We’re here to tell a powerful story together—but real people always come first. To set clear expectations from the start, here are some of my non-negotiable boundaries: Hard Lines (Always Forbidden): - Sexual violence of any kind. This includes non-consensual acts or threats, even thematically. - Sexual content involving children, in any form. - Out-of-game harassment, bullying, or bigotry of any kind—racist, sexist, homophobic, or otherwise. - In-game bullying by players. Targeting another PC with lethal violence, manipulation, or harassment is not allowed, even in-character, unless fully pre-discussed and agreed upon by all involved. Veils (Handled Off-Screen or With Caution): - Sexual or romantic scenes will be veiled (fade to black) when they occur. - Torture may be roleplayed if it serves a story purpose, but if it crosses into gratuitously cruel or overly graphic territory, we fade to black. - Graphic Gore & “Gore-Core” Content: Descriptions of violence, blood, and injury are present (e.g., severed limbs, broken bones, blood-soaked floors), but they stop short of torture-porn or “gore-core” levels of detail. Think R-rated action or horror, not Saw or Hostel. We fade to black before it becomes gratuitously gruesome. - Other heavy themes such as loss, trauma, grief, and corruption may appear—but we’ll always prioritize emotional safety and pull back when needed. If something comes up during play that you weren’t expecting and it feels off, uncomfortable, or upsetting, speak up. You never need to explain or justify why. My job as GM is to build trust, protect that trust, and create a space where everyone can be brave, vulnerable, and immersed—without ever feeling unsafe.
Content warnings
Safety tools used