Forgotten Realms: Baldur's Gate
Step into the smoke-choked streets of Baldur's Gate where heroes rise, villains thrive, and justice is just another commodity for sale.
$5.00
/ Session
Details
Once / Friday - 3:00 PM UTC
Nov 7
Session Duration / 3–4 hours
0 / 4 Seats Filled
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About the adventure
Welcome to Baldur’s Gate, the beating heart of the Sword Coast, where ambition outpaces morality and coin outweighs conscience. The city’s marble towers and gutter alleys are alive with opportunity, corruption, and peril. One night you might guard a noble’s secret vote in the Upper City; the next, you’re knee-deep in the sewers hunting cultists of the Dead Three. These stand-alone adventures explore the many faces of Baldur’s Gate: political intrigue, bloody vendettas, criminal conspiracies, and desperate crews fighting for survival in a city that devours the weak.
Game themes
Meet the Game Master
About me
I am James, a straightforward GM who runs story-driven D&D with room for chaos. I like when players take big swings and shape the world, and I work hard to make your ideas matter. I welcome new players and still challenge veterans. Players have called my games engaging, funny, innovative, and worth coming back to. If you want a GM who rewards creativity, keeps the energy up, and happily lets the party wreck his carefully laid plans, you are in the right place.
View Profile →Character creation
Creating your character
Characters will be created before the session using D&D 5e (2024 rules) on D&D Beyond or Roll20. Level: Tier 2 one-shots typically start at Level 7–9, depending on the adventure. Ability Scores: Use Standard Array or Point Buy (27 points). Hit Points: Take the average HP per level. Starting Gear: Choose standard class and background equipment or purchase gear using starting gold. Allowed Sources: Player’s Handbook (2024) Dungeon Master’s Guide (2024) Tasha’s Cauldron of Everything Xanathar’s Guide to Everything Custom backgrounds and reskinning are allowed if story-consistent. Restrictions: No Unearthed Arcana, homebrew classes, or third-party sources without prior approval. Tone & Setting: Baldur’s Gate is morally gray and politically corrupt, heroes here make compromises to survive. Characters should have motives, flaws, and may even have reasons to get their hands dirty. If you need help finalizing your build or tying your backstory into the city, I’ll assist before the game to make sure you fit seamlessly into the world.
What to expect
Preparing for the session
Create on Dndbeyond, will use Roll20
What The Storyteller brings to the table
I provide a grounded, story-first experience for mature players 18 and older. Roleplay drives everything, and the rules serve as a framework to keep the story consistent and fair. Combat is tactical but always tied to narrative purpose, and character choices shape how events unfold. These games are not hero fantasies. They can be dark, violent, and morally gray, with mature themes such as body horror, torture, substance use, and corruption. Some sessions may feel light or hopeful, others heavy and unsettling. I never aim to shock, but I do not step in the way of good storytelling. If you want a game where actions matter and the story feels real, we will build it together.
Homebrew rules
House Rules: -Healing potions: Drink, bonus action | roll. Drink, full action | max. Using on downed ally | full action + roll. -No flanking -Drop to 0 hp | gain exhaustion -Familiars take turn immediately after you -Monsters are not dumb (depending on intelligence) -Spirit Guardians, similar spells do not work as lawnmower
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How The Storyteller creates a safe table
I keep things simple and respectful. Players can speak up at any time if something makes them uncomfortable, and we will adjust. Everyone at the table is expected to act like an adult and treat others with respect.
Content warnings
Safety tools used