THE WITHERWILD - Daggerheart [2 weeks FREE]
When a spreading corruption begins to consume all in its path, unlikely heroes must rise from humble beginnings to save their world from ruin.
$20.00
/ Session
Details
Weekly / Friday - 1:00 AM UTC
Session Duration / 2–3 hours
0 / 6 Seats Filled
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About the adventure
The Emberwilds were once a land of balance—untamed and bountiful, dangerous yet full of promise for those who honored its ways. But when Dawnsfyre invaded and forced the land into eternal spring, the balance was broken. From that fracture grew the Witherwild, a creeping corruption twisting the roots of the forest, poisoning rivers, and warping all it touches. What was once fertile and free is now a place of peril, and its spread threatens every soul who calls the Emberwilds home. In this campaign, you’ll take on the role of unlikely heroes rising from humble beginnings, bound together by the shared responsibility to defend your people from the growing blight. Across villages, wild frontiers, and deep wilderness, you’ll face the Witherwild’s horrors, uncover the truth of its origins, and test the strength of unity in a land scarred by division. Your choices will decide whether the Emberwilds fall to corruption—or endure as a realm worth saving. 🏰 TONE & FEEL Adventurous • Dynamic • Epic • Heroic • Thrilling • Uncanny • Whimsical 🎭 THEMES Cultural Clash • Ends Justify Means • Grief • People vs. Nature • Transformation and Change • Survival • Division vs. Unity 🧙♂️ TOUCHSTONES Princess Mononoke • The Legend of Zelda • The Dark Crystal • Nausicaä of the Valley of the Wind I'm currently offering 2 weeks free for new players. That's the session zero week and the first week of play. Players returning to my games will get the first week free.
Game style
Roleplay Heavy
Sandbox / Open World
Combat Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
17 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: 7 hours
Response rate: 100%
About me
Hey everyone! I'm Chris and I love the art of story and storytelling. Away from the table, I’m a professional screenwriter and film director with some experience in acting as well. I’ve written, directed, and produced one feature film so far and I’m currently in the process of getting my follow up off the ground. I bring my love and knowledge of storytelling and performing to my games and believe my experience in those crafts helps me be a better GM. Additionally, like many of you, I have had a deep love affair with games all my life. Board games, card games, video games, and of course--TTRPGs. I grew up playing both D&D and Cyberpunk and got back into TTRPGs as an adult about 5 years ago. While I do have some experience being a player, most of my time at the tables has been spent in the role of GM.
View Profile →Character creation
Creating your character
I will set up a time for a short call or Discord chat with the player individually. We will go over a couple of preliminary things and I will ask the player to come up with a few ideas for different characters. They will bring those ideas to session zero and share them with the group. We'll build our characters together, then players will have the opportunity to go to Heroforge.com and build their custom mini. Finally, I ask players to write a paragraph or two on their backstory, which I will work into the story.
What to expect
Preparing for the session
Must have accounts on the following websites (all accounts are free, no premium memberships necessary) - The Forge Discord Hero Forge (for mini creation)
What Chris brings to the table
Our games are an exercise in collaborative storytelling, where GM and player both make decisions that dictate the direction of the story. As the GM, I provide players with a premium and immersive experience by using high-quality animated maps, music, sounds, animations. I'm a huge fan of my players! Providing an awesome experience for them is my number one priority. And as a reward to all who play in a long-form campaign from start to finish, my players will receive a custom mini of their PC that I will print, paint, and send to them.
Homebrew rules
While homebrew rules when I feel they are needed, I haven't yet found much to homebrew with Daggerheart yet. The book does have several instances where optional rules are offered and I'm generally in favor of them. These rules include: OPTIONAL RULE: MASSIVE DAMAGE If you ever take damage equal to double your Severe threshold, you mark 4 Hit Points. OPTIONAL RULE: DEFINED RANGES If your table would rather operate with more precise range rules, you can use a 1-inch grid battle map during combat. If you do, use the following guidelines for play: Melee: 1 square, Very Close: 3 squares, Close: 6 squares, Far: 12 squares, Very Far: 13+ squares, Out of Range: Off the battlemap OPTIONAL RULE: GOLD COINS If your group wants to track gold more granularly, you can add coins as your lowest denomination. Following the established pattern, 10 coins equal 1 handful.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Chris creates a safe table
I will ask all players to look over the campaign's content warnings and list some lines and veils they might have. I also have them fill out the Monty Cook checklist. Then I compile these and go over some limits in Session 0 so everyone is aware. I will also utilize stars and wishes.
Content warnings
Safety tools used