Indoril │ Dark & Gritty Setting│ Homebrew DnD │LGBT+ Friendly
Shape the fate of a living world where every choice echoes through time—rise, fall, or vanish into legend.
$25.00
/ Session
Details
Weekly / Wednesday - 4:00 AM UTC
Session Duration / 4 hours
0 / 6 Seats Filled
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About the adventure
Indoril is a land scarred by the echoes of divine warfare. For ages, gods waged their endless battles across its soil, shaping mountains, seas, and civilizations in their fury. But those days are gone. The Age of Divinity ended when mortals, weary of suffering, rose up and banished the gods for their cruelty and chaos. With the heavens silenced, the mortal races believed themselves free at last to rule their own destinies. Yet the legacy of the gods lingers. Fragments of their power, twisted and broken, haunt the world still—archdevils and demon lords, primordials and ancient elementals, dragons birthed in fire and storm, and eldritch horrors formed from the blood of slain divinities. These remnants prey upon mortals as if to remind them that the shadows of the divine are not so easily cast aside. Worse still, mortals quickly learned that freedom does not bring peace. Left to themselves, they wage wars of ambition and greed, pursuing wealth, conquest, and dominion over one another. Hidden cults whisper prayers to the exiled gods of darkness and chaos, weaving schemes to bring their masters back into the world. Indoril is a tapestry woven from many inspirations—The Lord of the Rings, A Song of Ice and Fire, The Witcher, Warcraft, the Forgotten Realms, Elden Ring, Dark Souls, and even the annals of our own history. It is a world both vast and varied, filled with wonders and horrors alike. Here, the players shape the story. Every decision echoes outward, influencing the fate of nations and the lives of other adventurers who walk this world. The campaign is designed as a living, breathing narrative—your party is not alone, and your actions may ripple into the tales of others, just as their choices may one day affect you. It is a land where high fantasy collides with grounded struggle. In one corner, great cities thrive with airships and gunpowder, while in another, Viking raiders scour the coasts of Nordinia. In distant Cathay, serpentine dragon-lords rule as living gods, while the disciplined samurai of Hakora defend their honor with steel and blood. Orcish clans wage desperate wars against human crusaders seeking to drive them from their homelands. Mischievous goblins spread chaos in the shadows, leonine warriors roar with pride and defiance, and gunslinging cowboys walk the frontier towns of Volennia. -> 2014 ruleset with homebrew changes -> 2014 Spells -> 2024 Classes/Species/Sub-Classes Allowed -> Experienced DM that makes a plethora of custom items, mechanics and monsters. -> A massive homebrew world with a fleshed out multiverse, multiple planets and a plethora of possible settings.
Meet the Game Master
Less than a year on StartPlaying
36 games hosted
Highly rated for: Creativity, Sets the Mood, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Ever since I can remember I have been obsessed with my own imagination and the imagination of others. Imagination is a place where you can take a break from everything for a bit and pretend to be somewhere, someone, something else. I was always creating new worlds or expanding ones I had already created in my head. Soon the closet was stockpiled with cheap note book paper adorned with my doodles, drawings, maps and ideas. Now as an adult, I continue that trend.. just a bit less messy. About three years ago I finally gave DnD a try and immediately started as a DM, building a new and expansive homebrew world with my players as we all learned along the way. Now that world is a 500+ page PDF with still more to go. My obsession with world building clearly knows no bounds and I would love to share either my world or a world created by another (As I said, I also love to explore the imaginations of other people!) with a as many people as I can. <3
View Profile →Character creation
Creating your character
Characters will be starting a level 3 and I will have an individual session 0 with each player to work with them for character creation. Characters should fit the theme of the campaign and as DM I reserve the right to deny or reshape character options so that it fits the lore of the homebrew world.
What to expect
Preparing for the session
Here's a list of things to prepare. -> An idea of what you'd like to play. -> Character art. -> Stable internet connection and computer/laptop. -> Microphone and headset. -> For the Character builder you can use your own or my in-house one. -> Head over to dmhubapp.com and grab the Virtual Table Top that will be used for combats.
What Erin brings to the table
I provide my players with a rich and ever growing world where the players actions will shape it. There will be ambient music, scenery, character voices and much more. I have my own in-house character builder, every official 5e PDF as well as the majority of 3rd-party PDFs that use 5e. If you want to use paper sheets I have class-specific character sheets that absolutely blow any other character sheet I've seen out of the water. The game also includes a plethora of optional custom content to use such as new spells, classes and subclasses. DM Style: My approach is player-focused, striking a careful balance between adherence to rules and the spirit of the Rule of Cool. I build immersive worlds and intricate stories for players to shape with their choices. Agency is central—players drive the narrative, and everyone will have their moment to shine. I believe in collaborative storytelling where player creativity is not just welcomed, but essential. Combat Style: Challenging, dynamic, and engaging. Combat is more than a numbers game; it requires tactical thinking, smart resource management, and adaptability. I tailor encounters to reflect the party’s strengths and weaknesses—combat evolves alongside you. I won’t pull punches, but I’m not out to kill you arbitrarily either; you will earn your victories. Descriptions of battle are visceral and grounded—striking with a sword or unleashing a fireball will have brutal, vivid consequences. Rewards often come in the form of magical items, potions, gold, and rare treasures—ways to grow in power without constant leveling. Game Style: The campaign will feature overarching storylines intertwined with side quests, dungeon delving, puzzles, and meaningful consequences for player actions. Roleplay will be deeply integrated, with rich opportunities for character development and interaction. Outside of combat or structured exploration, gameplay will rely on Theatre of the Mind to keep the pace fluid and immersive.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Erin creates a safe table
There will be a 10 minute break in the middle of session. If you have any lines and veils you wish to discuss then you may bring it up to me privately and I will try to avoid putting that content in the game. I already have hard lines that are drawn personally such as 1.) The games sexual content will under no circumstance extend beyond nudity, flirtation, kissing/cuddling and 'fade to black', I also avoid any mentions of SA. 2.) Under no circumstance will child Abuse or Death be described. It might be alluded to or mentioned in a circumstance such as "The Hag of the swamp eats our children" but that is as far as I will take it.
Content warnings
Safety tools used