Heroes wanted: fight monsters, aid settlers. Learn D&D!
A secret has been found in the mountains. Its discoverer hires you to uncover it together, but you may not be the only ones seeking it.
$15.00
/ Session
Details
Weekly / Friday - 7:00 PM UTC
Session Duration / 2.5–3 hours
Campaign Length / 15–20 Sessions
0 / 5 Seats Filled
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About the adventure
A secret has been found in the mountains. The person who found it hires you to help uncover it. Others may be after it too. Gundren Rockseeker asks you to take mining supplies to the small town of Phandalin. He promises you a share of his discovery and will explain more when you arrive. You accept, not knowing who else is interested. In Phandalin you help townsfolk, follow clues, and face dangers in the forests and mountains. You might meet goblins, the undead, and enemy wizards. You will also explore a classic dungeon, which is a dangerous place with tunnels, rooms, and secrets. This is a beginner friendly Dungeons and Dragons adventure called Lost Mines of Phandelver. It is a campaign, that means it will take several session (probably more than 20) finishing it. We play together to tell a story. You say what your character does. I describe what happens. When the outcome is uncertain, you roll a twenty sided die. We will cover the basics step by step: how to roll dice, use your character’s abilities, take turns in combat, speak in character, work as a team, and follow simple table rules so everyone has fun.
Game style
Rules as Written (RaW)
Theater of the Mind
Game themes
Meet the Game Master
1 year on StartPlaying
6 games hosted
Highly rated for: Creativity, Storytelling, Sets the Mood
About me
Hi there and well met! I’m Sam, a GM and documentary filmmaker from Germany. I’ve been playing TTRPGs most of my life and running games regularly since 2020. I love running fantasy, science fiction, and horror games. I draw a lot of inspiration from my work in documentary film: I think in scenes, images, and character moments, and I build stories around the people at the table rather than just the plot. At my table, you’ll often face hard choices and moral questions, but always within the safety of the game. I enjoy teaching new players, explaining rules clearly, and giving everyone space to push their characters and leave a lasting mark on the world we create together. I’m looking forward to having you at my table! If you have any questions, add me on Discord: Sato8002
View Profile →Character creation
Creating your character
I will create the characters for you. These are called Pre-gens (short for pre-generated characters). That means you can start playing right away without building a character yourself. Before we start playing, I will give you a choice of Class and Lineage. In Dungeons & Dragons, every character has a Class. A Class is like a job or a calling that tells you what your character is good at and how they solve problems. Examples of Classes ⚔️ Fighter – strong with weapons 🗡️ Rogue – sneaky and clever, good at hiding and picking locks 🎵 Bard – performer whose art works like magic 📚 Wizard – studied magic to use it ✨ Sorcerer – born with magic 🔮 Warlock – made a deal for magic, for example with a demon 🪓 Barbarian – tough brawler 🥋 Monk – fast martial artist 🏹 Ranger – outdoor hunter and tracker ⛪ Cleric – healer with holy magic Best for absolute beginners ⚔️ Fighter – very straightforward 🪓 Barbarian – tough and simple 🗡️ Rogue – easy to understand and fun to play 📚 Wizard – good first magic user if we keep a small, easy set of spells and I guide you ⛪ Cleric – helpful and simple if we use a few basic options Trickier for absolute beginners ✨ Sorcerer – more choices to manage 🔮 Warlock – unusual magic rules 🥋 Monk – more to track each turn 🎵 Bard – many support choices Lineage A Lineage (also called Race in some books) is what kind of being your character is, for example, Human or Elf. For learning the game, the basic Lineages are enough: Human, Elf, Half-Elf, Half-Orc, Halfling, Dwarf, Dragonborn, Tiefling, and Gnome. Each Lineage has its own traits. These are small bonuses that make your character feel unique. Examples: • Halfling – Lucky: If you roll a 1 (which is always a failure) on a twenty-sided die for an attack, check, or save, you can reroll and use the new result. • Dwarf – Sturdy: Slower than a Human but tougher and often resistant to poison. • Elf – Graceful: Good at noticing things and resistant to some magic that affects the mind. There are more traits for each Lineage. I will give you all the information before we play, so you can make an informed choice. I can also suggest Lineages that fit well with the Class you choose.
What to expect
Preparing for the session
What You Will Need • Free accounts on The Forge, Discord, and D&D Beyond • A current browser (Chrome or Firefox recommended) • A laptop or desktop computer with a stable internet connection • A microphone and headphones for clear audio • A webcam is encouraged but not required Once you have a free account on D&D Beyond, I recommend reading the Basic Rules (2014). They are free and give you a good first look at how the game works. Reading them is optional. I will explain everything you need to know while we play.
What Sam brings to the table
We play on Foundry VTT, an online tabletop platform hosted on The Forge. It lets us see maps, tokens, and art while we play and keeps everything in one place. Most scenes use what is called Theater of the Mind. That means you imagine what happens as I describe it, like listening to a story. You tell me what your character does, and I narrate how the world reacts. This is used for conversations, travel, and exploration where we focus on storytelling. For combat and certain dungeon crawls, we switch to tactical maps. These maps show where everyone is standing, how far they can move, and what they can see. This makes fighting and exploration clearer and easier to follow. A dungeon crawl is an adventure where you explore a dangerous place room by room, looking for treasure, clues, or monsters. I also prepare handouts. These are digital notes or images such as letters, drawings, clues, or bits of lore that your character discovers during the story. Everything is designed to help you picture the world, understand what is happening, and enjoy a smooth, immersive game experience.
Homebrew rules
Will be covered before play and after we have established the basis for them.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Sam creates a safe table
This module is meant to be comfortable and enjoyable for everyone. It is high fantasy and may touch on intense material, but our goal is shared fun and a story we remember fondly. Content is flexible and negotiable. Please review the content warning tags on the listing and bring any concerns to Session Zero. You can always message me privately. If concerns arise, we will use our safety tools which include Session 0, Lines and Veils, Open Door, and Breaks and Stars & Wishes. Session Zero Session Zero is our first meeting before play. We align expectations, set the tone, and confirm safety tools so everyone feels welcome. What we do • Talk about what you want from the campaign and what I will provide • Set the tone, for example light and adventurous or darker and more serious • Pick or confirm your character class and lineage • Go over simple house rules and table etiquette • Check tech, including Discord, Foundry VTT, audio, and browser By the end of Session Zero we know the style of the game, what is welcome, what is off limits, and how we will look out for each other. Lines and Veils We define boundaries together. Lines are hard limits. Content behind a line will not appear, be referenced, or be hinted at. Veils are soft limits. If veiled content comes up, we acknowledge it briefly without description or fade to black. Open Door Anyone may step away at any time for any reason. No explanation is required. Your well being comes first. Breaks We schedule short breaks and can take extra breaks on request. Use them for anything you need, from a bio break to a quick check in, so everyone can process and stay focused. Stars and Wishes At the end of a session we take a few minutes to reflect. Stars are things that you enjoyed, moments that stood out, or things another player did that you appreciated. Wishes are things you would like to see more of next time, such as a type of scene, challenge, or character moment. This helps me adjust the game to your interests and keep the table experience positive and collaborative.
Content warnings
Safety tools used