The Steelwinds Adventuring Co.: Tempering Forces

The Steelwinds Adventuring Co.: Tempering Forces

Forge your legend with The Steelwinds. Undertake contracts, shield civilization, all while honing your skills and learning from each experience.

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
4 NEEDED TO START
$25.00

/ Session

Details

Bi-weekly / Wednesday - 5:00 PM UTC

Session Duration / 3–4 hours

0 / 4 Seats Filled

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About the adventure

This is a LGBTQ+, disabled, and beginner friendly campaign. I am committed to providing a safe and inclusive space for all players, which means bigotry of any kind is not allowed. I use the Modules (prewritten campaigns) as skeletons with some Forgotten Realms locations for familiarity, but the lore is all homebrew. Some classes and species names are outdated or inappropriate so I use alternatives. i.e.: Striker for Monk and Gremlin for Goblin. A major lore change is that gods are egregores, born from mortal beliefs. This allows you to choose any deity you wish for your character to follow. For most campaigns I prefer characters to be in an adventuring guild together. This allows for a common purpose/direction, access to resources, familiarity, and the ability to play a different character without disrupting the campaign. Of course if the group prefers being strangers I will compromise. During our Session 0 the group will vote on one of the following campaigns. These are heavily altered from the modules and more details will be given during campaign selection: Steelwinds: Sheer Dread (Lost Mine of Phandelver/Dragon of Icespire Peak) Steelwinds: Clash of Champions (Princes of the Apocalypse) The Cardinal Comets Steelwinds: Shadows Over Barovia (Curse of Strahd) Steelwinds: Sardior's Secret (Waterdeep: Dragon Heist/Dungeon of the Mad Mage) Steelwinds: Curse of Annihilation (Tomb of Annihilation) Separate worlds- Weapon ReBorn: Sliver Crisis (Final Fantasy VII/MTG) Tales from the Humblewood (Humblewood)

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(2)

LGBTQ+
Queer
Indigenous
Disabled
Neurodivergent

Less than a year on StartPlaying

Highly rated for: Inclusive, Creativity, Rule of Cool

About me

I am a parent, friend, member of the Citizen Potawatomi Nation, genderfluid, and rule of cool Game Referee. I am disabled with C-PTSD, PTSD, ADHD, and ASD. Running games has changed my life forever. I have had the privilege of playing DnD online with people all over the world and feel like I have found my calling. I value narrative over following strict rules, collaboration over forced conflict, and making sure everyone is comfortable with the content provided. I do not allow bigotry at my table. As such, conflicts do not include: culture, species, birthplace, sex, social or economical differences. I started researching DnD in 2017 and tried to create groups in 2019. Ran my first campaign in 2020 and started two more midway through. By the end of the year a player suggested charging and I've run paid games off and on since. My players even helped me move halfway across the country! I've only run 5e (Homebrew Lore) with a little bit of '24, but would love to run Fabula Ultima and Savage Worlds.

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Character creation

Creating your character

Character creation will happen on Roll20, during session 0 after we vote on the campaign. We will decide levels and discuss gear, backgrounds and whether there will be secrets. Players may choose levels in either 2014 or 2024 per class. Meaning you can choose '14 for your base class and '24 for your multiclass, but not the same class. Materials will be shared on Roll20.

What to expect

Preparing for the session

You will need a Roll20 and a Discord account. I use Roll20 for gameplay and Discord for communication.

What Loch brings to the table

I am a Rule of Cool referee. I prefer character driven campaigns to railroads or checklists. I will do voices, but I also have chronic anxiety. I like to provide links to music for those that want it. I enjoy cinematic combat. Describing it in a way that leaves it open for players to react with their turn. I love roleplay most. From the little moments like gifts and spats, to big ones like confessions and pep talks. It's those moments that bring your characters to life. Some of the best roleplay comes from tense exploration, and I love setting up clues about enemies, potential allies, or environmental advantages/disadvantages, and even more when a player suggests one.

Homebrew rules

Name Changes- Species: Gremlin - Goblin Soulforged - Warforged Feyfolk - Hobgoblin Hin - Halfling Drakkin - Kobold Classes: Berserker - Barbarian Witch - Druid Striker - Monk Homebrew- Ignore when a rule says you need to be a certain species, feat, or when a (sub)class has a minimum stat requirement. Ammunition is a player's responsibly. I do not use Encumbrance or Attunement rules. I ask you to be reasonable and only carry what you and your character can manage. Critical Success & Failure in Roleplay: Rolling a 20 means the most incredible outcome happens! The opposite is true for rolling a 1. Nat20s are not always a miracle, or impressive feat of skill. Sometimes it just means the Baker won't turn you in for suggesting they poison an order. Nor is a CritFail the end of your character or the story. Sometimes it means the guard you tried to intimidate bursts out laughing instead of taking you seriously. Critical Damage: When you roll a 20 on the attack roll it's a critical hit! Roll the damage dice, add the highest value of all dice, and double your modifiers. ((Includes ability damage such as rage, smite, sneak attack, etc...)) Critical Failure: Failure should not feel like a punishment. I will adjust if a group wants to drop weapons but otherwise it's a wide miss, the creature moves at the last second, or environmental interference. Drinking a potion during combat costs a Bonus action. Optional- You may choose to do a Bonus action as an Action, but you can’t use the same Bonus Action twice in one turn. Party Pocket: At any point in the campaign the party can have a Party Pocket installed on their pack. This pocket acts as a bag of holding, allowing you to share resources with your allies without having to waste a bonus action. No Leveled Spell Limit: As long as you have the spell slots and actions you may cast as many leveled spells a turn as possible. Song of Rest: Song of Rest can be used outside of short rests and has the effects of a short rest or when used on a short rest counts as a long rest. Rollover Damage: When a melee attack drops an enemy to 0hp carry any remaining damage to an enemy within range, as long as the attack roll beat their AC (abilities that grant this double the remainder)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Loch creates a safe table

Session 0: •Meet, discuss prior experience, and expectations of this campaign. •Create character sheets and starting details about the party. •Fill out and discuss the Monte Cook RPG Consent Checklist and the Open Door. •Discuss the Deck of Player Safety •Discuss Debriefing/Stars and Wishes •Discuss Bastions and Downtime Activities •Short One-Shot At the end of each session I will give a brief recap of the events so others can fill their notes with things they may have missed. I will ask what did/didn't like about the session, then your favorite part and what you want to happen next session.

Content warnings

Safety tools used

Frequently asked questions