Rise of Pathfinder Campaign 1 | Rise of the Runelords

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Rise of Pathfinder Campaign 1 | Rise of the Runelords

This is part of a project to run every Pathfinder Adventure Path in sequence, your decisions and actions will change Golarion for future adventurers!

TYPE

Campaign

LEVELS

1–16

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$25.00

/ Session

Details

Weekly / Thursday - 1:00 AM UTC

Session Duration / 4 hours

0 / 6 Seats Filled

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About the adventure

Intro to Pathfinder 2e, the original Rise of the Runelords will be fully converted to 2e with small tweaks to some story elements to allow more character options. The Campaign story will also be tweaked and rewritten with character backstory in mind so the more backstory your character has the more reactivity the campaign will have! The Game will be played in Foundry so you can have absolutely no experience with the system or platform just tell me what you want your character to do and I will tell you what to roll!

Game style

Tactical / Crunchy

Sandbox / Open World

Rules as Written (RaW)

Meet the Game Master

Less than a year on StartPlaying

About me

Hi, my name is Aaron and I live in Portland, OR with my wife and dog. I studied creative writing in college, and am currently self-employed as a writer/freelance game designer. I started playing tabletop games after playing Baldur's Gate when I was 14. I started with 3e but have since branched off into more and more systems. I have run several campaigns in dnd, pathfinder, shadowrun, coriolis, myz, starfinder, numenera, really I feel like I've ran almost everything! As for my GM style I like to integrate player character stories into the narrative so the more info I get the more of that I can do! When I run published adventures this usually entails a bit of rewriting and shifting things around so it helps if players make a character they can feel invested in. I foster a more serious grounded tone in my games so I'm not the best fit for a chaos-goblin style campaign. As far as rulings go I do my best to know pretty much all the rules of any game I'm playing but if there are any issues I will make a snap judgement to keep the action moving, then research later. To support this when I run a game my word is final on any rules. That said, I like to improvise character stuff during play for the PCs and the PLAYER always has final say over this, as an example if you indicated you wanted to find your lost brother and during a game I reveal that one of the bad guys is actually your brother, you are in the clear to say "no I don't like that."

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Character creation

Creating your character

We will be using the standard character creation rules in 2e. I can help build your character off of a concept if you are new or overwhelmed with character creation! Common options only unless you have a feature that unlocks an option of a higher rarity.

What to expect

Preparing for the session

You will need to join my Discord server for voice, I will send links to the foundry game I recommend using Chrome or Firefox, but I believe that it works with edge and opera (with hardware acceleration).

What Aaron Fair brings to the table

I will provide tactical combat, a LOT of campaign reactivity as I essentially rewrite much of the story to help tie it to your characters. I stick to rules as written except where it slows down gameplay. There will be full maps for every location and many 'side quests' that are made for your party!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Aaron Fair creates a safe table

We will discuss safety during the session 0, you can message me on discord privately to skip a scene or move on. If there are any triggers that topic will be avoided entirely so there should be no issues.

Content warnings

Safety tools used

Frequently asked questions