Mysterious death, modern conspiracy and Mayan horrors!

Mysterious death, modern conspiracy and Mayan horrors!

A mysterious death leads you from modern America to ancient Mayan ruins—and into the grip of cosmic horror.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
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It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 24 hours to prepare for a new player to join and at least 2 players to start the game today. Joining now may not leave enough time to set you up.
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$15.00

/ Session

Details

Weekly / Sunday - 6:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 5–8 Sessions

0 / 5 Seats Filled

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About the adventure

At first, the death of renowned archaeologist Kyle Woodson appeared to be a tragic accident—an automobile crash turned fatal. But when strange medical irregularities surfaced, followed by the suspiciously swift cremation of his remains, the case took on a darker, more unsettling tone. Your investigation begins amid the fog-shrouded streets of San Francisco in the 1990s. From there, you’ll travel through the sterile halls of the Sanbourne Institute of Pacific Antiquities near Los Angeles, descend into the decaying neighborhoods of Arkham, and finally uncover the truth buried deep within ancient Mayan ruins hidden in the jungles of Central America. The deeper you go, the more reality begins to fray—whispers of forgotten gods, sacrifices older than civilization, and forces that twist time and flesh will test both your reason and your resolve. This scenario blends authentic Mayan archaeology, theology, and epigraphy with the cosmic dread of the Cthulhu Mythos. Real-world locations and historical details lend a sense of realism—until you realize how seamlessly they conceal something ancient, waiting. This is a game for you if would like games that lets you: - travel abroad - visit exotic locations - visit lovecraftian Arkham in modern day - encounter mythos entities - figure out conspiracy that is deeper than you think - have a real sense of cosmic dread - experience plot twists that will leave you speechless Despite all of the above having Indiana Jones vibe - this is NOT a pulp adventure! During this short campaign your characters could surely die and be driven insane! Session Zero We’ll begin with Session Zero, covering table etiquette, expectations, safety tools, and a brief campaign overview. There are pregenerated characters for you to choose from or we can create new ones.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Game themes

Meet the Game Master

5.0

(9)

3 years on StartPlaying

1 game hosted

Highly rated for: Teacher, Knows the Rules, Creativity

About me

Hi — I'm Jacek (he/him), your new Game Master! Whether you’re seeking eldritch mysteries, gritty horror, or cozy investigation, I’m here to guide you through compelling stories with heart and tension. I started my adventure in mid 90s when I ran my first games - AD&D 2e and Call of Cthulhu and basically became forever GM as this is what I enjoy most about roleplaying. I most enjoy and regularly run Call of Cthulhu, Delta Green and Dragonbane. There are other games that spark my interest though - Arkham Horror RPG, Chill, DCC, Degenesis, Mutant Chronicles, Old School Essentials, Public Access, Symbaroum, The Between, The Laundry 2e, The Old World, Vaesen. I got a dog called Migo, I love getting lost during long hikes in the woods and enjoy long distance trail running.

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Character creation

Creating your character

Eight ready made characters are available to choose from. Those are written to best suit the campaign. During session zero we can align those with the group and/or discuss how to alter these or even create new ones if the need arise.

What to expect

Preparing for the session

We will be using Foundry and Discord and I will provide links to both before. No knowledge of Foundry is needed. I strongly encourage use of webcams to make game as close to actual one with face to face interactions.

What Jacek brings to the table

Although I try to run game by the rules I am for rule of cool. If any rule is standing in a way of good story or players actions and any change is reasonable - I'm all for it. I will try to utilize all the good things Foundry can do but in the end it is theatre of the mind game not a computer game. Don't expect to see visual aid for everything happening in the game. I will reuse handouts provided within campaign book and where needed and if time lets me I will try to do my own takes on those. I do my own music and will try to utilize this for audio backgrounds.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Jacek creates a safe table

I use Safety Tools Foundry module so those are built in into Foundry game I will set up. Those are easy to use and always at hand for players to utilize. This is a horror game with scary moments and all but there will be no sexual content here (and I strongly suggest players to not push it). I don't expect any scary stuff to be really uncomfortable if you are into general horror.

Content warnings

Safety tools used

Frequently asked questions