Rise of the Wildfires | D&D 5e | Level 1-6 |🏳️‍🌈🏳️‍⚧️GM

Rise of the Wildfires | D&D 5e | Level 1-6 |🏳️‍🌈🏳️‍⚧️GM

A parched season grips Humblewood - crops fail, fires spread, and danger grows. As balance falters, will you rise to meet the threat?

TYPE

Campaign

LEVELS

1–6

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$25.00

/ Session

Details

Weekly / Tuesday - 10:30 PM UTC

Session Duration / 3 hours

Campaign Length / 15–25 Sessions

2 / 6 Seats Filled

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About the adventure

HUMBLEWOOD IS BURNING. An unnatural dry season has gripped the land. Forest fires rage where they shouldn't, crops wither in the fields, and frightened folk whisper that the heat is spreading out from the Scorched Grove. Scarred by a calamity centuries ago, the power of the Grove was long thought contained, but perhaps that is no longer the case... For the ordinary folk of Humblewood, this imbalance could mean hunger, ruin, and the loss of home. It is left to you - the merchants, farmers, wanderers, and misfits of Humblewood - to rise against the growing flames. By chance or by fate, you find yourselves bound together, facing dangers far greater than any one of you could endure alone. The fate of Humblewood lies with you... ___________________________________________________________ 🗺️ Explore the notable locations of Humblewood as you investigate fire-scarred forests, perilous plains, and communities on the brink. ⚔️ Defend the Humblefolk: Stand against the danger in Humblewood confronting new and unique enemies that seek to exploit the crisis. 🌿 Make new friends and rely on your bond to take you through the dangers ahead. This campaign includes expanded content from the Humblewood Campaign Setting and Humblewood Tales, with: 🧙 New subclasses for some of your favourite 5e classes including - but not limited to - the College of the Road Bard, Community Domain Cleric, Circle of the Warden Druid, and Leyline Wizard. ✨ New backgrounds, feats, spells, and items unique to the woodlands of Humblewood. 🦉 New playable birdfolk and humblefolk races. 🧭 Additional side quests from Humblewood Tales taking you beyond the usual level five cap for the Humblewood campaign! ___________________________________________________________ Join an experienced and inclusive Dungeon Master for a campaign that spans levels 1–6. Whether you’re new to D&D, returning after a break, or seeking a rich new world to explore, Humblewood offers an unforgettable adventure. NOTE: This campaign will use the 2014 D&D 5e rules. Characters using the 2024 ruleset will not be permitted.

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
LGBTQ+
Queer
Women/Femme Identifying

3 years on StartPlaying

264 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: 5 hours

Response rate: 100%

About me

Hi, I’m Jess, the owner and founder of Together We Roll, and I love running games for people like you. I’ve clocked over 750 hours as a professional GM (and more than 1,000 hours in total) across D&D 5e, Tales of the Valiant, and Star Wars 5e. Every game I run mixes roleplay, exploration, and combat to create stories you’ll remember long after the dice stop rolling. No two groups are the same, so I adapt my style to you. Some players want crunchy tactical combat, others prefer moral dilemmas or deep roleplay, and many enjoy a mix. My goal is to make sure the story feels alive, encounters are challenging, and everyone at the table gets their moment to shine. I run my games through Alchemy RPG, a virtual tabletop built for theatre-of-the-mind play, with tactical battlemaps when combat kicks off. You’ll also get access to all my D&D Beyond content for character creation, and we use Discord to stay organised. It’s easy to jump in, even if you’re new to the tools. Whether you’re brand new to TTRPGs or a long-time player, you’ll find a welcoming seat at my table. If you’re starting fresh, I’ll teach you as we go. If you’ve been playing for years, you can expect complex encounters, memorable NPCs, and the space to tell your character’s story. Beyond my ongoing campaigns, I also run private games for groups of friends, events, and conventions. I design bespoke sessions for teams and organisations too. However we play, my promise is simple: a safe, inclusive, and reliable gaming experience.

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Character creation

Creating your character

We will be playing D&D 5e (2014). 2024 rules and character options will not be available in this campaign. Characters can be created in D&D Beyond by following the link you receive after joining the game on Start Playing. We'll discuss everything listed below in our session 0 but I would encourage you to come with ideas for the kind of character you'd like to play. Your character will need to be finalised in D&D Beyond at least 48 hours before our first session. The following applies to all characters: - Characters start at 1st level in this campaign. Level ups will be done by milestone. - All characters should use starting equipment for their class. Minor changes may be permitted on request! - Ability scores can be generated through Point Buy, Standard Array or Rolled. If you are using Rolled then you will roll your stats while screensharing D&D Beyond in our session 0. - Hit points must use fixed value. - Most official 2014 Wizards of the Coast published content is allowed, however, backgrounds that grant a free feat are not allowed in this campaign. - All character options (including subclasses, classes, spells, backgrounds and personal quests) from 'Humblewood' and 'Humblewood Tales' are allowed in this game. - In addition to the Humblewood content, players can also choose from six additional classes available at this table: The Talent (MCDM), Pugilist (Benjamin Huffman), Tamer (Heliana's Guide to Monster Hunting), Apothecary (Sebastian Crowe's Guide to Drakkenheim), Bender (Ryoko's Guide to the Yokai Realms) and Gunslinger (Mage Hand Press). - Any other homebrew or additional third party content is *not* permitted in this game. - Firearms do exist in this setting. - Multiclassing is allowed. Multiclassing is not permitted if players choose to play one of the six addition classes listed above. - Feats are allowed. - Optional class features are allowed.

What to expect

Preparing for the session

The following are required: 🎙️ a mic and the ability to hear other players (camera optional but encouraged!). 🌐 a good internet connection. 💻 a decent laptop or computer (Alchemy scenes are animated so you will not be able to run this game on a phone and I would recommend you have a relatively powerful PC/laptop). 🔊 a quiet place to play the game where you won't be disturbed! ⌨️ Discord (free) ⚗️ Alchemy RPG free account (free) ⚔️ A D&D Beyond account (free)

What Together We Roll brings to the table

Once you join the game on Start Playing Games you'll receive links to my discord server and the D&D Beyond campaign. The Alchemy game link will be shared before our first session. The Discord server is only used for planning and discussion between sessions. We will use the communication tools (such as voice chat) built into Alchemy for the game itself. If anyone cannot use the communications tools built into Alchemy then we will come up with a different solution. You can find out more information on Alchemy VTT here: https://alchemyrpg.com/ I pride myself in using appropriate artwork, maps, and ambient music in games to create a fully immersive game. I'll also always try to play by the rule of cool - but I expect my players to respect my final decisions as the DM.

Homebrew rules

1. We play with critical successes and critical failures. A natural one will always fail - regardless of modifier - and a natural 20 will always succeed (in some way!) - regardless of modifier. This doesn't mean you can achieve game-breaking feats with a natural 20 - the DM still has final say over what happens. 2. We don't use inspiration but context matters to what you're trying to do. If you are trying to persuade someone and give a compelling speech the DM may ask you to roll with advantage, if the speech is the opposite of compelling you may be asked to roll with disadvantage... 3. If playing in a campaign, your PC will get a first level feat. This will be assigned to you based on something in your character's backstory. Players can decline this feat if they want. 4. In combat, players can opt to delay their place in the initiative order to go later in a round. If a player chooses to do this, their turn is always delayed to the later spot in that battle. 5. Drinking a potion is a bonus action, feeding a potion to someone else takes an action. You can opt to drink a potion as an action and in that case you get the max possible healing from it. 6. 2014 and 2024 games both use 2024 exhaustion rules. This means for every level of exhaustion you have, you subtract one from your D20 rolls. For example, if you roll a 17 and have seven levels of exhaustion, your roll is a 10. If you have 10 levels of exhaustion your PC will die. 7. Flanking is not possible in my games, though Sneak Attack can still be procced by an ally standing within 5ft of an enemy.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Together We Roll creates a safe table

I always run a range of safety tools in my games and I know these are even more important in games with strong horror themes. We will go over the safety tools used in this campaign during session 0, and I will explain fully how to use them. There will always be fixed areas in the campaign area in Discord where players can review content warnings and lines and veils. In addition to the above, I will explain any new and unique rules in session 0, and record them in an accessible place in the Discord to ensure everyone is on the same page.

Content warnings

Safety tools used

Frequently asked questions