The War of the Burning Sky

The War of the Burning Sky

The empire is threatening to conquer world in its search for a dangerous artifact. The results may mean the end of the world as you know it!

TYPE

Campaign

LEVELS

2–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$30.00

/ Session

Details

Weekly / Wednesday - 7:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 80–120 Sessions

1 / 5 Seats Filled

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Meet your party members

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About the adventure

War of the Burning Sky — Join an Epic Level 2–20 Campaign The emperor is dead. Empire armies are positioned to hunt for the assassin. Inquisitors kill or abduct magic users of all types. You can be the key to preventing the Empire from conquering the world. Answer the call, shape the outcome of the war, and carry your legend from fledgling adventurer to world‑shaping hero. ________________________________________ During this campaign you will: ● Escape a nearly besieged city to carry critical documents to a growing resistance movement. ● Encounter am unknown species of creatures possessing great powers. ● Negotiate with established leaders to gain their trust and support for working together. ● Seek the lost relic of the emperor to learn of his demise and prevent opposing forces from controlling the means to conquer the known world. ● Struggle with moral decisions of who can be trusted, how much is a soul worth, and should the world be remade. ● Race against time as freezing weather grips the world threatening world wide starvation. ________________________________________ Are you the heroes who can: ● Uncover the truth behind events which are unfolding in the world. ● Form an alliance between bitter enemies and rivals to defeat a greater threat. ● Wield immense powers and unnatural abilities without losing your own values and morality. ● Free hundreds of captives and release a being whose children seek to change the world forever. ● Make the final decision on the fate of the world. Is the sacrifice worth the preservation of the world? ________________________________________ This is an epic level 2 to 20 campaign with evolving stakes and opportunities for character growth and development. The linear progression of events leaves room for player choices and actions which will reward strategy, role play, and bold action.

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master

5.0

(26)

3 years on StartPlaying

537 games hosted

Highly rated for: Creativity, Teacher, Storytelling

About me

Call me Oginme, OG, or Cliff. I have been playing D&D since 1978 and ran my first homebrewed adventures two years later. I put the game aside for a couple of decades to focus on career and family. Then my son asked for a Dungeons and Dragons set for his birthday and asked me to create a campaign for him and his friends. I went on to DM for two additional groups who had been abandoned by their DMs and we went on to run campaigns lasting well over two years. A decision to leave a demanding and unrewarding job handed me an opportunity to take on running games and campaigns professionally. The term professional is not one I use lightly. I have read many books, listened to many live streams, and practiced at improv and writing to improve my skills. My constant stream of imagination and flight of fantasy are activated when DMing games of DnD. I continually work to improve my delivery, voicing, and improv skills. When not playing, planning, or creating for my games, I have a small herd of LaMancha dairy goats, plant an extensive garden, play guitar, read and listen to a whole lot of books, study a variety of subjects, and cook.

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Character creation

Creating your character

Characters will be created at Session 0. For character creation, I have the many of the official D&D publications and additional material from the campaign to help with picking species, classes, and sub-classes available on Roll20. We will use a common dice pool generated at Session 0 by all the players who attend if everyone is willing, or default to the Standard Array. Ability Score: Dice Pool Method (alt. Standard Array) This method will generate eight ability scores – Each person rolling a d6 and then pooling these results in groups of four rolls and dropping the lowest value. This is repeated in turn using all the rolls in order as they appear or are reported until there is a total of eight ability scores. These scores will be paired up with the highest value to the lowest value, the next highest to the next lowest, etc., to create four pairs of scores. Players will then have the selection of any three of the pairs from which to fill out their ability scores for their characters. This dice pool will be retained so that any new player joining or any player creating a back-up or new character will use the same starting numbers for the duration of the campaign. So as an example, the rolls come up as 17, 16, 13, 12, 11, 11, 9, 8. The matched pairs would be (17,8), (16,9), (13, 11), (12, 11). A player creating a character could use any three of these pairs for their ability scores.

What to expect

Preparing for the session

If you do not have one, create a free account on Roll20. Likewise, you will need a free Discord account. Please make sure you have a good working microphone. I highly recommend headphones for clarity of voices. Bring your character concepts with you to Session 0. Please read the table rules on the dedicated Discord server for this game and acknowledge that you have seen them by reacting to the post. If you are unfamiliar with Roll20, please let me know and I can send you some good tutorials and schedule some time to show you around.

What Oginme brings to the table

I have a Pro account on Roll20, which will allow you to access my library of compendium resources both in and outside of the game. I will have the game preloaded on Roll20 and a dedicated Discord server set up for this campaign. On Discord, you will find my table rules, guides for making a character background, and additional lore you can read through. Posted will also be the game link for you to sign into the game on Roll20. The games will have artwork and handouts from the manufacturer plus additional material I add to the campaign. I have recreated many of the maps from the campaign and will use some of official maps from the campaign when needed.. There will be curated list of atmospheric music and ambient sounds which will play during the session. I do record the sessions for my own personal use in making notes and improving my skills. At the conclusion of each session, I do create session notes which will be posted on Roll20 and on Discord within a few days of the session. Additionally, I post some fun notes on the Roll20 landing page for everyone to enjoy. Lastly, I bring a focus on the story and the characters. No matter what the campaign or module we are playing, the actions of the characters takes precedence and informs how the story will play out. I enjoy all aspects of creating unique stories with my players and the game play is influenced by their preferences.

Homebrew rules

Any home brew rules will be discussed during session 0 and adopted with the consent of the players. There are some built in rules for this campaign which are connected to the overall plot.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Oginme creates a safe table

We will discuss the campaign details and objectives, review the setting, discuss lines and veils, and start character creation during our session 0. https://docs.google.com/document/d/1rwMh_TVIuxLzBvFr1HP5XrfqExGsspfM7kOLQymIpRU/edit?usp=drive_link During game play, there will be an X, N, & O card deck available for players who need to take a break and discuss the action and topics in the session at any time. We will immediately discuss and revise as needed to make sure the players are comfortable with the game play and story line. Sessions will be conducted on Roll20 for character sheets, maps, visual aids, and dice rolling. Discord will be used for voice during sessions, and notes, scheduling, and role play out of session. I am aiming for 3+hour sessions. Following each session, we will do a check in on how the session went and note if there are any issues or concerns. Character backgrounds are important and will be utilized within the setting and game play. I will have a posting in the Discord server with what I would like to see in your back story. Rules for character creation will be posted in a document on the Discord channel. Briefly, we will roll a mutual pool of stats which everyone will use to create their characters. Anyone joining after the Session 0 will be given the same set of attribute scores to choose from to make their character. This is very much a character driven campaign. The actions of the characters inform the difficulty level and chances for success in the end.

Content warnings

Safety tools used

Frequently asked questions