Icewind Dale: Frozen Hearths & Beating Hearts

Icewind Dale: Frozen Hearths & Beating Hearts

North of the Spine of the World lies an icy windswept tundra which has become locked in a perpetual, dark winter by the goddess of winter, Auril.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$10.00

/ Session

Details

Weekly / Tuesday - 7:00 PM UTC

Session Duration / 3–4 hours

0 / 2 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

This game will begin once 1 player has joined
About the adventure

Hey! I'm Clover (he/him). I've been running 5e games on Roll20 for nearly 7 years. For this campaign, I’ll be running an official 5e module with added homebrew to enhance or fix anything that feels dull or unfun. I’ve run most published modules—like *Tomb of Annihilation, Curse of Strahd, Rime of The Frostmaiden, Dungeon of The Mad Mage, Dragon Heist, and Turn of Fortune’s Wheel*—and have completed several long-term homebrew campaigns. There are multiple days available for this listing, see below. Sessions usually last 3 - 4 hours. We skip major holidays, and I’ll give advance notice if we need to cancel. Also available for those tired of the options of subclasses and feats given in the sourcebooks, I also have some 3rd Party Homebrew (from sources like Valda's Spire of Secrets, and Matt Colville) pre-approved and balanced for play, which I can send over to any interested applicants. This campaign is currently ongoing, having passed the first two sessions and had a player leave due to scheduling issues. The party has leveled up to 3rd level in that time, so you would be making a 3rd level character.

Game style

Hexcrawl / Exploration

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(9)

4 years on StartPlaying

70 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: 10 hours

Response rate: 100%

About me

Hey! I'm Clover and I'm a DM mostly for D&D 5e. I've been running for about 7 years online and I'm excited to play D&D in addition to some other TTRPGS!

View Profile →
Character creation

Creating your character

I always use Point Buy or Standard Array to try and keep the party on the same general level starting out. I use most content from the official 2014 source and companion (meaning Players Handbook, Xanathars, Tasha's, etc). I try to avoid setting books with races that don't slot as easily into the Forgotten Realms or other settings (although things like Warforged or a rarer race like Thri-kreen are always fine with me). We use milestone leveling as well.

What to expect

Preparing for the session

Please have access to Discord, Roll20, and a quality microphone so that you will be able to access everything needed to play in the campaign. Please make sure you can routinely show up to the time listed, obviously real life happens but always try and shoot me a heads-up asap if you know you're going to miss as session. Please be willing to interact, roleplay, and communicate with your fellow players and myself, I don't mind quiet players but I do mind uninterested players and I'm always open to feedback if it feels like something isn't working. Don't be afraid to get into character! All of us at the table myself included try our best to get immersed and tell a fun story, so no pressure to feel like you need to be a professional voice actor or storyteller.

What Soul brings to the table

I love great visuals, so I make or source custom maps and include art for most major NPCs, locations, and items. I also use a music bot in our Discord for ambience and background music, and take advantage of Roll20's Dynamic Lighting for immersive exploration.

Homebrew rules

I use most of the common house rules that people may come across, such as bonus action potions, and allowing 1's on hit dice to be rerolled once on level up. I also use hidden death saves (meaning rolled only between GM and player).

Equipment needed to play

Internet

Microphone

Computer or Mobile Device

Safety

How Soul creates a safe table

Icewind Dale tends to lean towards some horror elements with the depictions of civilizations under duress from weather, causing starvation, extreme cold, and all of the issues that arise within those situations. While I try not to veer into any content I would deem "crossing a line", we will establish those lines in Session 0 with a Lines and Veils document.

Content warnings

Safety tools used

Frequently asked questions