Dread Metrol: Into the Mists
Fight to survive in a city of wonders turned to a city under siege.
$10.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
In the year 994 YK, the Nation of Cyre was plunged into a Magical Cataclysm. Cyre is now a blasted wasteland called "The Mournland". Nothing grows there, none can survive there except for Warforged flocking to the Lord of Blades, and the Magical Horrors born of the Mourning. The Capital, Metrol, is lost beyond the mists. Your party, treasure hunters exploring the wastes, will begin the adventure in Metrol -you have lost your way and are now trapped among the lost in the besieged city. Four years have passed, but have not passed. You are now trapped in a place beyond hope, beyond reason, beyond mercy. You are in Dread Metrol
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Game themes
Meet the Game Master
2 years on StartPlaying
Average response time: 24+ hours
Response rate: 100%
About me
Hello, my name is Justin. I'm a Professional Dungeon Master, and run games for children as well as for friends. I started DMing seriously near the beginning of the Pandemic through online play and I've been playing anywhere from once a week to three times a week for five years. I am pretty flexible about homebrew stuff, use Roll20 for play, and love to roleplay -I'm definitely not Matt Mercer, but I do a few accents. Talk to me to tailor the game experience to your needs. Like most DMs on here, I am very familiar with D&D 5E, and my personal favorite setting is Eberron -it's D&D for people who have played too much D&D, taking some things to their logical conclusion -a world where magic shapes the way people live their lives, down to the everyday routine. I started with AD&D in Middle School, and played D&D 3.0/3.5 through high school and college. I've been playing RPGs on and off for over two decades. I have collected over 10 GB of RPG Books, Maps and Tokens for Online Play, and want to put all of it to work for you in exciting adventures and varied combat scenarios!
View Profile →Character creation
Creating your character
This game is set in 998 YK, the year most Eberron Games begin. Your characters will start at Third Level, and may use point buy to build your characters. Playable Species: Humans -Found all over the World. Elves -Wood Elves are the Tairnadal, a Proud Warrior Race. High Elves are Aerenal, who practice Necromancy. Half-Elves -Khoravar are a race born to the continent of Khorvaire and are not seen as odd. Dragonborn -they are not common, but I'll permit them. Dwarves Gnomes Halflings Half-Orcs -Jorghuntal are "Children of Two Bloods", and are not seen as odd. Kalashtar -The first race designed by Keith Baker for the setting! Psionics who have two souls! Warforged -My favorite little guys! Sentient Constructs! Shifters -A misunderstood and diverse group of people descended from Lycanthropes. Changelings -A people who must hide themselves... and do it well, as they are descended from Doppelgangers. Genasi -People altered by proximity to a Manifest Zone. Orcs of Eberron -Because "Monstrous Races" are cool and a big part of Eberron, so we also allow... Hobgoblins Goblins Bugbears Goliaths Eberron-specific species (Warforged, Kalashtar, Changeling, and Shifter) are encouraged. The Class of Artificer is encouraged, as it was first created FOR Eberron in 3rd Edition. We will use Homebrew Artificer Rules to enhance the experience. The Blood Hunter Class is permitted, but your PC's origin must be discussed with me, first, as they're a bit irregular for the setting.
What to expect
Preparing for the session
You will need access to Roll20. If you aren't on DNDBeyond, we can work something out, but Roll20 is my preferred VTT.
What Justin brings to the table
I will bring a huge pile of tokens, atmospheric music, all the core rulebooks for Fifth Edition, along with all the supplements one would need to run both Eberron and Ravenloft in Fifth Edition.
Equipment needed to play
Microphone
Computer
Internet
Pen & Paper
Platforms used
Safety
How Justin creates a safe table
When you sign up, I'll send you a survey. Please understand this game might get very brutal and unpleasant. I'll do my best to not go into gory details. Eberron's Lead Designer Keith Baker described the Mournland as "a giant Dungeon". Players can expect survival horror mechanics and dungeon crawling, with hazards around every corner. All the while, you will evade the monsters born of the tragedy, the undead harvested from the victims, and one dragon who soars over the city where magic once came to life. That being said, I'm of course willing to negotiate the level of detail that goes into descriptions of combat. I want to put your characters into dangerous situations where survival is satisfying, but I don't want to gross you out for the sake of it. Hawkeye: War isn’t Hell. War is war, and Hell is Hell. And of the two, war is a lot worse. Father Mulcahy: How do you figure that, Hawkeye? Hawkeye: Easy, Father. Tell me, who goes to Hell? Father Mulcahy: Sinners, I believe. Hawkeye: Exactly. There are no innocent bystanders in Hell. War is chock full of them — little kids, cripples, old ladies. In fact, except for some of the brass, almost everybody involved is an innocent bystander.
Content warnings
Safety tools used