A Dragon Claims and Darkness Rises - A Level 1 to 20 Adventure!
First a dragon then a reality shattering challenge? Do you have what it takes to bring peace to the realms?
$15.00
/ Session
Details
Weekly / Saturday - 12:00 AM UTC
Session Duration / 3.25–3.75 hours
Campaign Length / 60–80 Sessions
0 / 6 Seats Filled
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About the adventure
Join a new 5e campaign starting in Phandalin, a frontier town rebuilding on the edge of the wilds. The job board is full of work for brave souls, but danger looms—Cryovain, a young white dragon, has descended from the peaks to terrorize the valley. This is Dragon of Icespire Peak, a quest-driven adventure perfect for new and experienced players alike. Expect exploration, roleplay, and plenty of combat as you carve out a future for Phandalin. Yet… whispers drift through old ruins and shadowed halls. Fragments of forbidden names. Echoes of a presence that should not be stirring. The dragon may only be the first sign of something far worse. This campaign is a long term campaign that bridges 2 modules through the use of careful narrative leads and some homebrew to fill in the gaps. It will be starting off at level 1 and spanning upto level 20. The first module is Dragon of Icespire Peak, levels 1-13 roughly, with the latter half turning in Vecna Eve of Ruin, levels 13-20 roughly. This table will be LGBTQIA+ friendly, and I’m committed to fostering a respectful, inclusive, and supportive space. Whether you’re brand new to D&D or a veteran adventurer, you’ll find a place here.
Game style
Combat Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
🎲 Lifelong Player & Storyteller I’ve been playing tabletop RPGs since AD&D 2e, and for the better part of the last decade, I’ve sat in the DM’s chair. From quick one-shots to years-long campaigns, I’ve seen how much energy, creativity, and heart players bring to the table—and that’s what keeps me coming back. 🌍 Player-Driven Worlds I love creating settings that feel alive and responsive, but my focus is always on the players’ stories. NPCs, villains, and world events are just backdrops meant to highlight your choices. The real narrative is built from what you do, and I enjoy watching the world shift in response to your actions. 🎭 Roleplay & Collaboration I value the mix of roleplay, problem-solving, and even the fun chaos players bring. My goal is to give each player the spotlight at different times, so everyone has the chance to shape the adventure and feel like their character truly matters. ✨ Champion of the Players At heart, I’m a fan of the stories you create. My role as DM is to support, challenge, and celebrate those moments—whether it’s a clutch dice roll, a daring plan, or a heartfelt scene of character growth. Helping players bring their characters to life is what makes this hobby special for me.
View Profile →Character creation
Creating your character
When we create characters will be during the free Session 0. Characters will be starting level 1, they will either be choosing from a customer array or rolling 2d6+5 one or the other you choose before any stats/dice rolled. Players will have a free Origin Feat at level 1 as well as deciding on an Item of Importance for their character. Character Races will be of a selection that are more native of the setting, Faerun, I have DnD Beyond and content sharing on almost all core material. I do allow most partnered content but please ask in session 0 if you want to play a certain race.
What to expect
Preparing for the session
Please join my discord: https:/discord.gg/TWdbM2YmFf I use Foundry for Maps and DnD Beyond for Character Creation. Please have a dedicated mic and camera, internet and preferably a computer to control your foundry character.
What DM Mode - Matt brings to the table
I'm very player centric, I love when players interact with my world and how the world responds to them. I do try to do character voices and slowly working on expanding my range and flexibility more. I usually do thing rules as written but if a player can mechanically tell, me how something can go that might not mechanically fit in a spell, I then might use the Rule of Cool and have the roll for the result. I do prefer combat over most, but for tactical combat I try not to make each session into a special ops game. I will always reward players to use different means to navigate encounters or taking a smart approach to a fight. I use ambient music to set the general mood and edit it to fit the sessions needs when appropriate.
Homebrew rules
Here is a short list of some House Rules I use; -Crunchy Crits -Variable Potion Drinking -Injuries Table -Resurrection Ritual -Counter Spell/Counter Spell Rule -Enemy Spell Rules I have more House Rules I like to use but in general I'm an advocate for player agency and my Rules I feel are fair and reflect that.
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How DM Mode - Matt creates a safe table
During Session 0 I ask players to send me a lines and veils checklist, I also provide breaks at a halfway point through the session, as well as have my players make an X and N cards incase of an emergency during the session. I also hold an end of session wrap up, where players discuss what they liked about the session then give themselves a pat on the back, as well as having an open door policy.
Content warnings
Safety tools used