Feast of the Gobbler Witch!

Feast of the Gobbler Witch!

Dungeon Crawl Classics

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$20.00

/ Session

Details

Once / Thursday - 8:00 PM UTC

Dec 11

Session Duration / 3–4 hours

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

About the adventure

You and your friends will undertake missions traveling to remote areas or dark dungeons with eerie goings-ons and creepy beasts. Exploration, horror and treasure... Dungeon Crawl Classics create adventures that plunge the players into a dark and visceral world where, desperation, terror, and corruption collide. Cursed landscapes, deep, dark dungeons and tales of brutal tragedy to twisted corruption and inescapable horror, Goodman Games DCC adventures paint a chilling, immersive tapestry where survival teeters on the edge of madness. Perfect for fans of grimdark fantasy and horror, this is a world that will consume you... ...if you dare step inside. These are great adventures for both the new player and the experienced player. I hope to see you at game time! _______ I. This a low-fantasy, grimdark horror setting. II. Money is on a copper standard. Goods are limited and expensive. You will need to acquire every item you wish to possess in-game. III. Magic is mysterious, dangerous, and feared. Its use is risky and will draw unwanted and sometimes violent attention. IV. Do not attempt to fight every threat. You will not survive. Instead, you will be rewarded for taking risks and engaging with your environment. You are here to create memories. V. Character death is normal. Do not get too attached. Always have another character waiting to step in. As the final step suggests: live fully and die gloriously!

Game style

Hexcrawl / Exploration

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4.9

(19)

Published Writer
Teacher/Educator
Game Designer

2 years on StartPlaying

374 games hosted

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Average response time: 6 hours

Response rate: 100%

About me

I run story-rich, player-driven adventures. You bring the characters—I’ll bring the world—we will make it ours together. My GM style is relaxed, story-rich, and collaborative. Whether you want kick-down-the-door dungeon crawls, exploration, westmarches, horror, or mysteries in the dark, I’ll tailor the game to your players. One-shots are brisk and punchy, delivering a complete adventure in a single session. Campaigns are dynamic and sandbox-style, shaped by your preferences, backstories, and play style. I’ve run many games and campaigns across a variety of systems: • D&D • Dungeon Crawl Classics • Mutant Crawl Classics • Call of Cthulhu • Traveller, • Top Secret • Shadowdark • Mörk, Cy_Borg, Pirate Borg My shelves are stacked with classics and modern gems alike—I’ve got you covered. If not, I can run it. I’ve run games for everything from bachelor parties to birthday surprises, corporate team-building events to reunions. My tables are welcoming, flexible, and focused on making sure everyone has fun. The best games are forged in shared challenges and the camaraderie that comes with them. Let’s tell some amazing stories together!

View Profile →
Character creation

Creating your character

Pre-made characters are available or can also be made with me on Discord (scheduled live session or via message) using D&DBeyond. You do not need to know anything about character creation, how the game works, or anything about the game. We can cover all of this together. I will send you an invite to the campaign on Discord. I. This a low-fantasy, grimdark horror setting. II. Money is on a copper standard. Goods are limited and expensive. You will need to acquire every item you wish to possess in-game. III. Food is scarce. Only high-moisture fruits and vegetables survived until harvest. Fresh meat, eggs, and dairy consistently spoil. IV. There are no elves, dwarfs, halflings, or similar species here. V. Canines are very important to the success of humankind. This is reflected in their inclusion as player characters. They are still just dogs as we know them and should be played as such. VI. Magic is mysterious, dangerous, and feared. Its use is risky and will draw unwanted and sometimes violent attention. VII. Magic users will not be handed a list of spells. Lists assume that magic is understood and controlled. It is not. VIII. Faith-based magic is accepted, but rare. Performing miracles will draw the desperate to you. Demanding too much of your deity will draw their disapproval. Common deities are Delvyr (light & knowledge), Wyshalar (survival), & Gorhan (valor & vengeance). IX. Do not attempt to fight every threat. You will not survive. Instead, you will be rewarded for taking risks and engaging with your environment. You are here to create memories. X. Character death is normal. Do not get too attached. Always have another character waiting to step in. As the final step suggests: live fully and die gloriously!

The current party

Nine months ago on the island of Alviz when you joined a fanatical religious sect led by the charismatic Captain Bradford and his second-in-command, Parris. The two preached the teachings of Klazath, God of War, and convinced the congregation they needed to travel to the remote land of Lys to introduce the Lysian copper miners to life under the yoke of Klazath’s banner. Three weeks into your month-long sea voyage, the congregation was waylaid when Captain Bradford was swept overboard during a sudden freak storm. Without the captain, the ship crashed onto a reef on a remote uncharted island, cutting the journey short. As second-in-command, Parris was declared magistrate. Magistrate Parris convinced you and the other the colonists the shipwreck was divine providence, demonstrating Klazath’s will to settle “New Crimson” here on this remote island. Almost immediately, hardships began to befall the settlerment. Klazath is, after all, a god of conquest, and as the island was uninhabited, there was no conquest to be had. Not long thereafter, you found yourselves facing starvation when the crops began to rot in the fields, and infighting soon followed. Paranoia escalated when some of the other starving colonists began exhibiting erratic behavior. Magistrate Parris decreed that the colony’s enduring hardships were the result of some within their ranks becoming tainted by the foul Malotoch, the Carrion Crow Goddess of Death! Parris worked with New Crimson’s only cleric, Acolyte Harker, to organize a series of trials, and those accused of coming under Malotoch’s influence were condemned as “witches”. “Witch mania” swept through the fledgling colony, and many soon found themselves sentenced to a slow and grisly execution on Danver’s Green. You stand shackled together with several of your emaciated colleagues. A crowd of your friends, families, and neighbors have gathered on Danver’s Green. Their voices call out in unison as they point up to the platform where your starving and emaciated bodies have been detained: “Burn the witches!” Magistrate Parris, champion of Klazath and newly appointed leader of your small community, looks out upon your jurors’ fury-filled faces. He is joined by Acolyte Harker, New Crimson’s only cleric. In his right hand, Harker holds a torn crimson banner emblazoned with a bloodied battleaxe—the war banner of Klazath, God of Conquest. And in his left hand, he brings to heel a leashed shug monkey, a vicious dog/monkey hybrid. Parris’ voice booms out, “Which of you faithful servants of Klazath will offer testimony as to the crimes and sinful associations of the accused?” You hear the thirst for vengeance in their cries as accusations quickly fly forth: “I witnessed him eating worms and cawing into the sky!” “She grows a beak at night!” “I saw him riding a broom at midnight!” “That one sprouted black feathers from her arms!” “I dreamt that one coupled with Malotoch Herself!” The fervent accusations agitate the shug monkeys who pull at their chains and snarl, baring their yellow teeth. Magistrate Parris looks towards your group gravely. “The evidence is overwhelming! Our colony is not yet free of Malotoch’s influence. The demon witch Abutit has infected these unworthy ones before her escape. Klazath demands these tainted ones be scourged with purifying flame, and have the sin crushed out of them with stout stones!” As you are led away to your execution, Parris nods towards his assistant and adds, “Acolyte Harker is confident that once these tainted ones are put down, Klazath will grant him the strength to manifest Klazath’s divine rations and finally put our hunger to an end!” Harker, a vacant look on his face, nods numbly. Players will each have four randomly generated zero level characters.

What to expect

Preparing for the session

The Theater of the Mind (audio portion of the adventure) will occur on Discord supplemented by images and battle maps as needed. You will need an account on Discord. Access to the dedicated server will be open prior to the game. Owlbear Rodeo may be used. No subscription is necessary. Characters will be made or provided on Discord. Pre-made characters are always available. Players will make characters at the start of the game or session zero if a campaign. In the alternative, a character can be made prior to the game session.

What Mark brings to the table

I am bringing decades of games experience, a robust community, in depth characterisation and the flexibility to adapt to player styles and choices. There will provide free access necessary rules. Character creation is on discord. Premade characters can be provided. The narrative is supplemented with images and maps on the Discord Server. Access to Battle maps and tokens will be open on Owlbear Rodeo. No account is needed by the player.

Homebrew rules

We will craft the house rules we want to play in the first session...or play by the rules as written. You decide! Sword & Sorcery games are fun with luck, fleeting luck, sanity and modified critical hits...but we can play they way you want!

Equipment needed to play

Computer

Internet

Microphone

Safety

How Mark creates a safe table

Each player will be provided with a private Discord channel for the discussion of issues or concerns before, during and after sessions. The content warnings will vary depending on the game choice, but it is highly likely the game will have levels of violence involving player characters and non-player characters, with death always being a possibility. SAFETY TOOLS ・During Session 0 we will discuss Lines and Veils. ・A 10 minute break will occur roughly halfway through the session. Additional breaks are always available on request. ・Further details of all tool implementations are provided within the discord server. Feel free to ask any questions for clarification.

Content warnings

Safety tools used

Frequently asked questions