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SWAC - Special Weapons and Cantrips | FREE Oneshot!
When crime decides to fight dirty, the Norelva Police Department sends in their toughest, their coolest - the Special Weapons and Cantrips team!
Free
Details
Once / Sunday - 7:00 PM UTC
Nov 9
Session Duration / 3–4 hours
5 / 5 Seats Filled
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About the adventure
PSA: the oneshot may not happen at the time specified, but may be planned independently once the players are found. This is a spin-off oneshot based on Norelva Confidential, a noir 1920s campaign! See the full game here: https://startplaying.games/adventure/cmgjwyh1t00ixlf04v0450fqk?ref=cmg6pvach001vl4043zapgyli Norelva Confidential is a police drama, detective noir and action campaign that takes place in the new century metropolis of Norelva. Our heroes are a ragtag team of underfunded but surprisingly qualified detectives working for the Norelva Police Department-- or, well, they usually are. But today, some gangsters and rascals have decided to play rough with the NCPD, and it's up to you, the Special Weapons and Cantrips team, to bust through the door and bring down the hammer of the law. You will pick one of the five operators of the team, each with unique abilities, strengths and skills, and respond to bank heists, serve arrest warrants, seize illegal magic items and more. And as a final treat, your actions will be canonized in the campaign's full world!
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hello, I'm Zulu! I've been a GM for several years now and I've run campaigns in D&D 5e, SWN and FTL Nomad. I'm an amateur writer, law student and chronic worldbuilder. I started my TTRPG experience with a really small table in my hometown, and from there joined groups online on D&D, Pathfinder, Lancer and a couple of one-shot indie games. My first campaign was a good idea, but it was a mess - it only got better from there, as I hosted for friends and eventually people in my University and others, growing from a disorganized, chaotic DM to a... slightly less disorganized, chaotic one. I write sporadically on my Substack (when inspiration strikes), and I'm almost constantly coming up with new settings and ideas that eventually get converted into new campaigns. My main setting is a homebrew 1920s decopunk fantasy world, but I also have an alt history soft sci-fi world. Currently worldbuilding a modern fantasy setting inspired by True Detective! I run two campaigns right now, in person: a campaign on FTL Nomad, based around a United Nations ship and its adventures, and a second one on D&D 5e, which follows a group of police officers and their attempts to fight crime and paranormality in Norelva, my main homebrew setting!
View Profile →Character creation
Creating your character
You will have the choice between five characters, each with different weapons and skills: - Redd Fulgor, the team leader, a dragonborn wielding a tactical shield and a mace, ready to defend his teammates and dish out bonks, - Gorath Nazara, tiefling operator, lover of shotguns and quick dashes to cover terrain and surprise the bad guys, - Grima Bigguns, dwarf support gunner: he has a big gun, - Bob, goblin, the team's sniper with a deadly aim and a gun that Grima wishes he had, - Sarah, the medic and proper wizard on the team, equipped with healing magic, and also a big sword. You never know.
What to expect
Preparing for the session
All you need is a Discord account, a browser to join the Foundry game and a microphone, no video required. You will be invited to the Discord server for voice chat (and more), added to the Foundry game and that's it!
What Zulu brings to the table
This oneshot is mostly a way of gathering some feedback for future campaigns, and to collect reviews on my GMing. As such, the features listed here are related to the full campaign - they still apply here, though, particularly the custom maps and sprites: - (Campaign) free Session 0 to establish party dynamic and vibes, - (Campaign) custom tokens based on your descriptions (combat and out-of-combat sprites provided), - 2-3 custom maps for each quest for key locations or combat encounters, - fully acted NPCs, including VoiceMod filters for specific ones, including Skills inspired by Disco Elysium, - ambient music and sounds, diegetic and non-diegetic, - documents, journal entries and other text supplements.
Homebrew rules
There's a few house rules taken from supplements or optional choices: - flanking: if two attackers are next to a target, they get +2 to their attacks. If they’re on opposite sides, they get advantage, - glancing blows: if AC and attack roll match, damage is halved, - inspiration collection: inspiration is no longer limited to 1, and you can save a number of Inspiration points, - gentle death saves: if a character is rolling death saving throws and they roll a natural 20, they are brought back to life with 1 HP, - bloodied condition: some enemies may react with heightened aggression or new abilities when their health reaches a particular threshold, typically 1/4 or 1/2, - morale check: ported from SWN, enemies may flee or panic if they are outnumbered or outgunned.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Zulu creates a safe table
During games, we will mostly keep the X-N-O system in mind, which you can use by messaging on the Foundry chat. At your request, we can also go through the Monte Cook checklist.
Content warnings
Safety tools used