Lancer : No room for a wallflower
The job was simple: protect a colony rebuilding after war. But as the jungle closes in and old machines stir, the world will change
$20.00
/ Session
Details
Weekly / Thursday - 6:00 PM UTC
Session Duration / 3 hours
0 / 5 Seats Filled
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About the adventure
Venture into the Shadows of Hercynia Step into the eerie and enigmatic world of "No Room for a Wallflower: Act I," a gripping narrative campaign for Lancer RPG. This adventure is tailored for players who revel in unraveling dark mysteries, navigating moral complexities, and engaging in strategic combat. Set on Hercynia, a planet shrouded in secrecy and haunted by its tumultuous past, players will journey through dense rainforests, abandoned warzones, and forgotten cities in search of truth and survival. A Planet with a Dark History Hercynia, once the proving ground for Union's first mechanized chassis, now lies buried under the weight of centuries-old secrets and scars from a devastating war. Your team, composed of newly minted pilots, will respond to a distress call from the beleaguered colony of Evergreen. As you arrive, you’ll hear whispers of ghostly figures, alien threats, and sinister machines. Unravel the Mystery "No Room for a Wallflower" is a campaign steeped in themes of generational trauma, colonialism, and the harrowing aftermath of war. As you progress, you’ll piece together Hercynia’s fragmented history, facing moral dilemmas and uncovering buried truths. The innovative clock system adds a layer of tension, tracking your actions and the unfolding events in real-time. Earn rewards and exotic gear to enhance your capabilities, but beware – every discovery might lead to more questions and greater dangers. Survive and Decide This campaign is designed for 3-5 players who enjoy deep, story-driven experiences with a touch of the macabre. Prepare for an intense journey where every decision matters and the line between friend and foe blurs. The narrative will push you to your limits, challenging your tactical skills and ethical boundaries. Answer the call, step into the shadows of Hercynia, and uncover the secrets that could change the fate of the galaxy. The truth is out there, waiting to be revealed – if you dare to find it.
Game style
Rule of Cool (RoC)
Sandbox / Open World
Game themes
Meet the Game Master
4 years on StartPlaying
912 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
Hello hello! If you are here then you might be thinking of playing one in one of my games. I really appreciate your consideration so why don't I tell you a bit about myself? My name is Originalname but my friends call me Ori or Original. I have been playing D&D and other tabletop rpgs for 5 years while I have been Dming for 4 years, I pride myself on the fact that all my players have had fun in my campaigns, be it because the tone and atmosphere were really engaging or just because we have had a lot of fun due to the myriad of shenanigans the players are able to pull. I love dming and I have dmed for both newcomers and veterans from the Advanced Dungeon & Dragons era, I like to think that it's never late to learn how to play D&D while I also enjoy challenging both the dice andingenuity of my players. If you are paying for Dming services, you should be getting the best of the best and that's why i will give it my all to make every session special and fun for my players.
View Profile →Character creation
Creating your character
Character Creation Creating your character for "No Room for a Wallflower: Act I" will be an exciting and collaborative process designed to ensure everyone has a memorable and engaging experience. Here's how we'll handle it: Character Creation Session: Character creation will take place during our Session 0. This allows everyone to build their characters together, ensuring that we have a balanced and cohesive group. We'll discuss character concepts, backgrounds, and how each character fits into the narrative. Starting Level: All characters will start at License Level 0, reflecting their status as new and untested pilots embarking on their first mission.
What to expect
Preparing for the session
How Should Your Players Prepare? To ensure you’re ready to dive into "No Room for a Wallflower: Act I," here’s what you’ll need to prepare: Equipment: Webcam and Microphone: A webcam is optional but a microphone is essential for clear communication during our sessions. Stable Internet Connection: Ensure you have a reliable internet connection to avoid disruptions during gameplay. Accounts and Software: Foundry VTT Account: Please create an account on Foundry VTT if you don’t already have one. This will be our primary platform for managing the game. Discord Account: We’ll use Discord for voice communication during our sessions. Make sure you have an account and are familiar with how to use it.
What Originalname brings to the table
What I Offer to My Players Virtual Tabletop and Tools: Foundry VTT: Our primary platform for managing the game. This powerful tool will provide an immersive experience with custom maps, tokens, and dynamic lighting. Custom Maps and Tokens: Detailed maps and unique tokens will enhance the visual aspect of our game, bringing the world of Hercynia to life. Comp/Con Integration: We'll use Comp/Con for character creation and management, making it easy to track your pilot and mech stats.
Equipment needed to play
Microphone
Computer
Platforms used
Safety
How Originalname creates a safe table
To ensure a safe and enjoyable experience for all players, we will utilize several safety tools and guidelines throughout the campaign: Session 0: We'll start with a Session 0 to establish the tone, themes, and expectations of the game. We'll review and agree upon the Lines and Veils document, which outlines topics that are off-limits or require careful handling. We'll discuss player comfort levels and set boundaries for in-game content. Safety Tools: We'll use digital X, N, and O cards to manage in-game content and player comfort. These can be accessed and used during the game sessions. The X card allows players to signal when they are uncomfortable with the content and wish to skip or change it. The N card lets players signal when they need a moment to pause and discuss or adjust the content. The O card indicates that players are okay with the current content and can continue.
Content warnings
Safety tools used