Icewind Dale: Rime of the Frostmaiden (Day and Time TBD)
Beneath Auril’s eternal winter, you and your fellow heroes must kindle the last sparks of light.
$20.00
/ Session
Details
Weekly / Saturday - 1:00 AM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
Icewind Dale is dying. The sun has not risen in over two years, trapped beneath the eternal winter of the goddess Auril the Frostmaiden. Blizzards bury villages, supplies run thin, and whispers of ancient horrors drift across the tundra. The people are desperate, clinging to survival in the Ten-Towns at the edge of civilization. This is a tale of endurance and dread, where the cold is as deadly as any monster. You and your companions will brave frozen wastes, haunted ruins, and things best left buried beneath the ice. From survival horror to high fantasy discovery, the Dale’s secrets may save the world—or end it. The game is run rules-as-written for D&D 5e, with flexibility when fun or storytelling demand it. Backstories will be woven into the frozen landscape, and player choices will shape the survival of the Ten-Towns. Expect a balance of roleplay, teamwork, and dark exploration, with survival themes at the forefront. Lone wolves and “main character syndrome” won’t fit here—you'll need each other if you are to survive the endless night. New players are welcome, but you’ll be expected to learn your character and the basics of 5e as we go. If you love bleak survival, eerie mysteries, and the challenge of carving hope from despair, Rime of the Frostmaiden is your story.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Game themes
Meet the Game Master
About me
I have been a game master for private games for 7 years now and have run and completed multiple campaigns including numerous homebrew campaigns as well as a few d&d campaigns such as Rime of the Frostmaiden, Lost Mines of Phandelver, Curse of Strahd, and Out of the Abyss. I am familiar with several game systems including D&D 5e, Star Wars Saga Edition, Pathfinder, Starfinder, and Wrath and Glory. As a 3d modeler I spend most of my days creating characters and monsters for the games I run, and it affords me a lot of time to think about stories and encounters to present to my players.
View Profile →Character creation
Creating your character
We will create level 1 characters together as part of session 0 (free of charge), and even one-on-one through Discord messages to make sure that everything is set and backgrounds are fleshed out.
What to expect
Preparing for the session
We will be playing using a combination of Discord, Dndbeyond, and Talespire. Talespire has a cool mod that will allow us to create characters in the game instead so that players can roll directly from there instead of switching back and forth between the game and Dndbeyond. If a player cannot run Talespire on their computer but still really wants to join, I will make sure that battles are streamed for visual clarification when their turn comes up.
What Velrock brings to the table
I will have maps in Talespire ready to go, background music and ambience, and miniatures for full immersion into the world. I use the Kenku app that can join our Discord call to add music and ambience. I will be making fully custom miniatures for the players, as that is my profession, and import them fully colored into Talspire. You can look up Velrock Art Miniatures for examples. I will also use a combination of Heroforge and Titancraft to create NPCs and enemies.
Homebrew rules
Homebrew rules will be properly detailed in the Discord server we use for the campaign. Here is a brief outline: You aren't unconscious at 0 HP but there will be heavy penalties and Death Saves will still happen. Natural 1 on attacks and ability checks will cause something funny to happen (Won't be very punishing). Drawing and stowing weapons is free if it makes sense. Critical Hits roll normally and then add the maximum of the dice on top of it (critical damage for a shortsword would be 1d6+mod+6) Flanking gives advantage on melee attacks Helping with a skill requires proficiency, and there is a limit to how many people can make the check No movement penalty when moving through allies. Flavor your spells however you want as long as the result is the same in terms of mechanics. Incapacitating effects will be minimal, and you can still use your Action when incapacitated at a penalty. Sharpshooter and Great Weapon Master changed to reduce attack by Proficiency Bonus, and add double Proficiency Bonus to damage Investigation will sometimes be substituted in for Perception checks when a character is up close and touching things Healing potions are an Action, but you maximize the roll. Alternatively you can use a Bonus Action for a potion and roll normally for HP. Spellcasters can cast spell scrolls if the spell is not on their class list, if they succeed a check.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Velrock creates a safe table
If there is a lot of content that triggers you, this is probably not the game for you. That being said, this will be a goofy swashbuckling adventure campaign so any triggering content will most likely be played off as comedic or as background and not the focal point of the story. Obviously I'm not going to intentionally make anyone uncomfortable and if someone has a problem with something, within reason, I will do everything I can to alleviate the issue. We will have a session 0 where I will go over rules and get input from all players, so we know what lines not to cross. If a player takes issue with anything going in the game, I am someone they can reach out to discuss it, I don't want players to ever feel like they can't talk to me.
Content warnings
Safety tools used