HIRED GUNS - SILVER CREEK MINE

HIRED GUNS - SILVER CREEK MINE

The discovery of Aethrium crystals in the remote mining town of Dusthaven has awakened something ancient beneath the desert—and now the dead walk, mac

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 4 hours to prepare for a new player to join and at least 4 players to start the game today. Joining now may not leave enough time to set you up.
4 NEEDED TO START
$15.00

/ Session

Details

Custom / Sunday - 8:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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About the adventure

Welcome to the frontier where six-shooters duel with steam-powered gadgets and ancient magic flows through telegraph wires.** In the sun-baked territory of Umogoth, the Wild West collides with steampunk innovation and mystical forces older than civilization itself. This is a land where clockwork horses gallop alongside mustangs, where airships drift between towering mesas, and where the discovery of mysterious Aethrium crystals has sparked a new kind of gold rush—one that awakens powers both wondrous and dangerous. **You'll play bold adventurers forging your legend in this harsh but magnificent frontier.** Whether you're a gunslinging inventor crafting enchanted ammunition, a mechanically-augmented lawman seeking justice, a spirit-touched prospector guided by ancient voices, or a sky pirate commanding an airship crew, your choices will shape the destiny of the territory. Expect classic Western themes of honor, survival, and frontier justice mixed with magical mysteries, corporate intrigue, and the wonders of steam-age technology. **This campaign is perfect for players who love exploration, creative problem-solving, and character-driven stories.** We'll focus on building a collaborative narrative where your backgrounds and goals drive the adventure forward. Combat will be tactical and exciting, but the heart of the game lies in the relationships between characters, the moral choices of frontier life, and uncovering the secrets buried in Umogoth's ancient past. New players are welcome—I'll help you learn the Pathfinder 2e system while we craft an unforgettable tale together. **Saddle up, partners. Your legend begins in the dust and iron of the Weird West, where fortunes are made, heroes are born, and the only law is what you're willing to fight for.**

Game style

West Marches

Dungeon Crawl

Game themes

Meet the Game Master
DMs Guild Writer
Streamer

3 years on StartPlaying

About me

Ever wanted to be a modern human that ended up in a fantasy world or a fantasy creature that wondered what the future is? Now you can!

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Character creation

Creating your character

# Character Creation for Umogoth ## When & Where **Session Zero** - We'll handle character creation together during our first online meeting via Discord voice/video call. This lets us collaborate on backgrounds, connections between characters, and how everyone fits into the Weird West setting. We'll use FoundryVTT for character sheets and gameplay. ## Starting Details - **Level 1** - Fresh faces making their mark on the frontier - **Ability Scores** - Point buy system (standard Pathfinder 2e) - **Starting Gold** - Standard for your class plus one additional item that reflects your character's background in the setting ## Allowed Sources - **Core Rulebook** - All ancestries, classes, and options - **Advanced Player's Guide** - Additional classes like Inventor are perfect for this setting - **Guns & Gears** - Essential for firearms and gadgets (we'll discuss specific rules together) - **Other books** - Ask first! I'm open to most official content if it fits the setting ## Setting Integration Your character should have a reason to be in Umogoth and ties to the Weird West theme. Think about: - How does your character relate to the clash between tradition and progress? - What brought them to this frontier territory? - How do they feel about magic, technology, or both? - Do they have connections to mining companies, native tribes, or frontier settlements? ## Collaborative Elements We'll work together to create connections between party members and establish shared history or goals. No lone wolves - everyone should have reasons to adventure together and stakes in each other's stories. **Questions? Reach out before Session Zero and we'll figure it out together!**

The current party

PARTY SIZE & COMPOSITION Players Needed: 4-6 Current Signups: [List players/characters here] Roles We Need: ☑️ Healer (Critical - at least 1) ☑️ Tank/Frontliner (High priority) ☑️ Damage Dealer (High priority) ⚪ Caster/Support (Nice to have) Level: 1 (or level 2 acceptable) USEFUL SKILLS Investigation Phase: Perception (finding clues) Medicine (wounded NPC, analyzing scene) Arcana/Occultism (understanding corruption) Diplomacy (talking to NPCs) Combat Phase: Athletics (climbing, breaking things) Any combat skills Don't stress perfect coverage - adventure is flexible! PLAYSTYLE EXPECTATIONS Combat: 60% of session 3-4 encounters Mix of minions and boss fight Tactical terrain use rewarded Roleplay: 40% of session Investigation and NPC interaction Describe actions narratively First or third person both fine Pacing: Fast Keep decisions moving Save long planning for critical moments 4-hour hard stop DO YOU NEED TO KNOW EACH OTHER? No! You can meet at the job board. Options: Strangers - met this morning at job board Acquaintances - seen each other around Dustwood Established group - already working together Pick whatever's comfortable! TABLE ETIQUETTE Do: ✅ Work as a team ✅ Share spotlight ✅ Stay engaged during others' turns ✅ Be decisive (don't overthink) ✅ Use safety tools if needed Don't: ❌ Hog spotlight ❌ Backseat drive others' turns ❌ Rules lawyer excessively ❌ Check out between turns

What to expect

Preparing for the session

**Required Technology** - Microphone - Essential for voice communication during sessions - Webcam - Optional but encouraged for better group interaction - Stable internet connection - Needed for Discord and FoundryVTT **Accounts & Software** - Discord account - For voice chat and campaign communication - FoundryVTT access - I'll provide the game link, no purchase needed on your end - Free Pathfinder 2e resources - Access to Archives of Nethys for rules reference **Rules Knowledge** - New players welcome! - No prior Pathfinder 2e experience required - Basic familiarity helpful - If you want to get ahead, browse the basic rules on Archives of Nethys - We'll learn together - I'll teach the system as we play **Character Creation** - Don't create characters yet - We'll do this together in Session Zero - Think about concepts - Consider what kind of Weird West character appeals to you (gunslinger, inventor, mystical type, etc.) - Review the setting - Read through the campaign description to get inspired **Session Logistics** - Sessions run 3-4 hours - Plan accordingly - Weekly schedule - [Insert your preferred day/time] - Discord server - I'll send an invite once you're accepted Questions? Reach out via the game listing or Discord once you join - I'm here to help make sure everyone's ready for adventure in Umogoth!

What RyuuTheKitsune brings to the table

# What I Provide as Your GM ## Technical Setup - **Fully set up FoundryVTT world** - Maps, tokens, character sheets, and automation ready to go - **Discord server** - Organized channels for game discussion, character development, and out-of-game chat - **All digital resources** - Access to rules, handouts, and reference materials - **Session recordings** - Available upon request for players who miss sessions ## GM Style & Atmosphere - **Cinematic storytelling** - I love describing dramatic scenes and giving weight to your character moments - **Character voices** - Expect distinct voices and mannerisms for major NPCs (some better than others!) - **Atmospheric music & sound** - Curated playlists for different scenes, from saloon ambiance to tense shootouts - **Visual aids** - Handout images, location art, and visual references to bring Umogoth to life ## Rules Philosophy - **Rules as Written foundation** - I know PF2e well and run it fairly, but... - **Rule of Cool when it matters** - If you have an awesome idea that bends the rules slightly, let's talk about it - **Player agency first** - Your choices drive the story; I adapt the world to your decisions - **Collaborative problem-solving** - Stuck on a rule? We'll figure it out together and keep the game moving ## Combat & Challenges - **Tactical but narrative** - Combat has mechanical depth but always serves the story - **Environmental storytelling** - Expect dynamic battlefields that reflect the Weird West setting - **Multiple solutions** - Problems rarely have just one "right" answer - **Consequences matter** - Your actions shape the world and how NPCs react to you ## What I Expect From You - **Engage with the world** - Ask questions, interact with NPCs, pursue your character's goals - **Support each other** - This is collaborative storytelling; help make everyone shine - **Communicate** - Tell me what excites you, what you want to explore, or if something isn't working **My goal is to create memorable stories together where your characters are the heroes of an epic Weird West tale!**

Homebrew rules

# Homebrew Rules for Umogoth ## Aethrium Integration - **Aethrium-powered items** - Magical crystals can enhance both spells and technological devices - **Crystal resonance** - Characters can attune to Aethrium deposits for temporary bonuses in certain areas - **Overcharge mechanics** - Push magical or steam-powered equipment beyond normal limits (with risks) ## Weird West Flavor - **Dramatic initiative** - Players can spend Hero Points to act first in dramatically appropriate moments - **Frontier reputation** - Your actions build reputation that affects NPC reactions across settlements - **Last stand rules** - When reduced to 0 HP, make one final dramatic action before going down ## Quality of Life - **Exploration mode bonuses** - Characters can contribute specialized knowledge during travel and investigation - **Collaborative crafting** - Multiple characters can work together on complex inventions and modifications - **Narrative healing** - Some wounds heal through story moments and character development, not just time ## Combat Enhancements - **Environmental interaction** - Expect more opportunities to use terrain creatively in combat - **Called shots** - Target specific areas for narrative effect (shooting guns from hands, etc.) - **Dual-wielding refinements** - Streamlined rules for characters using multiple firearms ## Social & Roleplay - **Downtime activities** - Expanded options for what characters do between adventures - **Group background connections** - Mechanical benefits for shared history and relationships *All homebrew rules will be explained as they come up - no need to memorize these beforehand!*

Equipment needed to play

Internet

Computer

Microphone

Safety

How RyuuTheKitsune creates a safe table

**Session Zero Safety Discussion** - Lines and Veils conversation - We'll establish clear boundaries about content we don't want in the game (lines) and topics we're comfortable with but prefer to handle with less detail (veils) - Content expectations - Discussion of potential themes in a Weird West setting: violence, moral ambiguity, historical elements, supernatural horror - Communication preferences - How each player prefers to handle safety concerns during play - Consent checklist - Brief form covering common sensitive topics to ensure everyone's comfort **During Play Safety Tools** - X-Card system - Any player can type "X" in chat or say it aloud to immediately pause or skip content that makes them uncomfortable, no questions asked - Open Door policy - Players can step away from the session at any time and return when ready - Private messaging - Discord allows private communication with me during sessions if you need to address something discreetly - Check-ins - I'll periodically ask how everyone's feeling, especially during intense scenes **Post-Session Support** - Decompression time - A few minutes after each session to chat about highlights and address any concerns - Open communication - Reach out via Discord anytime between sessions if something is bothering you - Session adjustments - If something didn't work, we'll figure out how to handle it better next time **General Table Culture** - Respect and inclusion - Everyone deserves to feel welcome regardless of background, identity, or experience level - No tolerance policy - Harassment, discrimination, or deliberate boundary-crossing results in immediate removal - Collaborative problem-solving - If issues arise, we work together to find solutions that keep everyone comfortable I'm committed to creating a space where everyone can enjoy collaborative storytelling without fear or discomfort. Your safety and enjoyment are more important than any game element. Questions about safety tools or concerns? Reach out privately anytime - I'm here to help.

Content warnings

Safety tools used

Frequently asked questions