The Soul's Silence | A Narrative Exploration Campaign
Embrace the Endless Summer, Free the Screaming Soul, or Claim the Power of Death. The Soul's Silence deafens the world.
TYPE
SYSTEM
LEVELS
EXPERIENCE
AGE
$15.00
/ Session
Details
Weekly / Monday - 12:00 AM UTC
Session Duration / 3–3.5 hours
Campaign Length / 30–40 Sessions
0 / 5 Seats Filled
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About the adventure
Step into the well-trod paths of fantasy from a new angle. The Soul's Silence is not about what monsters you kill, nothing can be killed. Instead it's about why you fight, and where your footsteps lead. This is a Professional Fantasy Tabletop Roleplaying Experience where narrative isn't just supported by the rules—it is the rule. The Cult of Summer Has Conquered Death. Souls cling taught to broken and old bodies. The insidious and obscure Cult of Summer has somehow committed the ultimate heresy and now they offer a bargain for all who cross their march—Join in the celebration, or lose the privilege of life. Where the cult has not yet spread its tidings, the 'deadish' linger in their unyielding bodies, waiting for a death that never comes. Sometimes the deadish bodies twist themselves into monstrous, festering reflections of their former selves, animated by unnatural vitality. The world is becoming a graveyard where the corpses walk, and every sunset brings not rest, but the dread of another endless, terrible day. The World and Story Begs to Be Explored. I emphasize exploration not just as movement, but as discovery. The world of Tharus is a rich, sprawling tapestry of complex kingdoms, sprawling wildernesses, and hidden monuments waiting to be unearthed. Your choices matter. Your backstory will be woven into the world and plot. Your curiosity will determine which parts of the world we explore. I generate intrigue, reward daring, and delight in improvisation. The fate of the world hinges on your ability to interpret clues, interact with a cast of characters, and chart a course through impossible odds. A New System, Quick and Engaging. To tell this story, I wanted a system built for engineering heroic campaigns. That system is Nimble. Inspired by your favorite fantasy systems, Nimble is a streamlined roleplaying system designed to get out of the way of your imagination. It prioritizes punchy combat, teamwork, and meaningful character growth over complex mechanical bookkeeping. Actions have consequences, and every roll of the dice should feel like a critical moment in your personal epic. New players are warmly welcomed. Nimble is quick to learn, and I'm excited to guide you through the world and the rules. Veteran players will find a refreshing depth in the system that rewards creative builds. Better yet, it's easy to homebrew in ANY class, species, spells, or subclasses you've been dying to try out. Your adventure begins when the world realizes what far reaching consequences the end of death brings. But the gods are silent, the wars rage on, and there is no end in sight. Your village elders have decided that an expedition be mounted to The Knights Keep, with you at its head. If the heroes of our realm cannot save us, can anyone? The sun burns bright above a world on the brink of slow decay, and only your heroes can put Death back in its place.
Game style
Hexcrawl / Exploration
Combat Heavy
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Creativity, Inclusive, World Builder
About me
I'm an English educator who's been in love with tabletop games since high school. I enjoy the Game Master role because it lets me fully take advantage of the various storytelling and world building techniques I have built up in my education and personal life. I am always the person who works hard ahead of time so that others can have a great experience. I think my main goal when GMing is to create a memorable and meaningful experience for my players and myself.
View Profile →Character creation
Creating your character
Character Creation will take place during a session zero. First I will tell you a little more about the world and the Nimble system. Then we will make characters together, deciding on character stats and where your character fits into the world. Once I have a good idea about who your characters are, i'll be able to incorporate them into the campaign.
What to expect
Preparing for the session
You should make an account for discord, as that is what we will be using for voice. Also, you should make a Owlbear Rodeo account, which is what we will be using for rolls and battle maps. If you need help with either, please let me know!
What Brian Espinosa brings to the table
As a GM there are a few things I consider important to running a quality game. 1. Playing to find out what happens. I never plan out the player's solutions to the problems characters face. The fun of these games is creating a story together, and I want to give you all that freedom to help decide where the story goes. 2. Vibes. I want to create an aesthetic that fits the tone of my games. This includes using music which matches the mood, battlemaps that are consistent and readable, and art which helps both of us picture what is going on. 3. The Rule of Cool. These games are all about creative problem solving. I always embrace creative player ideas and find a fair way to make them work because I know how great that feels as a player. Swing from chandeliers, cast a spell in a weird way, and try your best to convince the villain of whatever you like. Let’s worry more about telling a good story than following the rules.
Homebrew rules
I often incorporate homebrew based on player feedback/requests. Something especially cool about the Nimble Roleplaying System is that we can bring pretty much any homebrew from D&D 5e into the system quickly and easily, sometimes making it even more exciting. Create the interesting character that YOU want to play.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Brian Espinosa creates a safe table
We will make a quick Lines and Veils document at the begining of the session, and will use the X card during the session. Players can also always message me if they have questions/concerns. For those who don't know. Lines and Veils are subjects that you don't want in the game at all (Lines) and things you don't want described in detail (Veils). The 'X Card' is a reminder that at any time a player can message me with "X" if they are unconfortable with something happening in the scene. We will take a short break, i'll talk to the player about what is wrong, and how we can fix the situation.
Content warnings
Safety tools used