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Storm King’s Thunder Extended: The North in Revolt (Lv 1–20)
The Ordning is broken. Giants raid the North, cities burn, and the map won’t stay still... Your destiny far surpasses what the north can provide.
$23.00
/ Session
Details
Weekly / Wednesday - 1:00 AM UTC
Dec 10 / Session 3
Session Duration / 3 hours
6 / 6 Seats Filled
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Schedule
About the adventure
D&D 5e (2024 core ok). Choose your north. Make the giants move first. This is Storm King’s Thunder run as a living sandbox with an extended second act. We keep the giant politics and open-world travel, but the North actually reacts to your choices. Each session starts with a clear mission: escort a refugee column through whiteout, ambush a fire-giant supply train, bargain with a cloud-giant court, or beat a blizzard to a rune-lit barrow. I telegraph danger; you choose route and risk. When the giant crisis crests, we roll straight into Phase II: And that, as they say, is a mystery. your decicions shape the world around you and could lead down many unknown paths. If you like exploration, hard calls, and battles where terrain and weather change the plan, this is your table. What makes this table different: 🩸Build For Fantasy, Not Math: You start strong with a High Stat Array (17/16/15/12/10/8) and a Level-1 Feat fitting to your characters backstory, so you can build for character fantasy, not just +2s. 🩸Heroic Inspiration (Sparing but Powerful): Earned for epic RP/spotlighting you or others. Replace a d20 with a heroic and critical success when success is possible (Here is where the rule of cool absolutely applies). Saved for big, Epic moments. This also can be used as a crit on an attack, imagine your party unconcious and the foe on deaths door. one final epic strike can end him. do you bolster your heroism? or let it slide? 🩸Legacy Item: Every character carries a Legacy Item, a character backstory-bound heirloom or gift that levels with you as your character makes decisions and evolves based on your choices and roleplay. 🩸I run Hidden Death Saves for drama and use Ritual Resurrection beyond Revivify so victories (and losses) matter. 🩸Custom monster and Boss creation: even in modules I adapt creatures and bosses to feel truly epic and match the power of the party. Leading you to study your foe and be tactical in combat. Optional, consent-based, rules: Cinematic Crit Riders and Magic Saturation on counterspell clashes and high magic areas for big epic cinematic moments. you can expect in depth and voiced NPCs, readable maps with dynamic lighting, and goal-driven sessions that end with you wanting more and waiting for the next session.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hello all! I’m Cade. I fell in love with this wonderful game years ago and never looked back. I love character interaction, story, and the high intensity that players bring with their shenanigans. I’m very much an immersion-first DM, focusing on big hero moments and collaborative storytelling. I have 8 years of DM experience, and I’m currently running a Home campaign that’s been going for almost two years. I run D&D 5e and have adopted 2024 character and monster options into the 5e ruleset. Most of my experience is on Roll20, but i have set up Foundry for my campaigns. To date I’ve completed 5 full campaigns (levels 1–20, ~65 sessions each), run 30+ one-shots (some stretching to 2–3 sessions), and about 8 fast-paced “epic” campaigns (levels 1–20, ~40 sessions each). I enjoy long campaigns, but I also love short, high-tempo arcs, so I run a mix depending on what my players want. Quick context on activity: for the last two years I have not played games on here. I, however did continue playing games in person or online. I’ve shifted my focus to DMing Full time and am opening seats to build long-term tables, because this is where I want to be. I run games because this is where I come alive. I stitch histories and people into the map so every step feels real, then invite you to change it. Improv keeps the world breathing; world-creation gives it bones. Together we chase danger, laughter, shock, and triumph. Because of this, the best sessions are when you surprise me as much as I surprise you.
View Profile →Character creation
Creating your character
All rules for character Creation will be within your Discord Campaign resources page. The link for DNDbeyond is below in Preparation. I will allow any official content as well as homebrew, after review. All other information for Character Creation is in the resources tab of your assigned campaign on discord. I do have premade Characters if people need. but prefer you make a character that you personally are connected to and that has a backstory you desire.
As the Dm it is my job to ensure balance. Play whatever you want and I will balance. No Cleric? okay you find more healing potions in loot. :)
What to expect
Preparing for the session
We will play on foundry. link will be provided closer to game start. Create a free Discord for Voice/music/recources/character creation information. Create a free DndBeyond account for Character Creation. where I own every resource. Links are provided after joining the adventure.
What Cade Lambson brings to the table
You can expect: A present, prepared GM. Clear stakes, tight pacing, and NPCs with distinct voices so scenes land and keep moving. As well as NPCs that have their own sincere depth and backstories. Goal-driven sessions. We start with a concrete objective and end with a quick recap + next steps. You always know what you’re aiming for. Character driven immersion and story telling Player agency, fair challenge. I telegraph danger. You choose the risk. Retreat and clever workarounds are valid wins. Challenging battles and unique monsters A DM who continues to Learn a lot from professional DMs like Harry McEntire, Brennan Lee Mulligan, Mathew Colville, and Matt Mercer Easy onboarding. Through Discord. Useful prep & handouts. Session recaps, loot/state tracking, and bespoke visuals or maps when they add to the moment. Smooth tech. Roll20 for VTT, Discord for voice, and D&D Beyond links/integration on request. Responsive scheduling. Multiple sessions posted ahead, quick replies on seat requests and time changes. If you are looking for a DM that will work with you and help your character feel real and alive Join me
Homebrew rules
Since every campaign and party is different we will discuss if any homebrew rules will apply. all homebrew is only used if the full table agrees upon the additional rules.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Cade Lambson creates a safe table
Safety by default. Session 0, Consent Checklist, Lines/Veils, X/N/O cards, and short breaks. (Some content in this campaign may be uncomfortable for some players, but are highly negotiable. The most important thing for me at my table is that the players have fun and get to cooperatively build a story together that they will remember fondly. Still I feel its good to list some content aspects upfront so a session 0 will when we discuss lines and veils etc.) I typically voice NPC's and love to roleplay, no matter what I will be doing my best at that because its what I enjoy. I prefer if you do too, However it is not mandatory. During session 0 we will go over all of this and things my Npcs should stay clear of. sometimes things happen. if something is done by me or a player. we will talk about it to make sure it doesnt happen again . we are all adults and communication is important My expectations for players is to treat everyone including myself with the same respect they are given and to maintain general decorum and immersion at the virtual "table". Communication is the key to success, but it is also a necessity it group play to make sure that everyone has fun. I ask for full transparency in session zero of any lines or veils, possible triggers etc. At the end of the day I care more about you having fun than about me trying to make my homebrew setting gritty/ realistic/ dark etc.
Content warnings
Safety tools used


