War Academy for Dragon Riders - One Shot
No matter your reason you have enrolled in the Librithian Academy of War and you climbed the 1,000,000 steps up the Dragon Spire mountain to attend.
Free
Details
Once / Monday - 8:30 PM UTC
Nov 24
Session Duration / 2–3 hours
0 / 5 Seats Filled
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About the adventure
Frame: World of Mulberry, year 6,897 ALR In the World of Mulberry you can find a complex High Fantasy world brimming with dragons who rule the skies. However you shouldn’t fear them since the Drakonic Treaty states that one will not attack unless provoked or you decide to enter their territory. Humanoids have thrived since the treaty which was some 3,400 or so years ago. There are 33 Kingdoms on the continent of Drakonia. However there is much as play on the other side of the continent. Empires rule over the kingdoms they swallow up and threaten the other kingdoms that stand in their way. Kingdoms is the prey and Empires is the predator. Magic comes from 14 powerful godly Elder Dragons. Each Elder emit an invisible aura which spell casters use to weave into spells. Even regular everyday dragons use the aura of magic to breathe their elemental breath. Plot Hook The Librithian Academy of War is accepting new recruits. Will you be brave enough to finish? All players at level 5 must take the Multiclass level up option and pick the Dragon Rider class. A home-brew class I created by altering the already made "Witch" class from the void. The "Dragon Rider" class will have the domains "Blade & Arcana". However both domains will have access to much more domain cards than normally allowed. This way each player can still be different while playing the same class. At the beginning of this game, players will only start with a limited list of classes, ancestries, communities, a health potion or stamina potion, and a handful of gold. While this campaign is inspired by Fourth Wing, it is still set in my own home-brew world. There is no variation with different types of tails and not all dragons breathe fire. Instead there are various types of dragons which typically vary by color and each dragon breathes a different element depending on their type/color. The following dragon types/elements are available for bonding: Red Dragons (Fire) Rock Dragons (Earth) Sea Dragons (Water) Feathered Dragons (Air) Sand Dragons (Lightning) Metallic Dragons (Metal) Fur Dragons (Shapeshifting) Black Dragons (Shadow) Green Dragons (Acid) Purple Dragons (Illusion) Bone Dragons (Curse) White Dragons (Frost) Additionally, in this world all magic comes from powerful godly elder dragons. They emit an aura of magic which allow spell-casters to weave it into spells. Non-Elder Dragons or normal Dragons don’t emit an aura of magic. They instead harness and unleash it with their breath. When a normal dragon bonds with a humaniod, they strengthen their power and in return share some of that power with their rider.
Game style
Combat Heavy
Organized Play
Roleplay Lite
Game themes
Meet the Game Master
2 years on StartPlaying
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
Hello! I love reading (listening) to books, playing TTRPGs, and video games. I like hanging out with friends whether it be playing video games together or TTRPGs. However I invite you to do the same! Join me and let’s create a world together!
View Profile →Character creation
Creating your character
At level 1 you may choose one of the following classes: Assassin Bard Brawler Guardian Ranger (Wayfinder only) Rogue (Syndicate only) Warrior Wizard Additionally at level 1 you forgo the two domains linked to your class and instead you will have access to only the Blade, Bone, Grace, and Valor domains regardless of your class. Choosing only 2 domain cards at level 1. However at higher levels, you will be unable to choose domain cards. Instead you will be given predetermined domain cards throughout the campaign. You will still have the ability to swap domain cards from your vault. Please add to your inventory a health potion or stamina potion, a handful of gold, 2 experiences of your choice, and one of the following ancestries and communities below: Ancestries: Dwarf, Elf, Goblin, Faun, Firbolg, Human, Halfling, Infernis, Pantheran (Katari), Lizardfolk (Dragonborn), Canisan, Orc, or Giant (mixed ancestry only). Communities: Highborne, Loreborne, Orderborne, Ridgeborne, Seaborne, Slyborne, Underborne, Wanderborne, and Wildborne. All players at level 5 must take the Multiclass level up option and pick the Dragon Rider class.
What to expect
Preparing for the session
Please have a Discord Account and if possible a copy of tabletop simulator.
What Cinderillion brings to the table
I run combat heavy games with good story element and moderate role playing. I like to experiment and see what new ideas stick. Though I tent to be more "stick to the rules", I will always value creative ideas and tactical planning. I bring my own unique play style and game master skills to the table. Including a desirable amount of improvisation, an attempt at funny voices, an absolute minimum level of physical preparation, and maximum level of mental preparation.
Homebrew rules
I will have all the home-brew rules listed on my discord server if you decide to play in this adventure.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Cinderillion creates a safe table
I will be in touch if any concerns or questions pop up.
Content warnings
Safety tools used