Image by Robert Grant Adventures
Prisioner 13: Heist Adventure Jail break. PBP 2024 Rules Lv4
A daring prison infiltration turns into a cold-blooded jailbreak when your mark, Prisoner 13, proves she’s not the only one with secrets.
$7.00
/ Session
Details
Weekly / Saturday - 10:30 PM UTC
Session Duration / 1–4 hours
0 / 8 Seats Filled
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About the adventure
---THE STORY--- The icy fortress of Revel’s End looms at the edge of the world. A cold, isolated prison where the most dangerous criminals in the land are held and sometimes forgotten. Its walls are warded against magic, its guards are fanatically loyal, and its warden is said to trust no one. Within those frozen halls, is your mark, prisioner 13. Your mission, should you choose to accept it: infiltrate Revel’s End and recover a magical key from her. A key that unlocks a fortune in stolen gold and the power to topple a dwalven clan. Will she be willing to give up the key without her freedom? has anyone escaped from Revel's End before? Will you enter posing as guards and staff with forged papers? Can you maintain your cover under the warden’s watchful eye and the prison’s relentless routines? Can you explore the prison, make contact and avoid suspicion? Can you and your team see the opportunities? And can you do all this before they find out who you really are.....? --- TYPE OF ADVENTURE - - - This is a game of strategy, planning and imagination. You will need to explore, uncover secrets, learn the routines, and do all this covertly. You will not be able to just fight your way to success, although some combat may be involved if your plans go astray. Learn to improvise and plan with your team. You’ll begin at Level 4, with the tools and talents to tackle complex situations. Combat is rare but intense; social interaction, investigation, and clever thinking are your true weapons. Expect a tone of spy-thriller intrigue blended with D&D fantasy adventure — part Ocean’s Eleven, part Escape from Alcatraz, all set in the frigid Arctic wastes The game is expected to last 3 months as a play-by-post. This is a suitable bonus game if you cannot bare to be without D&D in your daily life, enjoy roleplay and co-create a story.
Game style
Play By Post
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Combat Lite
Game themes
Meet the Game Master
About me
I specialise in running Dungeons & Dragons adventures and I like to inject a bit of humour into them all. I follow the nr1 rule that "D&D is about having fun!" I have been doing fantasy games all my life and love making stories for others, and enjoy seeing my players interact. I like to get to know my players and their characters and tweek the story to give them something personal to chew on. For my homebrew adventures I like to use popular cultural references in my games, especially when naming monsters (like a quiz) and crazy NPCs. I use Discord, Owlbear Rhodeo and Theatre of the mind with some AI images to make the experience more immersive. I really like running Play-by-Post adventures as we get to know each other over a longer period of timme and on a daily basis. For me running games is like spending time with people who enjoy each others creativity.
View Profile →Character creation
Creating your character
Build a Level 4 character with point buy and starting equipment in the 2024 rules. If you have something specific in mind, please just ask. During the mission briefing, you will can choose an extra special item.
Level 4 Adventure. Point but stats. starting equipment. 2024 rules. Combat is not a big feature of this game. It's more about stealth and cunning.
What to expect
Preparing for the session
Please have a Discord account. A D&D Beyond account linked to your Discord. An internet connection and a computer or mobile device to be able to play anywhere, anytime.
What Robert Grant brings to the table
You will have a link to join my discord server where the game is hosted. I will give you a campaign link which includes custom items for the adventure and access to my library of sources for more character options.
Homebrew rules
- Flanking is a +2 to hit - Healing potions as an action give full dice restoration. As a Bonus action you roll the dice. - Critical Hits score max dice + dice roll +bonus. - Special initiative rules for PBP - In combat, you can do a skill check to know more about your enemy from a bonus action.
Equipment needed to play
Computer
Internet
Mobile Phone
Platforms used
Safety
How Robert Grant creates a safe table
It's all about fun in my games. So if you have a problem, let me know and we can work it out, I am willing to stop the game and discuss this in private if necessary to help your experience. Players are welcome to hang out after the session to discuss how the game was for them. If
Content warnings
Safety tools used