Caught in the Spiders Web | Spooky Rescue
The sewers are clogged, and its workers went missing. Rescue them in time, while a new danger to the city begins to spin its web.
$5.00
/ Session
Details
Once / Monday - 10:00 AM UTC
Nov 17
Session Duration / 3–3.5 hours
0 / 5 Seats Filled
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About the adventure
The sun had not yet completely risen when you were awakened by a loud knocking on the door of your party’s homestead. “Please! I need your help”. The desperately pleading voice of Lilah Bridges, your neighbour and innkeeper in your favourite tavern. “My brother is gone. I think he went after his friends – the ones that got missing in the sewers a few days ago. I fear he is in grave danger!” Beginners are welcome in this spooky rescue mission, taking you into the city sewers. Something happened to the piping, and the sewer workers, sent for repair. This subterranean mystery might lead you into a sticky situation with surprising support and danger to thwart that could proof dangerous for the city. Be sure not to be afraid of spiders or nauseated by sewage, for this scary-ambience adventure will include both while helping a dear friend rescue her brother.
Game style
Combat Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Teacher, Sets the Mood, Creativity
Average response time: 2 hours
Response rate: 100%
About me
Welcome to my humble yarn mill. Please sit for a moment, whilst I make some last preparations. For you see, in this small, inconspicuous cottage, there is the potential for grandeur. Ah, there it is. Here is a spinning wheel for each and every one of you. … That is correct. You will be using them soon. While I have knowledge of countless stories across realms and time, one vital ingredient is missing: You. For the very soul and spirit of each story is that of the adventurers living through it. Now let me guide your hand while we work life into this loose collection of words, I’ve found waiting for you. My name is Yannick, I'm 28 years old and I’ve been playing TTRPG for about 7 years and soon after turned to GMing on my own in the vastness of the Traveller RPG - one of the most comprehensive science-fiction RPG. Yet, the gravity of the fantastical realms took me and threw me right into the worlds of D&D, where most of my playtime takes place nowadays. The joy of roleplaying games is one very dear to me, so I enjoy giving knowledge of it and its – by time vast or cumbersome – rule systems to people new to it. One of the most notable strengths lying within all TTRPG is that it takes us away from the hardships of real life and lets us experience different stories and delve into emotions that may not be able to surface in day-to-day life. A game that enables this possibility to experience a strong story with room for character development is only possible in a space where everyone feels safe, seen and supported. I very much enjoy playing with new players and introduce them into the fantastic realms that can be together created within RPG as well with seasoned players, so you will regularly see a mixture of games offered to beginners and advanced players on my site.
View Profile →Character creation
Creating your character
We play with the 2014 legacy rules and characters will be created in DnDBeyond. You can use all official content by WotC you have access to, as well as the one shared by me on DnDBeyond. The characters will be level 4, and you have an extra 200gp for your equipment. For the abilities use the point-buy method and you can choose an extra feat. Use the average hit-point value for your level-ups. I can provide you with a few characters to choose from, if you don’t know where to begin.
What to expect
Preparing for the session
You need an account for Discord which we use for communication. We play the game on FoundryVTT but use a Server-provider ForgeVTT for which you need an account. The characters are created on DnDBeyond for which you also need an account. All three are free-of-charge of course and you will get the links once you book the session. If you haven't yet played with FoundryVTT, make sure to read this short 5-minute-read tutorial: https://foundryvtt.com/article/player-orientation/ Once you know the basics a little, we can easily learn during play without interruption. You need a desktop pc or a laptop to play through FoundryVTT, a tablet or mobile phone won’t work. Please have a working headset ready for communication or headphones and a microphone, as well as a webcam. Be sure to have a stable internet connection and find a spot where you can play without major interruptions. You don’t need your own dice, we roll through FoundryVTT.
What Yarnickle brings to the table
I enjoy working with character voices to capture the personalities of the characters I portray. To set the mood, I handpick professionally crafted ambient music, specifically designed for pen and paper. We will play with FoundryVTT, a powerful virtual platform with several advantages: - Automation for a good flow of play - Animation of attacks and spells - Animated maps and line-of-sight principle I apply the Cool of Rule. If you find a way to use your abilities that stretches the rules, but either makes sense or leads to a fun or creative outcome, I will try to find a way to make it work! You will get access to a vast option of rulebooks, including the classics: Tasha’s Cauldron of Everything, Mordenkainen Presents: Monsters of the Multiverse and Xanathar’s Guide to Everything.
Homebrew rules
• Drinking a potion takes a Bonus Action • you can take an Action to heal yourself for the max amount with a potion • giving a potion to a different creature than yourself takes an action • You roll your death saves yourselves, but only the GM sees the result, to keep up the tension. • You gain 1 point of exhaustion when dropping to 0 health points
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How Yarnickle creates a safe table
To make sure everyone feels comfortable, I apply a number of safety tools: These include: - content warnings as tagged below - an open door policy: You can leave the call without a need to explain yourself if you need a moment for yourself - Lines and Veils: You need to fill out a short form with topics to state if you are comfortable with them or not. Lines are topics you are not comfortable with. Veils can be included into the game, but not graphically or in detail. - Aftercare: After the session we stay for a few minutes and check if anyone feels unwell or if something happened during the session that we should talk about. - X, N, O-Cards are integrated into Foundry as an emergency notification that you don't feel well with the current or oncoming topic
Content warnings
Safety tools used