SKY KING'S TOMB, PF2E+FA, ALL 3 BOOKS, LV.1-11, WEEKLY, DWARVES!

SKY KING'S TOMB, PF2E+FA, ALL 3 BOOKS, LV.1-11, WEEKLY, DWARVES!

QUIT GAWKIN LIKE AN ELF AN' GIT IN HERE! LUV ME ALE LUV ME AXE LUV ME SKY KING 'ATE ORCS 'ATE TROLLS 'ATE SOBRIETY SIMPLE AS SESSIONS 0 AND 1 FREE

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 7:30 AM UTC

Session Duration / 3–3.5 hours

1 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

1/6

About the adventure

Sky King's Tomb is well known as THE dwarf module for PF2E, and while I have yet to run or play it myself, I've heard only great things. If you have even a mild interest in playing a dwarf character or being involved in dwarfy shenanigans, this is the game for you. Here's the introduction text for book 1: "Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt." I welcome all players of all backgrounds and experience. My DMing style typically involves a mix of roleplay and combat, but I typically lean towards roleplaying and all players will be expected to roleplay in some capacity. VARIANT RULES: Free Archetype enabled, Ancestral Paragon enabled

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Meet the Game Master

4.8

(5)

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, Inclusive

Average response time: 6 hours

Response rate: 100%

About me

It's me! That's right, the creature lurking in your walls! I'm MG and I'm an avid TTRPG player and have many years of DM experience, on and off, mostly with DnD and Pathfinder 2e. I know the PF2E rules quite well and have used Roll20 extensively, but recently I've switched to Foundry. My games are run in English and I welcome any and all adult players, from brand new players to system veterans. I live in Asia and work during the day so my timezone is not as compatible with much of the English-speaking world. My games may be difficult to attend for NA/EU players on a normal daytime schedule, but more convenient for Australians, or other expats. Hit me up on discord! magnesiumlifeform

View Profile →
Character creation

Creating your character

There will be a free session 0 so you don't need to come in with a character already built. However, I ask that players have at least a vague idea of what they'd like to play. First and foremost, all players must understand that Sky King's Tomb is a dwarf campaign. It's all about dwarves. You do not HAVE to play a dwarf! But you would be wise to play one to get the most out of this campaign, or at least a race that is friendly to the dwarves of Highhelm and/or a character with some interest in dwarven history and culture. If you're not sure if your character concept will be a good fit, feel free to ask me. All Rare ancestries are allowed only on a case by case basis. While I can sometimes appreciate characters that have comical aspects to them, like a funny backstory, please understand that I don't allow 'joke characters'. It's important to design a character with longevity in mind; if you make a character called Bob Pisser who burns actions to piss on his enemies, even if you think that's funny for the first few sessions, how funny will it be in 10 sessions? How about 30? This could wind up being a long campaign if we cover all 3 books; please don't come into this hoping to make a character centered entirely around a joke, we'll all get bored of it very quickly. Don't dwell on comedy effect; if you take your character seriously, the comedy will come on its own anyways, and it will always be more natural and funny. Instead, I ask that all players design characters that would reasonably exist in the world of Golarion. Think less in terms of gimmicks. Examples of gimmicks: a dwarf who always refers to himself in third person, or a rogue who whispers to her dagger like a lover, a cleric who is a shameless alcoholic, etc. This stuff is fine, of course, but don't let it be THE defining feature of a character. Try to think in terms of disposition, motivations, beliefs, and even character flaws. You want a flexible character that can grow not only in level but in personality as the campaign goes on. To me, this kind of thinking during character creation will often lead to the best results in roleplay.

What to expect

Preparing for the session

Step 1: Join the discord server Step 2: Sign up for FoundryVTT Step 3: Ensure all of your equipment is working, that your internet connection is stable, that you can connect to voice chat, that you can speak and hear. Step 4: Click the Foundry invite link, listed in the info section of the discord.

What MGLife brings to the table

Though this is my first foray into paid games, I am an experienced DM who knows the rules and intricacies of Pathfinder 2e quite well, especially for low level adventures (Not perfectly, but better than all my friends!). I generally run a Rules as Written game, but I am willing to make exceptions at times, particularly when I feel that the rules as is would defy logic or be unfairly punishing. I will also detail a few homebrew rules that I believe will provide more enjoyment, and additional rules can be decided on as a group during or after our Session 0. I expect to run the module mostly as-is, however I am a creative soul and as we go through it, I may see opportunities to make the game more fun by making small changes to the characters, story, dialogue, etc. For combat encounters, if I feel that my players are very experienced and tactically minded, I may choose to increase the difficulty by adding additional enemies or strengthening existing ones. I'm pretty bad at voices, but by Torag I will try to deliver the best dwarf voices you've ever heard! I've been practicing!! CAN YE TELL?

Homebrew rules

VARIANT RULES: Free Archetype enabled HOMEBREW: HERO POINTS: I hate them!! Now that I've gotten that out of the way, don't worry, I will not take them from you. In fact, I shall give them all to you, the collective you, the players. Players will start with 1 hero point at the start of every session as per normal, but then there will be an additional pool of points (depends on the player count) that players can distribute to each other by voting. This is a lot less biased and arbitrary than having the DM hand them out like cookies for 'good roleplay' or whatever vague nonsense. INCAPACITATION TRAIT: Very contentious rule in PF2E. I've modified it to be a a little less severe. Incapacitation trait no longer changes a success into a critical success. MOUNTED COMBAT: There are some missing interactions in PF2E in regards to mounted combat, I will do my best to fill in for this stuff. For example, if if a mounted rider is tripped in my game, they will become dismounted in most cases, instead of prone on horseback. I can talk more on this if we wind up with a mounted PC. SKILL FEATS: Occasionally, I may permit an action that would normally require a specific skill feat, because I feel that many of the skill feats (maybe even most of them) are extremely situational, and never get chosen anyways. This will typically be on a case by case basis. This non-exhaustive list can be altered, added to, or discussed in greater detail during session 0.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How MGLife creates a safe table

The most important step to ensuring a fun and safe game is that all players in my games must be adults in body and mind. If I feel at any point that you are not, I will ask you to leave. That aside, my go-to method for player safety is to keep an open line of communication at all times during the game, as well as before and after. Should there be any concerns about the content of the game or even other players, I ask that players send me a private message (through discord or Foundry) and from there I can start an immediate 5 minute break and speak to that player, either privately in voice or in private messages. I'll also encourage players to bring up any themes they may find upsetting during our Session 0 so we can discuss it.

Content warnings

Safety tools used

Frequently asked questions