Image by SallyMitchell
Samsara - Step between space and time | Beginner+š³ļøāš friendly
A translucent dome surrounding a city inside the Flamsterd isle is something many scholars would want to study. But those who enter never leave.
$20.00
/ Session
Details
Weekly / Monday - 11:00 PM UTC
Session Duration / 3 hours
Campaign Length / 25ā50 Sessions
2 / 5 Seats Filled
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About the adventure
As you finally reach the City of Wonders, Waterdeep, you find yourself in a tavern to rest. A young-looking girl, a mage, and a bald man are handing out flyers. The Blackstaff is calling for brave adventurers to investigate. The reward is gold, glory, and most rare of all, the chance to stand before Vajra Safahr herself, Blackstaff of Waterdeep, and lay a request at her feet. But what compels them to act? It is a silent city on Flamsterd's Isle, that suddenly seemed to appear from nowhere. Vast and imposing, it is sealed beneath a radiant dome that shines with a blue hue. Nothing can be seen within. Nothing can be heard. What begins as a simple investigation soon unravels into a perilous journey of secrets, sorrows, and magic that bends reality itself. If you⦠š® Long to uncover the truth hidden behind enchanted walls, testing your wits against mysteries that may demand more than you are willing to pay. āļø Wish to confront foes both human and inhuman, bound by secrets older than time. š Crave a story where heartbreak and hope collide, and every choice carries weight. š Want an immersive, roleplay-driven experience where your characterās fears, flaws, and triumphs shape the story, and where unraveling ancient secrets could save thousands or doom them forever. Then step inside. The Samsara awaits. And once you enter, there may be no way back. _____________________________ When I wrote this campaign, my greatest wish was to create so much roleplay that players would lose themselves in their characters. After running it once, I would say I succeeded. This is a full sandbox story and setting, where you can move freely inside and outside the city while uncovering its mysteries. It was made for a party of good people (chaotic or not), and thus good natured characters will trive in here. You will find yourself in roleplay-heavy sessions where your decisions matter most. Combat is present, but it is not the focus. There will always be alternatives, paths to avoid fighting and resolve conflicts without violence. The campaign is set in 1495 DR, when the scars of the Spellplague are still deeply felt across the world, even on Flamsterdās Isle, where the archwizard Flamsterd vanished, taking his tower with him. Since this campaign is rated 18+, it will explore heavy themes, but they will be handled with care. If you are ready to step into a world of mysteries, dark powers, and betrayals, where you are the hero of the story, the one with the power to change it for the better, then what are you waiting for? Join me!
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
Less than a year on StartPlaying
1 game hosted
Highly rated for: Creativity, Inclusive, Storytelling
About me
I'm a simple italian girl, who loves to play and enjoy her time going inside a fantasy world where magic and dragons live. I learned english just so i could play with more people and not have language barrier in the between. I love roleplay, and i love even more when we get so deep into it that we forget we are in a real world for those 3 to 5 hours.
View Profile āCharacter creation
Creating your character
The creation of the character will be done in discord, during the first session. Stats will be done by point buy, with some changes. The minimum for a stat is 6, and the max is 16. We'll be using Tasha's rules, where species won't have their stats locked. X - I do accept everything that is official, except artificer. I had several bad experiences with people who played that class and I do believe I won't be able to give you a full enjoyful experience. We'll be using 2014 rules.
What to expect
Preparing for the session
Weāll play on Discord and use Roll20 as our tabletop. Most of the game will be theater of the mind, with Roll20 used only for dice rolls.
What Daliborka (Dali) brings to the table
As DM I will provide music, voice and emotions. I'll give you a story to unfold and change, where at the end you'll be the hero. Expect to get attached to NPCs, to hate others (like, really hate. I've been told I'm pretty good at that) and to spent hours thinking about how to solve a such dense story.
Homebrew rules
You'll be able to drink potions as Bonus Action, and feeding others as action. When you fall to 0 HP, you will not be unconscious but just unable to move. That way, even if you get back to 1 hp, you'll be back on track with everyone else!
Equipment needed to play
Internet
Computer
Microphone
Mobile Phone
Platforms used
Safety
How Daliborka (Dali) creates a safe table
Lines and Veils will be discussed during session 0, and written down at the end on the discord. After a difficult moment, we'll have always 5 to 10 minutes break, before resuming. I do want my players comfort and safety. Our X, N and O will be written down on discord chat. After a session ends, as DM I'll be available to listen to theories or questions for 1 more hour. Same as giving a comforting place to vent if the session was peculiarly hard on you.
Content warnings
Safety tools used