D.C The War of Jokes and Riddles: A 5e Campaign

D.C The War of Jokes and Riddles: A 5e Campaign

When Gotham erupts into a violent civil war between Joker and Riddler, the Justice League sends a new team of heroes.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$13.00

/ Session

Details

Weekly / Sunday - 2:00 AM UTC

Mar 22 / Session 17

Session Duration / 2–2.5 hours

4 / 6 Seats Filled

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Schedule

Sun, Mar 22 | 2:00 AM – Session 17

Sun, Mar 29 | 2:00 AM – Session 18

Sun, Apr 05 | 2:00 AM – Session 19

Sun, Apr 12 | 2:00 AM – Session 20

Sun, Apr 19 | 2:00 AM – Session 21

Sun, Apr 26 | 2:00 AM – Session 22

Sun, May 03 | 2:00 AM – Session 23

Sun, May 10 | 2:00 AM – Session 24

Sun, May 17 | 2:00 AM – Session 25

Meet your party members

4/6

About the adventure

Welcome to Gotham City—a city where shadows are deeper than night, and the line between justice and madness is razor-thin. The Joker and the Riddler have declared open war on each other, dragging gangs, rogues, and innocents alike into a brutal civil conflict that threatens to tear the city apart. The Justice League has quietly dispatched a new team of heroes—you—to aid Batman in containing the chaos. By day, you must live together under one roof, juggling secret identities and the pressures of civilian life. By night, you’ll don your masks, stalk the streets, and uncover the hidden truths behind Gotham’s fractured underworld. Your missions will range from daring break-ins to intercept vital intel, to navigating deadly traps and psychological warfare. But Gotham tests more than your combat skills—it tests your resolve. Can you keep your secret identities intact? Can you resist the corruption that thrives in Gotham’s darkness? And when the war between Joker and Riddler reaches its breaking point, whose truth will you uncover… and whose game will you be forced to play? This is a campaign of espionage, heroics, and moral dilemmas, where the Justice League is watching, Batman is counting on you, and Gotham may either be saved—or consumed.

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Game themes

Meet the Game Master

3 years on StartPlaying

1329 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Average response time: 6 hours

Response rate: 67%

About me

I have been hosting tabletop games for over 5 years and have experiencing DMing all walks of life. I also have over 10 years of improv experience as well as a fan of fiction writing. I do tend to lean more on homebrew material when it comes to my main campaign, however I do host on occasion several books or official adventures from the source depending on the groups interest or if I have a good idea on how to run it. I tend to run more games that are unorthodox then usual games such as the Ocarina of Time campaign and a NCIS style cop drama that takes place in 80s Miami. I try to take the system into some wild places but with well writing and fun action to go along with it. I would say I am more 60/40 RP being more of the front runner but I try to make sure theres a good balance of combat and story telling.

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Character creation

Creating your character

During session 0 we will take care of character creation with the homebrew classes and races provided. Homebrewed material may be submitted and used upon approval.

What to expect

Preparing for the session

Discord and a mic is required. No constant background noise if possible please.

What Focus Fiasco brings to the table

Maps and music are provided via foundry. Tons of characters to interact with as well as many action sequences. With a light hearted vibe with serious moments scattered about, expect a story that will change the world around you based on your actions and decisions.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Focus Fiasco creates a safe table

We will have a session 0 to be able to discuss things that are expected and lines and veils that are acceptable.

Content warnings

Safety tools used

Frequently asked questions