War Academy for Dragon Riders

War Academy for Dragon Riders

No matter your reason you have enrolled in the Librithian Academy of War and you climbed the 1,000,000 steps up the Dragon Spire mountain to attend.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
1 SEAT LEFT
$5.00

/ Session

Details

Bi-weekly / Monday - 8:30 PM UTC

Dec 29 / Session 1

Session Duration / 2–3 hours

6 / 7 Seats Filled

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Schedule

Mon, Dec 29 | 8:30 PM – Session 1

Mon, Jan 12 | 8:30 PM – Session 2

Mon, Jan 26 | 8:30 PM – Session 3

Mon, Feb 09 | 8:30 PM – Session 4

Mon, Feb 23 | 8:30 PM – Session 5

This game will begin once 3 players have joined

Meet your party members

6/7

+1
About the adventure

Frame: World of Mulberry, year 6,897 ALR In the World of Mulberry you can find a complex High Fantasy world brimming with dragons who rule the skies. However you shouldn’t fear them since the Drakonic Treaty states that one will not attack unless provoked or you decide to enter their territory. Humanoids have thrived since the treaty which was some 3,400 or so years ago. There are 33 Kingdoms on the continent of Drakonia. However there is much as play on the other side of the continent. Empires rule over the kingdoms they swallow up and threaten the other kingdoms that stand in their way. Kingdoms is the prey and Empires is the predator. Magic comes from 14 powerful godly Elder Dragons. Each Elder emit an invisible aura which spell casters use to weave into spells. Even regular everyday dragons use the aura of magic to breathe their elemental breath. Plot Hook The Librithian Academy of War is accepting new recruits. Will you be brave enough to finish? All players at level 5 must take the Multiclass level up option and pick the Dragon Rider class. A home-brew class I created by altering the already made "Witch" class from the void. The "Dragon Rider" class will have the domains "Blade & Arcana". However both domains will have access to much more domain cards than normally allowed. This way each player can still be different while playing the same class. At the beginning of this game, players will only start with a limited list of classes, ancestries, communities, a health potion or stamina potion, and a handful of gold. While this campaign is inspired by Fourth Wing, it is still set in my own home-brew world. There is no variation with different types of tails and not all dragons breathe fire. Instead there are various types of dragons which typically vary by color and each dragon breathes a different element depending on their type/color. The following dragon types/elements are available for bonding: Red Dragons (Fire) Rock Dragons (Earth) Sea Dragons (Water) Feathered Dragons (Air) Sand Dragons (Lightning) Metallic Dragons (Metal) Fur Dragons (Shapeshifting) Black Dragons (Shadow) Green Dragons (Acid) Purple Dragons (Illusion) Bone Dragons (Curse) White Dragons (Frost) Additionally, in this world all magic comes from powerful godly elder dragons. They emit an aura of magic which allow spell-casters to weave it into spells. Non-Elder Dragons or normal Dragons don’t emit an aura of magic. They instead harness and unleash it with their breath. When a normal dragon bonds with a humaniod, they strengthen their power and in return share some of that power with their rider.

Game style

Organized Play

Tactical / Crunchy

Roleplay Heavy

Combat Heavy

Rules as Written (RaW)

Meet the Game Master
Artist
Game Designer

2 years on StartPlaying

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: 1 hour

Response rate: 100%

About me

Hello! I love reading (listening) to books, playing TTRPGs, and video games. I like hanging out with friends whether it be playing video games together or TTRPGs. However I invite you to do the same! Join me and let’s create a world together! I have an East Tennessean or Southern Appalachian accent. I can do some voices such as Texan, Deep Southern, Screechy Pitched, Raspy, and general Deep voices along with some but not much Slavic accents too.

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Character creation

Creating your character

In this game ALL players MUST play the same class, "Dragon Rider". To create your character please add to your inventory a health potion or stamina potion, a handful of gold, 2 experiences of your choice, and one of the following ancestries and communities below: Ancestries: Dwarf, Elf, Faun, Firbolg, Human, Infernis, Pantheran (Katari), Lizardfolk (Dragonborn), Canisan, and Orc. Communities: Highborne, Loreborne, Orderborne, Ridgeborne, Seaborne, Slyborne, Underborne, Wanderborne, and Wildborne. Your class, Sub-class, Domain cards, weapons, Armor, and everything else will be added during the sessions to come.

What to expect

Preparing for the session

Please have a Discord Account and if possible a copy of tabletop simulator.

What Cinderillion brings to the table

I run combat heavy games with good story element and moderate role playing. I like to experiment and see what new ideas stick. Though I tent to be more "stick to the rules", I will always value creative ideas and tactical planning. I bring my own unique play style and game master skills to the table. Including a desirable amount of improvisation, an attempt at funny voices, an absolute minimum level of physical preparation, and maximum level of mental preparation.

Homebrew rules

I will have all the home-brew rules listed on my discord server if you decide to play in this adventure.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Cinderillion creates a safe table

I will be in touch if any concerns or questions pop up.

Content warnings

Safety tools used

Frequently asked questions