Tales from Ixina│Grim Dark│Homebrew│Beginner and LGBT+ Friendly
Ixina stands on the edge of ruin—orc hordes, undead kingdoms, and treacherous realms collide. In the chaos, new legends are forged or forgotten.
$25.00
/ Session
Details
Weekly / Tuesday - 4:00 AM UTC
Dec 9 / Session 3
Session Duration / 4 hours
4 / 6 Seats Filled
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Schedule
About the adventure
Ixina is a land born from war and kept alive by it. For centuries, its fractured city-states survived only through innovation—gunpowder, steamcraft, blood magic, and brutal diplomacy shaped every border. But unity never lasted. Now, the realm teeters once more on the brink as ancient grudges ignite and new powers rise to claim the ashes. The great Indoran Empire never reached this far, leaving Ixina to forge its own destiny—one ruled by ambition, steel, and the constant threat of annihilation. Across the plains, the Orcs of the Strongbad Mesas march behind cannon-mounted war-elephants and thunderous Kodo cavalry, razing settlements and salting the earth. To the north, the Ardent Crusade rallies refugees into a holy bulwark against both the horde and the undead kingdoms festering in the mountains. Meanwhile, Feyblood aristocracies, vampiric nobles, halfling clans, human tribes, and warring cartels all vie for dominance, each believing only they can shape the age to come. In Ixina, no kingdom is safe, no alliance is certain, and no victory comes without a price. Armies clash, monsters roam, and the thunder of artillery mixes with ancient sorcery. Whether you seek power, gold, glory, or survival, one truth remains: the West Lands do not wait for heroes. They forge them—or bury them. We begin with a session dedicated to character creation, backstory integration, and rule discussion, ensuring every player’s vision finds its place in the world. Player-Driven Narrative: Your decisions shape the story. The world will respond, evolve, and remember your choices. Moral Ambiguity: This is not a “good” or “evil” campaign. Morality is grey, bending under circumstance and consequence. An Experienced, Adaptive DM: Knowledgeable about the setting, flexible, patient, and ready to meet players at their level—both in story and in challenge. Tactical Combat & Dungeon Crawling: Expect challenging, strategic encounters that reward teamwork, positioning, and wit. Deep Roleplay: Explore complex characters, political intrigue, and personal conflict through meaningful, reactive storytelling.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Meet the Game Master
Less than a year on StartPlaying
48 games hosted
Highly rated for: Creativity, Sets the Mood, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Ever since I can remember I have been obsessed with my own imagination and the imagination of others. Imagination is a place where you can take a break from everything for a bit and pretend to be somewhere, someone, something else. I was always creating new worlds or expanding ones I had already created in my head. Soon the closet was stockpiled with cheap note book paper adorned with my doodles, drawings, maps and ideas. Now as an adult, I continue that trend.. just a bit less messy. About three years ago I finally gave DnD a try and immediately started as a DM, building a new and expansive homebrew world with my players as we all learned along the way. Now that world is a 500+ page PDF with still more to go. My obsession with world building clearly knows no bounds and I would love to share either my world or a world created by another (As I said, I also love to explore the imaginations of other people!) with a as many people as I can. <3
View Profile →Character creation
Creating your character
Characters will be starting a level 3 and I will have an individual session 0 with each player to work with them for character creation. Characters should fit the theme of the campaign and as DM I reserve the right to deny or reshape character options so that it fits the lore of the homebrew world.
What to expect
Preparing for the session
Here's a list of things to prepare. -> An idea of what you'd like to play. -> Character art. -> Stable internet connection and computer/laptop. -> Microphone and headset. -> For the Character builder you can use your own or my in-house one. -> Head over to dmhubapp.com and grab the Virtual Table Top that will be used for combats.
What DM Erin brings to the table
I provide my players with a rich and ever growing world where the players actions will shape it. There will be ambient music, scenery, character voices and much more. I have my own in-house character builder, every official 5e PDF as well as the majority of 3rd-party PDFs that use 5e. If you want to use paper sheets I have class-specific character sheets that absolutely blow any other character sheet I've seen out of the water. The game also includes a plethora of optional custom content to use such as new spells, classes and subclasses. DM Style: My approach is player-focused, striking a careful balance between adherence to rules and the spirit of the Rule of Cool. I build immersive worlds and intricate stories for players to shape with their choices. Agency is central—players drive the narrative, and everyone will have their moment to shine. I believe in collaborative storytelling where player creativity is not just welcomed, but essential. Combat Style: Challenging, dynamic, and engaging. Combat is more than a numbers game; it requires tactical thinking, smart resource management, and adaptability. I tailor encounters to reflect the party’s strengths and weaknesses—combat evolves alongside you. I won’t pull punches, but I’m not out to kill you arbitrarily either; you will earn your victories. Descriptions of battle are visceral and grounded—striking with a sword or unleashing a fireball will have brutal, vivid consequences. Rewards often come in the form of magical items, potions, gold, and rare treasures—ways to grow in power without constant leveling. Game Style: The campaign will feature overarching storylines intertwined with side quests, dungeon delving, puzzles, and meaningful consequences for player actions. Roleplay will be deeply integrated, with rich opportunities for character development and interaction. Outside of combat or structured exploration, gameplay will rely on Theatre of the Mind to keep the pace fluid and immersive.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DM Erin creates a safe table
There will be a 10 minute break in the middle of session. If you have any lines and veils you wish to discuss then you may bring it up to me privately and I will try to avoid putting that content in the game. I already have hard lines that are drawn personally such as 1.) The games sexual content will under no circumstance extend beyond nudity, flirtation, kissing/cuddling and 'fade to black', I also avoid any mentions of SA. 2.) Under no circumstance will child Abuse or Death be described. It might be alluded to or mentioned in a circumstance such as "The Hag of the swamp eats our children" but that is as far as I will take it.
Content warnings
Safety tools used

