Waterdeep's Vault | Dragon Heist | PHB 2024 | beginner friendly
Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold.
$15.00
/ Session
Details
Bi-weekly / Sunday - 7:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 8–20 Sessions
0 / 6 Seats Filled
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About the adventure
In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of Waterdeep, Dagult Neverember embezzled half a million dragons and hid them in a secret vault. As a security precaution, he arranged for all knowledge of the vault's location and defenses to be magically erased from his mind and the minds of his subordinates. The wizard who performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep. Dagult was off rebuilding the city of Neverwinter when the other Lords of Waterdeep voted him out of office. He immediately made plans to retrieve the Stone of Golorr and smuggle his cache of dragons out of Waterdeep. His spies plucked the stone from the palace but were killed while trying to leave the city. The stone was stolen and passed from one hand to another like a common jewel until it wound up in the clutches of Xanathar. The Stone of Golorr is actually an aboleth transformed by magic. In this inanimate state, the aboleth can read the mind of any creature that attunes to the stone, as well as modify that creature's memory. A creature attuned to the stone can also extract information from the aboleth, including lore about Neverember's vault. Built long ago by dwarves, the vault is warded against all forms of magical detection and intrusion. Its current protector is an adult gold dragon named Aurinax, who is also the current wielder and guardian of the dragonstaff of Ahghairon, which has the power to prevent other dragons from entering the city. In exchange for the staff, Aurinax promised to guard the gold until such time as Neverember or his appointed vassals removed it.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Puzzle / Mystery Focused
Game themes
Meet the Game Master
About me
Greetings, Adventurer, Allow me to introduce myself, my name is GlennManiac, and for over four years I’ve had the privilege of guiding brave souls through the endless worlds of Dungeons & Dragons 5th Edition. From chilling gothic tales like Curse of Strahd to the mysteries of Phandelver Below, I’ve led both seasoned veterans and wide-eyed newcomers into adventures filled with peril, laughter, and unforgettable stories. What I love most about being a Dungeon Master is the opportunity to welcome new heroes into the hobby, helping players discover the magic of roleplay, world-building, and collaborative storytelling. Whether you’re a first-time adventurer picking up your dice or an experienced hero seeking a new party, I’ll make sure you feel at home at the table. My style as a DM is flexible and story-driven, with a strong focus on roleplay, character immersion, and player agency. I bring worlds to life with detailed maps, atmospheric illustrations, and visual aids that transform each session into a cinematic experience. My goal is not just to run a game, but to create a living, breathing adventure where your character’s choices matter and every session feels epic. Through this platform, I hope to meet like-minded adventurers, expand my D&D network, and continue weaving tales that players will talk about long after the dice stop rolling. If you’re looking for a campaign that blends roleplay, immersion, and creativity, then you’ve found the right table. So gather your courage, sharpen your blades, and ready your spells, because a new adventure is about to begin. Will you join me on the next great journey?
View Profile →Character creation
Creating your character
During session 0 we will make (or finalize) your character for this campaign. You'll get an invite for my D&D beyond campaign with PHB 2024 content unlocked. Character creation rules: - Level 1, PHB 2024 - Fixed HP - milestone leveling - standard array - starting equipment
What to expect
Preparing for the session
You will need a D&D beyond account to make your character. I use Foundry VTT to host the session and Discord for comunication. Players from all experience are welcome. beginners will receive help from me (or the other more experienced players). Preferably a headset to reduce echo during the calls
What GlennManiac brings to the table
D&D beyond campaign with 2024 PHB content unlocked Discord Channel for this campaign only Foundry VTT (animated) maps ambient music or sounds I am a roleplay heavy DM. Encounters will happen, but combat is not always the best solution. I award creativity or good roleplay moments. Rule of cool > RAW
Homebrew rules
Drinking potion = bonus action Giving potion = Action Critical hit = double the dice + 1 x modifier Critical succes on deathsave = stable Banned spells: - conjure minor elementals - silvery barbs
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GlennManiac creates a safe table
I'm a communicative DM. Every day i'm chekcing my messages and will message back (or call you) to discuss things. I put a lot of efford and time in session 0 to lay a good base for the future session. The Lines and Veils concept will be used to guard our boundries and players (and me as a dm) need to respect these.
Content warnings
Safety tools used