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Welcome to Ooo | Daggerheart | HomeBrew Adventure Time Campaign
The Zany World of Ooo was overtaken by the Wizard-King and his Coven, and to safely join their new society, you must win the Wizard Battle Tournament!
$10.00
/ Session
Details
Weekly / Wednesday - 12:00 AM UTC
Session Duration / 4–5 hours
Campaign Length / 3–12 Sessions
2 / 5 Seats Filled
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About the adventure
After the events of Adventure Time and its Sister Shows, the Wizards of Wizard City came together under an anonymous Wizard King, in order to retransform Ooo into the Wizard Kingdom. This Wizard-King has been ruling from the shadows, completely transforming the Candy Kingdom and the surrounding mountains with a series of caverns and tunnels crowded with magical stores, and merchant guilds, alongside various private and public guilds/covens flooded with citizens and refugees. The area of Candy Kingdom was left perfectly untouched, and was instead used to house important citizens. The Wizard King gathered the best wizards, witches, warlocks, and sorcerers who visited the growing kingdom, in order to form a coven worthy of protecting the Wizard Kingdom. After creating the Coven of 31, made up of creatures and beings from all over Ooo, they were able to open and maintain annual communication with a group of beings from beyond our reality, though The Wizard-King is the only one able to understand them. The world of Ooo was left untouched, until a group of beings from another world decided it was their turn to Adventure. In a Welcome to Ooo campaign, you’ll traverse a homebrewed future reality of Ooo, where a new Wizard King has taken over, vowing to prove Magic and Science are equally as important. Utilizing Homebrewed Domains, Classes, Ancestries, Communities, and features created for the Daggerheart system to create characters reminiscent of the Spirit of Adventure Time! You will work alongside your fellow Adventurers to prove yourself as a viable citizen of the Wizard Kingdom, through the wonderful new and improved Wizard Battle Tournament! Using your character’s features, you will fight in a massive tournament against people with and without magic, all fighting to prove they are worthy to live in the Wizard Kingdom. All who survive the multiple emerging dangers and mysterious magics of the tournaments will be granted citizenship, while those who die will be reborn as Wizards, without the memories of their past, and the person/persons who win will be granted the audience of the Wizard King, as well as a single Wish!
Game style
Combat Heavy
Roleplay Heavy
Realm Building
Puzzle / Mystery Focused
Organized Play
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
I am an easy going people pleaser who loves improv comedy and anything magical/fantastical! I have Dm'ed for a few years with hundreds of hours, across multiple campaigns and oneshots, all online! Mostly 5e in homebrewed worlds!
View Profile →Character creation
Creating your character
Characters will be created on Demiplane's Daggerheart Nexus and transported into Roll20, or in the Roll20 campaign via their Character Builder. You may begin the character creation before session zero, but the connections section will remain unfilled until you have met your fellow players. Remember to make them feel like they fit into the World of Ooo, but honestly anything fits into this crazy world!
What to expect
Preparing for the session
You will need an account for Demiplane, Roll20, and Discord. Then you will need to link your Demiplane and Roll 20 accounts, before joining the campaign on both websites! (Links will be provided elsewhere) Then you will join the discord server, and join the created event for your designated day! (Discord Link will also be provided elsewhere)
What Kade brings to the table
I usually like to throw on a Spotify playlist of D&D background music, and enjoy combats with multiple possibilities for completion strewn without, not always murdering everything on the map! I do a lot of voices, and love me some roleplay between npc's and pc's as well as just between fellow pc's! The rules are guidelines meant to be broken if it suits the direction of the game, rule of cool pretty much encompasses that! I will try and put in mysteries related to multiple small plot points and a big main one, as well as personal mysteries for each Player Character! Be on the lookout for secrets within my descriptions and maps! I make most of my own maps, but even if I didn't everything on the map becomes canon and interactable. When roleplaying, make sure to invite your fellow players, as some may feel unable to interrupt you without permission and teamwork is important!
Homebrew rules
All homebrew will be available within a doc, called a Daggerheart Campaign Frame, I will share with yall before session 0! As we are playing Daggerheart, a new game, I may bend or misinterpret the rules, so we may find some homebrew rules along the way that we vibe with.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Kade creates a safe table
A Lines and Veils document will be sent, and we will go over the decisions in session zero, and concrete some rules. For after care I will send a message to every player individually to see how they felt, as well as an anonymous document for tips/complaints! The X, N, & O,s will be sent via discord dm's, plus i hope to eventually foster an environment of open communication between us all!
Content warnings
Safety tools used