Journeys Through The Radiant Citadel

Image by Kent Davis

Journeys Through The Radiant Citadel

In the heart of the Ethereal Plane lies an ancient and mysterious city called the Radiant Citadel with 15 civilizations tied to its wonder and history

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
5 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 7:00 PM UTC

Session Duration / 2–4 hours

0 / 6 Seats Filled

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About the adventure

From glittering night markets to undersea cities, from curse-afflicted villages to angel-ruled city-states, these adventures provide a pathway to never-before-seen lands and stories. The gates of the Radiant Citadel stand open, and a rich tapestry of stories is yours to explore. A perfect jumpy setting to try out that niche build or RP heavy character idea you've been stewing on. With no main storyline to give reason to visit all the civilizations, your individual character motives, goals, or past will be tied to visiting the locales.

Game style

Rule of Cool (RoC)

Combat Heavy

Roleplay Heavy

Meet the Game Master

5.0

(10)

4 years on StartPlaying

254 games hosted

Highly rated for: Creativity, Voices, Rule of Cool

About me

Hi! My name is Halen, I've been a DM since 2019 and I'm looking to run some games of high fantasy or sci-fi kick-assery based on the rules and guidelines of 5th edition Dungeons & Dragons. I also have 3 years of theatre experience and over 4,000 hours logged on Roll20, granted there's always room for improvement and reason to learn. I've played numerous characters as well, ranging from a Christmas gnome artificer hell bent on saving Santa, to a human barbarian who made his money as a living statue street performer. Being an active player myself, I like to think I have a good idea of what players tend to enjoy but this does range from group to group, so please, let's talk about it! My default game preference is high fantasy, high magic. Subject to experimental firearms/explosives as who doesn't enjoy a good BOOM! In my games it isn't DM VS Players, rather a cooperative group storytelling/improv exercise where most things the mind can imagine, can happen, if the dice allow it too. I tend to be enabling with what players can do regarding shenanigans but I rarely pull punches on dice rolls, positive or negative. If I sound like the kind of DM you are looking for, reach out to me and let's discuss things further. Ideally I want to run games for newer players as I dive deeper into finding my style of game.

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Character creation

Creating your character

Characters will be finalized during session 0 but feel free to be over prepared. 2024 character creation generally, but don't limit yourself. Rolling for stats

What to expect

Preparing for the session

Roll 20 & Discord

What Halen brings to the table

Music, voices, 3rd party content I've collected over the years.

Homebrew rules

Flanking changes to be akin to cover system Extra skill/tool/language profs equal to INT mod at level 1 Once per session reroll, "DM inspiration"

Equipment needed to play

Internet

Computer

Microphone

Safety

How Halen creates a safe table

Be respectful, be grown, come to make friends and tell a story with them. I have no issues with removing players who jeopardize the shared space at the table.

Content warnings

Safety tools used

Frequently asked questions