Blazing Trials: Fists of the Ruby Phoenix (11-20th Level)
Do you remember the chunin exams from Naruto? The martial arts tournament in Dragon Ball? Any tournament arc EVER? Boy do I have the game for you!
$20.00
/ Session
Details
Weekly / Tuesday - 10:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 50+ Sessions
0 / 4 Seats Filled
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About the adventure
Your party is invited to participate in the Ruby Phoenix tournament, where adventurers from all over the world will compete for its prize: claim a priceless treasure from the magnificent vault of the sorcerer Hao Jin, the Ruby Phoenix herself! You will all be part of an existing adventuring party, which we will hash out in session 0. This means you'll get to play high level characters right off the bat. For this reason, players that have some level of experience with Pathfinder 2e will have an easier time. However, I'm ready to guide any newer players willing to take on the challenge of trying a higher level character out. Check out the Player's Guide for suggestions, and make sure to keep an open mind with your character concept, so that we can make a cohesive party. After all, you will all have been working together for a long time already!
Game style
Combat Heavy
Hexcrawl / Exploration
Tactical / Crunchy
Roleplay Heavy
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Inclusive, Storytelling
About me
I'm Rigo, from the distant southern lands of Chile. I'm an experienced Pathfinder 2e GM who loves this game way too much. While I'm drawn to crunchy mechanics, I enjoy roleplaying just as much, and firmly believe that these concepts are not opposed to each other, and I hope that my games can reflect that. In my spare time, I work on the game's Foundry implementation as a volunteer, and so I'm very comfortable using it as the medium for my games.
View Profile →Character creation
Creating your character
Check out the Player's Guide for character options suggestions! It's really helpful. https://paizo-images.s3-us-west-2.amazonaws.com/image/download/Fists+of+the+Ruby+Phoenix+Player's+Guide.pdf We will discuss character creation in more detail in session 0. Here's some details to keep in mind. - All uncommon and rare options need to be discussed with me first! Please do so, I will often allow things, but I need to see them first to make a judgement call. - Uncommon and rare classes are allowed for this adventure (i.e. inventor, gunslinger, and exemplar) - We'll discuss whether to use Free Archetype in session 0. I don't like unrestricted FA, but I would be open to a thematic FA choice to give your party a common theme! - Remember that you will start at 11th level as well established adventurers. Your character should be one that is accustomed and willing to work with their party.
What to expect
Preparing for the session
You will need a web browser to run FoundryVTT on, and a Discord account. Make sure to find art for your character, hopefully art that I can crop easily so I can make nice tokens for you (bonus points if it's transparent background!). This isn't necessary, but just nice.
What Rigo brings to the table
Thanks to the map remakes by Kalnix, we will have high quality maps. I'm a fan of tactical combat as well as roleplay, and I engage in both heavily! I'm knowledgeable about the rules, and I'm not afraid to bend them sometimes if it serves the story or lets things run smoother. However, for the most part I run the game RAW. I'll certainly make use of music, especially JRPG stuff. Of course, if you have music suggestions I'll be more than happy to add some custom playlists of your favorite tracks, especially if they add to the anime feel of this adventure!
Homebrew rules
- We can use the Hero Point Deck if you want (a.k.a. cards that you can spend Hero Points to use with little effects). I have my personal deck that expands upon the original. - For each additional language your ancestry would grant due to your Intelligence modifier, you can choose to become trained in a Lore skill instead. - In the case of a character willing to fail a saving throw or attacking a willing target, we will use the Gliminal sidebar rules: “[. . .] You can allow an ally to improve their outcome by one degree of success against a willing target or allow the target to worsen the result of their saving throw by one step.” - Wizards with a curriculum have access to a homebrew level 6 feat that allows them to gain a focus spell from a different arcane school and alter their curriculum a bit. This doesn't mean we can't talk about altering a curriculum without that feat, of course! - Inventors can opt into a homebrew that makes unstable actions behave like focus points. We can get into details if someone does want to play one!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Rigo creates a safe table
We will have a session 0, a Lines and Veils document, Stars and Wishes, and X Card!
Content warnings
Safety tools used