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Clash in the Crimson Rain: Prey for Death (14-17th Level)
You will be members of the world's most notorious assassin's guild, the Red Mantis, sent on a dangerous mission involving Gorum, the god of war!
$20.00
/ Session
Details
Weekly / Friday - 10:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 12+ Sessions
1 / 4 Seats Filled
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About the adventure
This will be a game with high level Pathfinder 2e characters, all members of the Red Mantis. You will be trusted with a dangerous mission as confidants of Blood Mistress Jakalyn. This will be a high level adventure starting at 14th level, and you will have Red Mantis Assassin as a free archetype. If you've ever wanted to play an "evil" character, this is a great chance to do it. Of course, evil does not mean they're not a team player, and this is a team game, so keep that in mind! While newbies are welcome to join, the high starting level of this campaign means experienced players will have a significantly easier time getting their characters ready. However, if you're a newer player wanting to try out some high level Pathfinder for the first time, I will help you every step of the way if you're willing to put in some time!
Game style
Tactical / Crunchy
Combat Heavy
Roleplay Heavy
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Inclusive, Storytelling
About me
I'm Rigo, from the distant southern lands of Chile. I'm an experienced Pathfinder 2e GM who loves this game way too much. While I'm drawn to crunchy mechanics, I enjoy roleplaying just as much, and firmly believe that these concepts are not opposed to each other, and I hope that my games can reflect that. In my spare time, I work on the game's Foundry implementation as a volunteer, and so I'm very comfortable using it as the medium for my games.
View Profile →Character creation
Creating your character
We will discuss character creation in session 0. However, here's some considerations: - All characters must be Red Mantis Assassins, and so they will have that archetype as a free archetype. - All common and uncommon classes are welcome. Rogues, fighters, rangers, monks, and swashbucklers are especially well suited for assassin work, but any class can bring something useful to the table! - Characters that need deities, such as clerics or champions, must worship Achaekek. Because of this, we can be flexible if there's a specific domain or spell you want, as long as it fits with Achaekek. Bring it up with me! Also, you cannot worship Gorum for this adventure. - As far as skills go, being an expert in Achaekek Lore or Ilizmagorti Lore, or master in Society, will help you get into your roles as Red Mantis assassins. - For equipment, see the rules for Treasure for New Characters, on the 14th level column. You can either do lump sum, or pick items. Aside from Red Mantis stuff, such as the archetype, sawtooth sabers, mantis shell armor, and some other items, all uncommon and rare options need to be discussed with me first! Please do so, I will often allow things, but I need to see them first to make a judgement call. While your character will necessarily be *evil* as an assassin, you will be part of a team that works together and so you should make characters that have no issues cooperating with your fellow PCs. We will go over this and more details in session 0! Here is a more detailed Player's Guide you can peruse. https://docs.google.com/document/d/1mH-CzJOA412okWSFfhEMMkNsvkJQP8VFIl8Xq8UGzvc/edit?usp=sharing
What to expect
Preparing for the session
You will need a web browser to run FoundryVTT on, and a Discord account. Make sure to find art for your character, hopefully art that I can crop easily so I can make nice tokens for you (bonus points if it's transparent background!). This isn't necessary, but just nice.
What Rigo brings to the table
Thanks to the Foundry module, we will have high quality maps and art. I'm a fan of tactical combat as well as roleplay, and I engage in both heavily! I'm knowledgeable about the rules, and I'm not afraid to bend them sometimes if it serves the story or lets things run smoother. However, for the most part I run the game RAW.
Homebrew rules
- We can use the Hero Point Deck if you want (a.k.a. cards that you can spend Hero Points to use with little effects). I have my personal deck that expands upon the original. - For each additional language your ancestry would grant due to your Intelligence modifier, you can choose to become trained in a Lore skill instead. - In the case of a character willing to fail a saving throw or attacking a willing target, we will use the Gliminal sidebar rules: “[. . .] You can allow an ally to improve their outcome by one degree of success against a willing target or allow the target to worsen the result of their saving throw by one step.” - Wizards with a curriculum have access to a homebrew level 6 feat that allows them to gain a focus spell from a different arcane school and alter their curriculum a bit. This doesn't mean we can't talk about altering a curriculum without that feat, of course! - Inventors can opt into a homebrew that makes unstable actions behave like focus points. We can get into details if someone does want to play one!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Rigo creates a safe table
We will have a session 0, a Lines and Veils document, Stars and Wishes, and X Card!
Content warnings
Safety tools used
