Tales from the Yawning Portal session 0 beginners welcome
Durnan of the Yawning Portal, a pawn of Acererak, uses the well to lure heroes, harvesting souls for the demilich.
$15.00
/ Session
Details
Weekly / Saturday - 9:00 PM UTC
Session Duration / 2–2.5 hours
1 / 6 Seats Filled
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About the adventure
Durnan of the Yawning Portal, a pawn of Acererak, uses the well to lure heroes, harvesting souls for the demilich. Part 1: Corrupted Garden (The Sunless Citadel). The party retrieves a blade and discovers the Gulthias Tree's necromantic energy. Part 2: Forge of Secrets (The Forge of Fury). Heroes find the forge corrupted by the Gulthias Tree’s aura, revealing energy funneled to Acererak. Part 3: Mad Wizard's Tests (White Plume Mountain). Retrieving artifacts, the party learns of an "un-creation" plot. A portal reveals Acererak's plans in Thay. Part 4: Necromancer's Vault (Dead in Thay). Heroes dismantle the Red Wizards' power, discovering Acererak is the mastermind. Part 5: The Jungle Maze (The Hidden Shrine of Tamoachan). The party ventures into a jungle where a priestess collects souls for Acererak. Finale: The Demilich's Tomb (Tomb of Horrors). Dungeons converge at Acererak’s final gauntlet. Heroes must defeat Acererak and stop the consumption of souls.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hey there! I'm deeply immersed in the world of tabletop roleplaying games, with over 15 years of experience in Dungeons & Dragons and Pathfinder. My journey began in a cozy local game store where I eagerly participated in RPG nights, immersing myself in fantastical realms and epic adventures. Around a decade ago, I took a leap of faith into the role of Dungeon Master (DM), feeling a mix of nerves and excitement. Little did I know that this decision would shape my passion and expertise in storytelling and world-building. As a DM, I found immense joy in crafting intricate narratives, designing challenging encounters, and witnessing the creativity of my fellow players as we collectively explored new horizons. Expanding beyond Dungeons & Dragons, I delved into the rich tapestry of Pathfinder, embracing the intricacies of its ruleset and the boundless possibilities it offers. As a Game Master (GM) in Pathfinder, I've honed my skills in improvisation, strategic thinking, and fostering a collaborative atmosphere where every player's voice is heard and valued. For me, tabletop RPGs aren't just games; they're portals to limitless imagination and camaraderie. Whether we're battling dragons in the depths of a dungeon or negotiating with powerful factions in a bustling city, every session is a journey into the unknown, fueled by friendship and shared storytelling.
View Profile →Character creation
Creating your character
Character creation will be done by point buy as is in 5th Edition. Game will be open to create characters and i am available to help before, during or after session 0. Books available for character creation Players Handbook, Sword Coast, Tasha's Cauldron of Everything, Tortle Package, Xanathar's Guide to Everything, Monsters of the Multiverse and Volo;s
What to expect
Preparing for the session
You will need the demo version of Fantasy Grounds and a discord with a working mic
What Cynister brings to the table
I will bring the full licensed version of FG with character sheets and books
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Cynister creates a safe table
During session 0 we will take some time to get to know each other, talk rules, and plan characters. I am happy to spend one on one time doing character creation in Fantasy Grounds if need be. There is a change of Character Death so please be prepared for that.
Content warnings
Safety tools used