Scourge of the Slave Lords

Scourge of the Slave Lords

Dungeon Master with over 40 years of experience runs a fun campaign where the payers are the heroes of the story.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

Weekly / Tuesday - 12:00 AM UTC

Session Duration / 4 hours

Campaign Length / 12–20 Sessions

1 / 5 Seats Filled

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Meet your party members

1/5

About the adventure

This is a recurring campaign where we will be playing the entire four modules of 'Scourge of the Slave Lords'. I have adapted the modules myself directly from the original source material. I played all of them (and DM'd) them when they were new. Here we have a fun adventure where the heroes rescue the slaves and defeat the bad guys.

Game style

Puzzle / Mystery Focused

Dungeon Crawl

Rule of Cool (RoC)

Meet the Game Master

5.0

(17)

Artist
Voice Actor
Game Designer

2 years on StartPlaying

149 games hosted

Highly rated for: Creativity, Storytelling, Visual Aid

About me

Greetings and Salutations! My name is… Corwin the Black Wolf… My quest… is to run great D&D games with great people. My favorite color… is gold with platinum trim! Just call me Corwin (sounds like it is spelled). I also answer to, “Hey you I forgot your name.” I am the son of a Methodist minister and a high school math teacher. My father majored in Old Testament, my mother was the first woman to graduate from Indiana University with a physics degree, and my brother is now a rocket scientist (aerospace engineer). I've been playing D&D since 1977. I was five years old, and my brother was eight. In 1979 my older brother and friends got a module called, “The Tomb of Horrors.” My parents surmised that it would be too scary for me to play. So, my brother and friends, employing their ‘10 year old logic’ and solved that problem by making me the DM. That way; I wouldn’t ‘play’ the module I would ‘run’ it. What I realized quickly was that the PCs are at the mercy and benevolence of the Dungeon Keeper. They found that out quickly as well. I was hooked. Being the dungeon’s keeper clicked and I’ve never looked back. Since I could barely read at the time; I had to learn how to fly by the seat of my pants and as it turned out I was good at it. That was forty six years ago (46!!!). Good lord, I can hardly believe it. I love D&D and I love a good game and I love good people that play the game. I’ve run more games than I can count; and still going strong. I have more stories than there are pages in a paperback, and I’m still in awe of how much fun players have.

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Character creation

Creating your character

When you sign up I'll send you all the parameters. Basics: start at level 4. The party will need a magic user, a warrior, and thief who can find and disarm traps, and a Cleric

What to expect

Preparing for the session

Microphone is a must. Camera is nice but not necessary. Google chrome is a must for Foundry.

What Corwin brings to the table

I have all the foundry licenses etc. Just bring yourself. We'll generate characters before the game.

Homebrew rules

Counterspell is banned; but all characters start with the resilience feet for free. Evil characters are banned; we're all heroes. However redemption arcs are always cool. The spirit of the rules are always more important that the letter of the rules.

Equipment needed to play

Computer

Microphone

Safety

How Corwin creates a safe table

Humor and content is capped at rated PG-13

Content warnings

Safety tools used

Frequently asked questions