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š„āļø RUNELORDS LEGACY: FROM RUSTHENGE TO MYTHIC ASCENSION āļøš„
The Runelord Saga concludes. Begin in Rusthenge, rise through Sandpoint, and ascend to Mythic glory as the Runelords face their final reckoning.
$20.00
/ Session
Details
Weekly / Tuesday - 11:30 PM UTC
Feb 3 / Session 14
Session Duration / 3ā3.5 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Something is wrong along the Kindred Coast, and it starts with a body on the edge of Osprey Cove. A man in rusted armor, clutching a rust-choked symbol of Gorum, dies with a warning that feels like it came too late: āIron Harbor⦠rust⦠ship⦠all dead⦠before⦠too lateā¦ā The party is asked to travel from Sandpoint toward Rusthenge to find answers. What awaits there is old, unfinished, and tied to things people believed were long buried. Back in Sandpoint, events have already begun to unfold along a separate thread, one that draws the party closer to one of the standing stones of Golarionās history. The Pit begins pulling attention downward. One threat leads to another. Patterns emerge. Old names resurface. What people thought was over proves it was only waiting. What begins with rusted armor and last words on the coast has been building toward something far older. The Runelords were never truly gone. Their legacy has been weaving its threads in the background the entire time. Welcome to a full level 1 to 20 Pathfinder 2E campaign, built from three Adventure Paths that were designed to connect while still retaining their own identity. Each chapter shifts pace, pressure, and focus as the stakes rise, keeping the experience fresh while everything drives toward a single conclusion. As a player, you will experience: šµļø Investigation that matters, clues lead forward šļø Dangerous and rewarding dungeon delves šļø 50 interactable NPCs who remember your actions ā Reputation and relationships that open or close doors š”ļø Powerful relics and meaningful treasure š„ Mythic options ⨠Free Archetype 𧬠Ancestry Paragon š Gradual Ability Boosts The Campaign Arc šŖØ RUSTHENGE (Levels 1ā4) A coastal mystery rooted in rust, fractured faith, and ancient Thassilonian ruins. Focused, tense, and personal, this opening sets forces in motion that refuse to stay contained. šļø SEVEN DOOMS FOR SANDPOINT (Levels 4ā12) Multiple threats converge to Sandpoint in battle for survival. Investigation, reputation, and dungeon delving intertwine as pressure builds and consequences stack. š„ REVENGE OF THE RUNELORDS (Levels 12ā20, Mythic) The culmination. Mythic power, legendary enemies, and world-shaping decisions bring the Runelord saga to its long-awaited conclusion. Everything that has been building finally comes due. All of this forms a single escalating arc, carrying nearly two decades of Pathfinder history toward a definitive end. If you want a complete Pathfinder experience, from grounded beginnings to mythic-scale decisions, this is it. One story. One legacy. One hell of a conclusion!
Game style
Dungeon Crawl
Combat Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
4 years on StartPlaying
457 games hosted
Highly rated for: Creativity, Teacher, Rule of Cool
Average response time: 1 hour
Response rate: 100%
About me
There is a rhythm to a good game, the kind that settles over the table without effort. You can hear it in the dice, in the pauses between decisions, in the way people slip into character without even realizing it. It is something you hold, shape, and trust. That is where stories live, and I sit behind the screen to guide them. Hi, I am Davide. I have been running games for more than two decades, and I love building stories that invite presence, sessions that resonate, and experiences that linger long after the final roll in the form of friendships, memories, and moments that stay with us. My love for storytelling began with my fatherās voice. He had a way of narrating tales that filled a room with magic. Every pause, every glance, every word carried meaning. That feeling never left me, and it is what I have been chasing ever since, to recreate that sense of wonder at the table. As a parent raising a child with autism and ADHD, or as I like to say, with a vibrant and unique view of the world, I have learned to listen with more than just ears. Patience, empathy, and presence have become part of who I am. They have also taught me how much people sometimes need a pause, a breath, a moment away from everything pressing in. That is what running a game means to me: offering a space to land, to catch a breath, and to let imagination and joy flourish. A space where time slows down just enough for our inner child to step forward and play again. I manage my tables with a balance of structure, rhythm, and fairness, giving the story room to breathe and the world space to respond. Every choice matters, every silence has weight, and every spark of connection has the chance to grow. This is what I bring to the table. I am the GM who brings people together through story. Connection, immersion, and commitment are at the heart of everything I run. When you sit at my table, you are not only stepping into a world of adventure, you are stepping into a place where stories turn into memories and players turn into companions. If this sounds like the story you have been wanting to step into, then come. Your seat is waiting, and our journey is about to begin.
View Profile āCharacter creation
Creating your character
Character creation takes place in Session 0. We will review the campaignās themes, safety tools, and party dynamics before building characters together. This is the time to ask questions, shape concepts, and make sure the group fits well before the fog rolls in. You are welcome to arrive with a full build, a rough idea, or nothing at all. I will guide you step by step if you are new.. š Resources Archive of Nethys ā complete PF2e rules reference: https://2e.aonprd.com/ Seven Dooms For Sandpoint Playerās Guide (free PDF): https://downloads.paizo.com/SevenDoomsforSandpoint_PlayersGuide.pdf Helps you create thematic characters tied to the AP For newer players, the Beginner Box: Heroās Handbook will also be provided to help familiarize yourself with the core rules of Pathfinder 2e. Additionally, the Pathfinder 2e: Guide to the Guides resources are available to assist with builds and character creation approaches. š ļø Tools Pathbuilder 2e (for creation and management): https://pathbuilder2e.com/app.html?v=96c Keeps the process smooth and ensures all rules are tracked correctly.
What to expect
Preparing for the session
Before we begin, please make sure youāre set up with the following: A free Sqyre account ā the game is hosted on Foundry via Forge A Discord account ā used for voice chat and session coordination A working microphone and either a reasonably quiet environment or the ability to use push-to-talk A stable internet connection ā Foundry requires consistent bandwidth to function properly A computer capable of running Foundry VTT in a browser (Chrome or Firefox recommended) Access to Pathbuilder 2e ā weāll use this for character creation and progression
What Firehouse Games brings to the table
As a GM, I focus on delivering a polished, immersive experience using high-quality assets and tools. When you join this game, hereās what you can expect: šļø Premium Foundry VTT modules šµ Ambient music, soundscapes, and triggered sound effects š„ Combat animations, spell effects, and dynamic lighting šŗļø High-resolution maps with fog of war, lighting, and elevation š ļø Fully hosted on Forge VTT, accessible 24/7 For a system like Pathfinder 2e, I prefer to stick closely to the rules. The mechanics are masterfully designed, and I believe they create exciting, fair, and rewarding gameplay when used as written. If you enjoy a system that respects your tactical choices and offers depth at every level, youāll feel right at home here.
Homebrew rules
Weāll be starting at Level 1, using the following variant rules: Free Archetype Ancestry Paragon Feat Gradual Ability Boosts
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Firehouse Games creates a safe table
Player safety and comfort are a top priority at my table. Here's how weāll handle it: ā Session 0: Weāll begin with a dedicated session to discuss campaign themes, character concepts, tone, and set group expectations. š§¾ Lines & Veils: Weāll define what content is completely off-limits (Lines) and what should be handled with discretion or off-screen (Veils), to ensure everyoneās boundaries are respected. šŖ Open Door Policy: If you feel uncomfortable, unwell, or need to step away for a personal reason, you're free to do so. Just give a quick heads-up if you can, so I can manage the scene appropriately. š¬ Debriefing: After each session, weāll do a brief check-in to share thoughts, flag any concerns, and make sure everyone feels good about how things played out. š¬ Private Feedback: Youāre always welcome to message me privately via Discord with concerns, questions, or feedback at any time.
Content warnings
Safety tools used
