Curse of Strahd (2024 Rules) | Thursdays | (Group Discount $15)
Lost within shadowy mists lies Barovia, a land ruled by the ruthless vampire Strahd von Zarovich. Lost travelers are made his "honored" guests.
$20.00
/ Session
Details
Weekly / Thursday - 9:00 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
"In the mists of the Shadowfell, an ancient dread claws at the confines of its prison with a malice only matched by the powers that keep it there. Here, the valley of Barovia languishes in eternal torment at the hands of the vampire Strahd von Zarovich, a lord unto a land he does not want but cannot escape. Promises of riches and glory draw in many adventuring bands who seek to end the vampire's reign, but none have prevailed against the night. Can you end the evil that has festered within this realm for centuries, or will it consume you like all who came before?" The beloved Official Wizards of the Coasts Adventure! A classic in tabletop horror with a memorable villain that I hope to do justice for every table I run it for. This module is the first premade adventure I ever ran and the one I have the most experience with. A game where the heroes must fight for every inch of hope dangled in front of them before the monsters yank it out of their reach. Players will be pulled into the Gothic Horror Sandbox realm of Barovia where they quickly find themselves tasked with killing the lord of darkness himself, Strahd von Zarovich. This mission sees players exploring every inch of the dangerous and mysterious valley in search of fated items and allies that may aid them in their quest. Every corner is plagued with problems that they can choose to solve or let linger. Consequences and choices abound. This game is suited for everyone (Young, Old, New Players, and Veterans). I make modifications as needed for my groups to help weave in character backstories and additional quests. I also implement a decent amount of homebrew in the form of monsters, magic items, NPCs, and more. Lighter moments are present, but the majority of the campaign will be focused on the spooks, drama, and character choices.
Game style
Hexcrawl / Exploration
Organized Play
Sandbox / Open World
Roleplay Heavy
Combat Heavy
Game themes
Meet the Game Master
1 year on StartPlaying
Highly rated for: Inclusive, Storytelling, Voices
Average response time: 1 hour
Response rate: 100%
About me
Hello Brave Adventurers! I'm the Dungeon Loaf (also called Bott), a DM with over 7 years of experience running D&D 5e. Now I'm hoping to put my experience to good use by running games for others beyond my table. Player fun and comfort are my main concerns. I primarily run Premade Adventurers, but make sure to change them as needed to fit the groups I run them for. I also employ a number of homebrew rule changes to help keep things balanced. That said, I do have plans to branch out into Homebrew Adventures once I have all of the needed resources pulled together. I hope to weave all kinds of wonderful tales with you through this weird little math rock game I love so much. New Players and LGBTQ+ are always welcomed.
View Profile →Character creation
Creating your character
- Use Point Buy/Standard Array. Do not roll for Stats. - Do not roll for health. Always take the average, except at 1st Level where you take the max. - All Official Material and Homebrew Material I offer is Approved after the previously mentioned Balance Changes (See the "Homebrew Rules" section). - 2024 Material is allowed but certain spells may be up for scrutiny. - 2014 Players take a Free Feat at 1st Level (This does stack with Variant Human but does not stack with Feats obtained from 2014 Backgrounds). - 2024 Players choose any Origin Feat and Ability Score Increases rather than only those given with their Background.
What to expect
Preparing for the session
Here is a list of things you must have for each session - A Discord Account - A Decent Microphone (Camra is optional, not necessary) - Roll20 Account (Free is all you need) - A Willingness to Learn the System or Basic Understanding (Always happy to teach others how to play D&D) - A Will to Survive! (You will need it. [evil_villain_laugh_audio.r4]!)
What Dungeon Loaf brings to the table
- Roll20 Pro Host Account - Music and Ambience - Character Voices - Free Session 0 - Group Discount of $15 per person rather than $20 per person for those of 3 or more coming together (Note this does not mean Group Exclusivity. Possible Group Exclusivity can be discussed. Otherwise, players will be added whenever possible until group cap or a comfortable number is reached). - Homebrew Items and Balance Changes (See the "Homebrew Rules" section) - Discord Server to chat with other players - Roll20 Access to TCE, XGE, MPMM, 2024 PHB, and Adventure Specific Materials - Selection of Homebrew Material for additional Character Creation Options (Includes Backgrounds, Feats, Species, and Subclasses)
Homebrew rules
General Changes - Heroic Inspiration is used regularly (Not really a homebrew rule, just worth noting). - Flanking only provides a +2 bonus to attack rolls, not Advantage. - Death Saves are made in private. - When you are reduced to 0 Hit Points and healed to consciousness via magic or spells, you gain 1 level of 2014 Exhaustion (Excludes all mundane forms of healing such as the Healer Feat). - When you finish a Long Rest, you remove ALL levels of Exhaustion. - Short Rests only require 15 minutes rather than an hour. If something can be done as part of a Short Rest, it will only take 15 minutes. -2024 Counterspell is always used. - Potions are a Bonus Action to drink and administer to others. However, if you use your Action to drink a healing potion, you instead regain the maximum number of Hit Points it can restore. - Silvery Barbs is a 2nd Level spell. -Shields have been Expanded to have their own properties and types. - With the addition of the Expanded Shield Options, you do not gain the AC bonus of a Shield while under the effects of the Shield spell. Specific Class/Subclass Changes - Sorcerers can choose whether to use Spell Slots as normal or Spell Points (Optional Rule, 2014 DMG pg. 288). When using spell points, combine them with your Sorcery Points and use spell points for both Spellcasting and Metamagics (Trust me, it's pretty fun). - 2014 Rangers do not need to Concentrate on Favored Foe and use Tasha's Changes in addition to the base Ranger Features rather than replace them. - 2024 Rangers can choose to use a full reworked version I have prepared. - Bear Totem Barbarians only gain Resistance to three different damage types of their choice (excluding Psychic and Force) rather than everything but Psychic. - Twilight Cleric has several changes to its 1st and 2nd level features. Eyes of Night: You can only share the Darkvision with one creature, but can do so a number of times equal to your Wisdom Modifier per Long Rest. In addition, the creature only gains 60 feet of Darkvision. Twilight Sanctuary Channel Divinity: The Sanctuary provides Advantage against the Frightened or Charmed condition to all creatures (Chosen when used), but you must use your Bonus Acton each round to provide One creature within the Radius the Temporary Hit Points.
Equipment needed to play
Microphone
Computer
Internet
Platforms used
Safety
How Dungeon Loaf creates a safe table
Session 0 will consist of private one-on-one conversations in Discord over player lines and character backstories. As a group, we will go through character creation and discuss what is to be expected from the game while players voice what they want out of the game itself. The mechanical and story aspects of characters will remain private unless a player prefers to share. If a player has any issues during play, they can leave the table and message me privately at any time so as to not alarm others and keep personal issues private. If issues with other players arise, players should consult me immediately. Never be afraid to reach out if something or someone makes you uncomfortable.
Content warnings
Safety tools used