Image by Henrik "Bag" Karppinen
These Claws of Mine | Play a dual-class monster in Pathfinder 2e
Play a monster! Team up with other monsters to defeat an army of invading humans. Show them who the big boss really is!
$20.00
/ Session
Details
Weekly / Thursday - 11:30 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 60–80 Sessions
3 / 4 Seats Filled
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About the adventure
Talon Island is a land of monsters and magical beings. You're one of them. What will you do in this game? - Play the other side! Play a monster, a magical being, a spirit, or something else fantastic. (You can play a regular person, too.) - Battle an invading army of humans and their allies with teeth, claws, mysterious powers or cold steel. - Find a way to work together with your rivals, for all of your mutual survival. - Customize your character with dual-classing and expanded character options from Battlezoo. What might you do in this game? - Sneak around in a human disguise or attack your enemy head-on. - Search an ancient ruin for a source of magical power to make yourself stronger. - Claim a dungeon as your personal lair, hire some minions and amass a pile of treasure big enough to sleep on. These Claws of Mine will be a weekly, long-term campaign that will last between 12 and 18 months and will bring characters from levels 1 to 20. We'll play on Foundry VTT and use Discord for voice chat and out-of-game communication. New players are welcome to join. I'm happy to help you learn the system. However, this campaign might not be a good introduction to Pathfinder 2nd Edition due to the complexity of the dual-classing house rule. Session 0 and your first regular play session are free.
Game style
Tactical / Crunchy
Sandbox / Open World
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
19 games hosted
Highly rated for: Knows the Rules, Creativity, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Hello! I'm Zeke. I like running games. I like designing them, too. I bring unusual settings to life with deep lore and bespoke homebrew character options. In my games, you might test your survival skills in a corrupted hellscape, or travel through time to the Stone Age to battle an immortal dark lord before his rise to power, or protect a solarpunk utopia from strange mutant beasts with your favorite raygun. If you've always wanted to play in a game with a unique premise, and you're looking for a GM to make that game a reality, feel free to reach out to me.
View Profile →Character creation
Creating your character
We'll create characters together as part of a free session 0. If you join the campaign after it starts, we'll schedule a one-on-one mini session 0 to allow you to create a character and get up to speed on the ongoing story and the setting. Before then, think about what kind of monster or magical being you'd like to play. Here are some ideas to get the wheels turning: - a sea dragon sorceress/oracle worshiped as a guardian spirit in a fishing village - a doppelganger rogue/swashbuckler who's been living quietly as a human fisherman for years - a troll exemplar/barbarian who rules his own patch of forest by might and legendary ferocity - an elf cleric/ranger who survived a shipwreck and now lives by his wits and bow skills in a deadly place with predators at every turn
What to expect
Preparing for the session
You will need a Discord account. We'll use it for voice chat during game and to keep in touch between sessions. You will also need a mic. If you'll be playing from a noisy place or a place with lots of distractions, you need to have PTT (Push To Talk) in Discord set up before the game starts. This is a courtesy to your fellow players as well as the GM.
What Zeke brings to the table
- Tactical conflicts that have more than one possible solution - Technical, rules-as-written gameplay to provide consistency and challenge - The Battlezoo library of monster-themed character options pre-loaded into Foundry VTT for your use
Homebrew rules
Battlezoo character options: Dozens of monster-focused ancestries and other character options published by Roll for Combat. Ancestry paragon feats: To lean into your character's monstrous or magical heritage, they'll gain more ancestry feats as they progress. Dual-class: Your class will be a fusion of the best aspects of two separate classes. Can't decide whether to play a fighter or a rogue? Play both at the same time! Milestone-based level progression: You'll level up based on your impact on the game world, not how many enemies you defeat.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Zeke creates a safe table
During play, we'll use X-cards as a safety and consent tool. I have an X-card module loaded into foundry that lets you play your card at the push of a button. I will also be available for at least 30 minutes before and after the session if you want to talk about content or any other game-related issues.
Content warnings
Safety tools used
