The Witherwild — A Daggerheart Adventure
Fanewick was once a place of great abundance and peace—dangerous to those unfamiliar with the land, but a cornucopia to those who respected its ways.
$15.00
/ Session
Details
Weekly / Tuesday - 10:00 PM UTC
Nov 11 / Session 9
Session Duration / 3–4 hours
Campaign Length / 15–20 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
The world is breaking beneath the weight of endless growth. In the shadowed woods of Fanewick, the seasons have collapsed into eternal spring—flowers bloom without end, beasts grow into towering monstrosities, and creeping vines strangle whole villages overnight. This is the Witherwild, a land where nature’s beauty has turned wild and cruel. Meanwhile, behind the stone walls of Haven, a plague of living petrification has carved statues out of the living, pushing its people to desperation. When the fate of both realms collides, even the unprepared—and the unwilling—must rise to meet the storm. This campaign is about survival, discovery, and the choices made between tradition and progress, nature and civilization. You’ll play as ordinary folk swept into extraordinary circumstances: villagers, soldiers, wanderers, and dreamers, all forced to make a stand when two worlds clash. The story mixes mystery, danger, and wonder—expect eerie forests, strange divinities, and the haunting beauty of lands both cursed and blessed. Whether you’re a seasoned adventurer or brand new to tabletop RPGs, this game is designed to welcome everyone. I run with a collaborative, story-driven style, where your characters’ choices matter just as much as the dice. We’ll focus on roleplay, exploration, and teamwork, with combat that feels tense and cinematic rather than overwhelming. And to bring it all to life, we’ll be using a beautifully crafted Virtual Tabletop experience. Expect lush maps, evocative tokens, and hand-picked resources that make the setting feel like you’ve stepped into a living storybook. If you want a campaign that blends dark fantasy with wonder, and if you’re ready to see what happens when the forest itself becomes your greatest enemy, The Witherwild is waiting for you.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
113 games hosted
Highly rated for: Creativity, Sets the Mood, Voices
Average response time: Under 1 hour
Response rate: 100%
About me
Hello. My name is Matheus, but you can can me 'Heavy' or 'Matt' (I know, that in the tabletop community may cause a little bit of confusion). I am a relatively new Game Master from Brazil (🇧🇷) with around 3-4 years experience. In may 2024, a natural disaster struck in my city and I lost my house and my job, so I decided to dive into professional DMing as a way of making ends meet. Preparation is one of my favorite parts of the craft, so expect detailed, beatiful and thematic (battle)maps and encounters and general. Usually going for a good split of combat, exploration and gameplay, rewarding creativity and quick thinking. So get ready to wallop a goblin with an oversized sturgeon and let's get dicin'!
View Profile →Character creation
Creating your character
The campaign starts at level one. With Session Zero, we will set up all your character creation, connections to the world and other players. We will use Foundry, but you can bring a template for you character from other means.
What to expect
Preparing for the session
Nothing to prepare but your wits and creativity! Every instruction will be given on Discord once you are provided with the link.
What Matheus brings to the table
You can expect a wide range of voices and accents; Beutiful battlemaps and tokens, all following a standard style to empower immersion; An animated video-game style menu to navigate through world lore, notes, other player's information, maps and much more; Memorable NPCs with moral conundrums
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Matheus creates a safe table
We will go through safety measures during Session Zero.
Content warnings
Safety tools used