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Monsters in the Dark

Image by Adson Freire Mota

Monsters in the Dark

The trail of a necromancer leads to Cordok. In the shadow of Raven’s Claw, ancient powers stir—and some doors, once opened, can never be closed.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

Weekly / Thursday - 12:00 AM UTC

Mar 19 / Session 19

Session Duration / 3 hours

5 / 5 Seats Filled

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Schedule

Thu, Mar 19 | 12:00 AM – Session 19

Thu, Mar 26 | 12:00 AM – Session 20

Meet your party members

5/5

About the adventure

A necromancer’s trail leads to the island of Cordok. It should be a straightforward hunt — track, confront, end it. Instead, the village of Raven’s Claw stands watch over something far older than the Demon Wars. Monsters in the Dark is a heroic but morally complex Pathfinder 2e campaign set in Chondara. What begins as a pursuit slowly unfolds into a layered mystery involving ancient relics, forgotten powers, and forces that were never meant to awaken again. Superstition runs deep in Raven’s Claw. The Old Gold is still worshipped. And beneath it all, something stirs. This is not a simple dungeon crawl. Investigation, social tension, tactical combat, and escalating consequences intertwine. The choices you make will not just determine who lives and dies — they will determine what kind of world survives. Every victory comes with weight. Every solution carries a cost. Combat is tactical and meaningful. Pathfinder 2e’s structure supports smart positioning, teamwork, and mechanical clarity — but this campaign leans just as heavily on discovery and moral decision-making. You will face brutal encounters, but also moments where the most dangerous thing in the room is the truth. Monsters in the Dark is for players who: • Enjoy slow-burn mystery that builds into epic consequence • Want meaningful choices that reshape the world • Appreciate tactical combat without constant dungeon grind • Can handle heroic responsibility in morally gray situations This story does not begin with the end of the world. But it may end with the beginning of a new one.

Game style

Rule of Cool (RoC)

Game themes

Meet the Game Master
Podcaster
Game Designer

3 years on StartPlaying

194 games hosted

Highly rated for: Creativity, Knows the Rules, World Builder

About me

Hello! I’m Christian—Game Master, worldbuilder, and lifelong tabletop RPG enthusiast with over 30 years of experience behind the screen. Like many of us, I started with Dungeons & Dragons, but over the years my passion for deep worldbuilding, custom monsters, and immersive storytelling led me to Pathfinder 2E and the creation of my own fantasy setting, Chondara—a world I’ve been developing and refining for more than two decades. My goal as a GM is simple: create memorable adventures where players feel like their choices truly matter. I run games that blend tactical combat, rich storytelling, and player-driven decision making. Whether you're a seasoned veteran or brand new to Pathfinder, I focus on making sure every player feels comfortable, engaged, and excited to return for the next session. Outside the table, I’m also the creator behind Beast Foundry, where I design and publish Pathfinder supplements including new ancestries, spells, monsters, and mechanics. Many of my games feature original content and adventures developed through years of running campaigns and refining ideas at the table. If you're looking for a game that combines strong storytelling, meaningful player agency, and well-prepared sessions, you’ll feel right at home here. Let’s roll some dice and build an unforgettable adventure together. Check me out on this youtube link: https://youtu.be/ddqm8ZeozpM

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Character creation

Creating your character

This campaign begins at Level 1 using standard Pathfinder 2e rules with the Free Archetype variant. All official ancestries are allowed. Your character may be a seasoned hunter tracking the necromancer to Cordok, a scholar of forbidden lore, a mercenary chasing coin, or someone with personal ties to Raven’s Claw. What matters most is that you have a reason to follow the trail — and a reason to stay when things become far more complicated. This is a heroic campaign with moral weight. Characters may be pragmatic, conflicted, or morally gray — but they must be willing to work together and confront the threat at hand. This is not an evil campaign. PvP, sabotage, or reckless chaos do not fit the tone. Standard starting wealth applies. Treasure and rewards will be meaningful, but power in this campaign comes just as much from knowledge and choice as from equipment. You are free to use: • Pathbuilder • Wanderer’s Guide • Pen & paper • Foundry tools Use whatever helps you manage your character efficiently. Optimization is welcome — I enjoy tactical play — but this campaign balances investigation, consequence, and combat. Encounters will challenge coordinated parties, and thoughtless aggression may carry long-term fallout. Character creation will take place in our Discord server before Session One. I’m happy to refine concepts to ensure they connect naturally to Cordok and the unfolding events. Above all: Your character should feel like someone who could change the world — even if they don’t yet realize it.

What to expect

Preparing for the session

Preparation Getting ready for Monsters in the Dark is straightforward. Please complete the following before your first session: Pathfinder 2e Rules Familiarity A basic understanding of Pathfinder 2e is helpful. If you are newer to the system, I’m happy to assist with character creation and rules questions in advance. Discord Account & Working Microphone We use Discord for voice communication. A clear microphone and headset are required. Camera is optional. TaleSpire (Free Guest Edition) The game is run in TaleSpire using the free Guest Edition available on Steam. Please download and test it prior to game day to ensure everything runs smoothly. Join the Beast Foundry Discord All coordination, character creation, and announcements take place in the Beast Foundry Discord server. You can find the link at BeastFoundry.com (scroll to the bottom of the page). Once these steps are complete, you’ll be ready to step into Monsters in the Dark.

What Christian Chaney brings to the table

What I Bring to the Table I run my games using TaleSpire, a fully 3D virtual tabletop that enhances combat, exploration, and atmosphere. If you’ve never used it before, the free Guest Edition on Steam makes it easy to join. Here’s what you can expect: Immersive 3D Environments Every battlefield, settlement, and dungeon is built to support tactical clarity and visual immersion. A Cohesive World Monsters in the Dark takes place within the larger world of Chondara. Detailed maps and setting material help ground your character’s actions in a living, reactive world. Organized Communication Discord is used for voice chat, scheduling, character coordination, and between-session updates to keep the campaign moving smoothly. Flexible Character Tools You’re free to use Pathbuilder, Wanderer’s Guide, or any preferred character sheet system. I support what helps you play efficiently. Prepared, Intentional Sessions I bring decades of GM experience, a strong grasp of Pathfinder 2e, and carefully constructed encounters designed to challenge without overwhelming. Sessions are paced, purposeful, and responsive to player choice. Whether you’re here for tactical combat, immersive storytelling, or long-term character development, you can expect a well-run and engaging table.

Equipment needed to play

Microphone

Computer

Safety

How Christian Chaney creates a safe table

Safety & Player Experience My goal is to run an immersive, high-stakes game while ensuring that everyone at the table feels comfortable and respected. Monsters in the Dark can shift between dark humor, war-time tension, and emotional moments. Conflict and danger are real, but player agency and comfort always come first. Before the campaign begins, we will align on tone and expectations through Discord discussion. We’ll cover: Preferred tone (gritty, serious, lighter, or mixed) Any themes or topics players wish to avoid Group expectations around cooperation and table dynamics This is not a campaign built around shock value or forced discomfort. I do not push players into situations they don’t want to engage with. At the same time, the world has consequences, and the story carries weight. If something ever feels off, direct communication is welcome. Adjustments can be made without derailing the experience. In decades of running games, my priority has always been simple: A challenging world. A respectful table. A story everyone is excited to be part of.

Content warnings

Safety tools used

Frequently asked questions