The War for the Caul - A Beginner-Friendly Exalted War Epic
A holy war is being fought for the soul of the Caul, Dragon-Blooded and Lunar vie for dominance over a holy land sacred to them both.
TYPE
SYSTEM
EXPERIENCE
AGE
$25.00
/ Session
Details
Bi-weekly / Tuesday - 1:00 AM UTC
Nov 18 / Session 4
Session Duration / 3–4 hours
5 / 6 Seats Filled
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Schedule
About the adventure
The Caul — that cradle of mysteries and wonder — vanished from the world amid the Great Contagion. Centuries later it reappeared, a miracle matched only by the spiritual insights that it offers the Lunar Exalted, and by the blessings Dragon-Blooded earn by completing its pilgrimage. The Caul is the Lunars’ sacred sibling, a land that embodies Luna as Gaia envisioned them. Here, Luna’s Chosen find safe haven in their continent-sibling’s hidden coves, verdant valleys, and pristine waters. They hear Luna’s voice in the river’s rush and the wind’s howl. The Caul is both home and holy place. When the Dragon-Blooded hold all five shrine cities, their Essence opens the way to Feng-Yi, where the Elemental Dragons once walked. By completing a pilgrimage to all five cities, they may travel to the Last City and receive the Dragons’ blessing: their next child will draw the Second Breath. In a time softer than the Age of Sorrows, the Caul would be the treasure of the world. Now, though, the children of the Dragons and Luna’s Chosen fight bitterly over the shrine cities and the pilgrimage road. Since the Imperial legions’ withdrawal after the Scarlet Empress’ disappearance, Silver Pact forces under the generalship of His Divine Lunar Presence, the Black Lion Sha’a Oka, have driven the Imperial forces back to the fortress walls of Faxai-on-the-Caul — the Realm’s final redoubt, and a key port commanding the Southwestern sea route to the West. Only desperate efforts by stubborn Realm officers and zealous outcaste crusaders alike hold off the Pact’s final thrust. But Lunar domination of the Caul faces mounting resistance. Squabbling Great Houses — especially Peleps and V’neef — send fleets and troops to the island continent, angling to secure a Western power base or gain prestige in their war for the throne. Immaculate prelates call for holy war; zealots from across Creation answer the summons, swelling the martial orders’ ranks. Should the Pact falter at this critical moment, that might be fatal both to individual Lunars and to the entire undertaking.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
4 years on StartPlaying
961 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: 1 hour
Response rate: 75%
About me
I love tabletops, both for the creativity they force both the players and GM to bring to bear, and for the camaraderie they build within everyone. I am not a GM that is incredibly Rule-Heavy, instead I see the Rules as a Guideline for players and their Storyteller to have a similar basis for understanding. I have experience as a Storyteller for Pathfinder 2e, Pokémon Tabletop United/Advanced, Shadowrun, Glitterhearts, Chronicles of Darkness, and more. Homebrew is welcome (upon review). And I am willing to learn new Games if a party gets the itch for something specific. LGBT+ friendly!
View Profile →Character creation
Creating your character
All players will be player starting as Essence 2 Dragon-Blooded. Dragon-Blooded - Essence 2 Start - 1 Free Signature Charm (Ignoring Essence Prerequisites) - Charm Dice Cap = Ability + Essence - We'll be using the new Excellencies - +5 Additional Charms for which you qualify for. - A total of 4 starting specialties (+2 from background, if appropriate) - Players are allowed to take Flaws (Ask about Flaw Doc) All players start with 55 experience (replacing Bonus points ala Crucible of Legend) as well as an additional 55 Heroic (Splat) XP to spend at Character Creation. For those who don't know how Heroic XP works, it can be spent on all the same things normal XP can be spent on EXCEPT your Splat's charms.
What to expect
Preparing for the session
As this is an online game using discord and FoundryVTT, players will need access to both as well as microphones to play. Character creation will be done during session 0. While reading the rules ahead of time will help, it is not required.
What Tsire Divyn brings to the table
The Books, A Flexible Mind, A Whole Bushel Full of Patience, and FUN!
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Tsire Divyn creates a safe table
With the number of Tags we have, it's important to note that we will absolutely be doing a session 0 to discuss the Overall tone of the Campaign. Character Creation will also be done during Session 0
Content warnings
Safety tools used