Sheriffs of Wild Space! |【A Swashbuckling Spelljamming Campaign】

Sheriffs of Wild Space! |【A Swashbuckling Spelljamming Campaign】

With Vampirates and Space Clowns running rampant, who's there to keep these wild hooligans at bay? Oh wait, yes... it's YOU!

TYPE

Campaign

EXPERIENCE

Open to all

AGE

All Ages
2 NEEDED TO START
$21.00

/ Session

Details

Weekly / Friday - 6:30 PM UTC

Session Duration / 3–3.5 hours

0 / 5 Seats Filled

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About the adventure

Set in the Galak Sea, a far far away reach within the Astral Seas, you are amongst the crew of the toughest and saltiest law enforcement there is— The Sheriff's Revolver. Hunt down famed criminals that terrorized the Galak Sea, from the unfunnily irritating Space Clowns, unto the immortally horrendous pun of Vampirates. Uncover schemes which even the nosiest of investigators can't smell, and watch as your own name spreads all throughout space! ***** Based on the 'Spelljammer: Astral Adventurer's Guide' module, this Unveiled Chronicle plays upon the idea of being Cowboy Pirates on Space. Yea, I thought it was a pretty fun idea, so why not! ⏳ Explore the uncharted spaces of the Galak Sea, a far remote location within the Astral Seas. 👹 Encounter interesting creatures and monsters unique to space. 📖 Discover the stories behind each criminal and the deeper lore within. 🔗 Unfold original stories tailored for all players. 💀 Be it to Rid the Land of Evil; Harness More Power for your Own; or merely Means to Survival — you know that you must first join the Sheriffs of Wild Space!

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Combat Lite

Meet the Game Master

5.0

(21)

Teacher/Educator
Game Designer

1 year on StartPlaying

296 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Heya, I'm Zed! Someone with a definitely real, not edited, fancy moustache ready to Dungeon some Dragons! I've started DM-ing since I was kid, and had been DM-ing since. Our game system? A crude homemade TTRPG cuz none of us knew about and had access to the big official ones. It was fun brewing worlds then, so much so that I've honed that habit today. For me, nothing beats a fun light-hearted roleplay with a dash of interesting gritty combat unfolding in a creative play of rules. My experience of hosting one-shots gave me insight on how to keep combat interesting and blood-pumping, not just a slugfest. Years of DM-ing as a kid and for kids had also shown me how to encourage roleplaying more on the table. Be it just flavoring actions, or maybe giving your character a voice, it's all gonna be fun. At the heart of it all, of course, is creativity. Anything your imagination can think of can be done. And it's always great to see everything unfold from one's mind unto the table. 🌟FINAL WORDS Uhh, yea... That's me for starters, more on how I DM below. Of course just send me a message if you ever wanna discuss anything. Hope to play with you and make memorable moments together!

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Character creation

Creating your character

You can create your character (and back-ups) at your own leisure before the game following these guidelines: 🎁 Each Character will own 1 Uncommon Item which grows in power with you 📕 All officially released compendiums by Wizards of the Coasts are allowed to be used. Some 3rd Party Compendiums like Humblewood are also on the table. (Unlisted 3rd Party or Homebrew Materials can be discussed with me) 🎲 You can Roll for Stats; Use Point Buy; Use Standard Array; or Use my homebrew Heroic Array.

What to expect

Preparing for the session

You will need: 👾 a Discord & Roll20 Account 🎤 a Microphone + Speakers or Headphones 📸 (Optional) a Webcam

What Zed Jaime brings to the table

I offer my very best: 📚 A comprehensive list of Official WotC and 3rd-Party Compendiums at Roll20. 🌌 High Quality Maps, Tokens, and Handouts for better visualization. 🎼 Thematic Music and Sound Effects to improve immersion. 🙊 NPC voices that hopefully gives justice to the characters. 📜 Homebrew Rules favoring Players for more Epic and Tactical plays.

Homebrew rules

House Rules are in place favoring Players which give a more Epic and Tactical feel to each encounter. Some highlights are the following: 🪦 DEATH HOUSE RULE! 1. Beyond Death Saves 📃 - While a creature is unconscious and at 0hp, it can awaken to 1hp and perform its turn by taking Levels of Exhaustion. - The number of successful Death Saving throws determine the Level of Exhaustion taken. 2. Against All Odds ⚔️ - A creature at 0hp can attempt to attack, escape, or help by automatically getting a Fail on the Death Saving throw instead of rolling. 3. Last Stand 🗽 - Upon death, a character takes a final turn in an attempt to help allies or take down enemies. 🤺COMBAT HOUSE RULES 1. Healing Potions - Action = Full Heal to Self - Bonus Action = Roll to Heal for Self 2. Protection Reaction - As a reaction when a creature within 5ft of you is hit with an attack, you can take all the damage instead. 3. Strained Spellcasting - Spellcasters may cast two leveled-spells in a turn (instead of just one). - The caster must succeed a Constitution check or gain 1 Level of Exhaustion. 🖌️CHARACTER CREATION HOUSE RULES! 1. The Heroic Array - Standard Array may be too standard for some folks, so here's a couple of new choices that Point Buy can never buy! | Allrounder = 15, 14, 13, 12, 10, 8 | Support = 17, 15, 12, 11, 8, 7 | Specialist = 17, 16, 11, 10, 8, 7 | Chosen by Heaven & Hell = 19, 18, 15, 7, 5, 3 2. New x Legacy 5e Guidelines - Both 2014 and 2024 versions are fun to play, thus I've made a set of rules and guidelines that will allow both to exist in the game, while keeping everything cohesive and lore accurate.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Zed Jaime creates a safe table

Expect a mix of creative roleplay and gritty encounters. The kind that will test not just your characters’ abilities, but your imagination too. From lighthearted moments to life-or-death stakes, we’ll explore everything in between. Here’s how we’ll kick things off: 📝 Session 0 — We’ll chat about the do’s and don’ts, player expectations, and what kind of game you want to play. Whether you lean into plot, combat, custom arcs, or a balanced blend, we’ll shape the campaign that way. 🎭 Personalized Intros — At the start of the campaign, each character gets their own mini-scenario. These short spotlights weave in your backstory and set the stage for your arrival in the world. It'll be to show exactly who you are, and where you fit into the bigger story.

Content warnings

Safety tools used

Frequently asked questions