The Delian Tomb | Learn To Play
Discover DRAW STEEL: a tactical, cinematic heroic fantasy system designed for epic storytelling and heroic action. NO EXPERIENCE NEEDED!
TYPE
SYSTEM
LEVELS
EXPERIENCE
AGE
$12.00
/ Session
Details
Weekly / Saturday - 6:00 PM UTC
Nov 8 / Session 9
Session Duration / 3 hours
Campaign Length / 10–20 Sessions
5 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
DRAW STEEL — A Heroic, Cinematic, Tactical Fantasy TTRPG Steel sings when drawn, and every hero’s story begins with a single strike. DRAW STEEL is a tabletop roleplaying game of heroic fantasy where courage, tactics, and cinematic storytelling collide. Designed for players who want their battles to feel epic and their choices to truly matter, this game invites you to step into a living legend where every blade carries destiny. At its heart, DRAW STEEL blends two things players love most: the thrill of cinematic storytelling and the challenge of tactical combat. Every fight is more than a test of numbers—it’s a stage where heroes rise, villains fall, and the world itself trembles. You don’t just roll dice; you unleash sweeping maneuvers, forge alliances, and make bold choices that echo long after the battle ends. The game’s rules are designed to be fast to learn, deep to master. Heroes wield weapons, magic, and cunning in equal measure, facing challenges that demand both strategy and roleplay. Will you strike with precision to bring down a powerful foe, or risk everything on a desperate gamble that could turn the tide? Every turn is a moment of tension, every decision a chance to carve your mark into legend. But DRAW STEEL is not only about combat. It is a world of broken kingdoms and rising heroes, where stories of love, sacrifice, betrayal, and triumph unfold. Between battles, players shape their characters’ destinies—choosing paths of honor, vengeance, ambition, or redemption. You are not just a fighter on a battlefield—you are a living legend in the making. For new players, DRAW STEEL is an open door into the magic of roleplaying. You don’t need years of experience to dive in. The game provides clear, approachable rules and emphasizes collaboration over competition. Together with your group, you’ll create unforgettable stories, whether it’s your first TTRPG or your fiftieth. For veterans, DRAW STEEL offers tactical depth and cinematic flair unlike any other system. The mechanics support dynamic encounters where positioning, teamwork, and clever tactics truly shine. Every battle feels like a scene from a great fantasy epic, and every choice carries weight. Above all, DRAW STEEL is about heroism in the face of impossible odds. It’s about standing tall when the world falls apart, about drawing your blade even when hope is gone. It’s about you—your courage, your story, your legend. Are you ready to step onto the battlefield? Are you ready to draw steel?
Meet the Game Master
4 years on StartPlaying
513 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 1 hour
Response rate: 100%
About me
Welcome, Gents, Ladies, Adventurers, Heroes-to-Be! Ahoy, brave souls! Pull up a chair, sharpen your wits, and maybe your swords, because you’re about to step into worlds where steel clashes, magic burns, and choices echo through legend. I’m your GM, and my go-to system is DRAW STEEL — fast, cinematic, and heroic, perfect for players who want epic adventures without drowning in rules. Why You’ll Love My Games: Cinematic Action: Battles feel alive, every strike counts, and heroic moments leap off the page (or Discord, or Roll20, wherever we meet). Tactical Fun: Strategy matters, but clever thinking beats number-crunching every time. Accessible & Exciting: New to roleplaying? No problem. DRAW STEEL gets you into the action immediately. Veteran? Prepare to see your favorite adventures in a bold, fresh way. My Style: I mix story, strategy, and stakes with a dash of humor — yes, even while your party narrowly survives the latest goblin ambush. Think heroic cinematic fantasy meets old-school excitement: dragons, dungeons, and dramatic choices that make every player feel like a star. I care about party cohesion, teamwork, and moments that make everyone at the table (or screen) laugh, cheer, or groan in disbelief. Whether you’re a first-time adventurer or a seasoned hero who’s walked the Sword Coast a thousand times, my tables are welcoming, fast-paced, and designed for maximum fun. You’ll spend less time learning rules and more time living your hero’s story — daring feats, clever tricks, and epic moments included. So, polish your boots, check your potions, and prepare your wits — the dice are ready, the story is waiting, and your legend is about to begin. Add me on Discord: gmbear, and let’s draw steel together.
View Profile →Character creation
Creating your character
In DRAW STEEL, stepping into your hero’s shoes is exciting, cinematic, and simple. To make it easy for new players, I provide 9 pregenerated characters, one for each class, so you can jump straight into the action. These classes include: Tactician – Master of battlefield control and strategy. Fury – A whirlwind of devastating attacks. Conduit – A channeler of arcane or elemental power. Null – A mysterious figure who manipulates fate and probability. Censor – A disciplined enforcer of laws or cosmic balance. Elementalist – A wielder of the raw powers of nature. Shadow – Stealthy, cunning, and deadly from the darkness. Trubador – A charismatic hero whose words and music inspire allies or confound foes. Talent – A versatile adventurer capable of adapting to any situation. These pregenerated heroes are ready to play, with abilities, weapons, and backstory hooks already built in, so you can focus on tactical battles, cinematic storytelling, and heroic choices from the very first session. If you prefer to create your own unique character, I highly recommend the FORGE STEEL application. This user-friendly tool makes character creation fast, intuitive, and fun—even for new players. You can choose your class, customize abilities, design your weapons, and craft a backstory that fits the heroic fantasy world of DRAW STEEL. The app also automatically handles all calculations for combat and abilities, so you can focus entirely on playing and roleplaying your hero. Whether you select a pregenerated character or build your own in FORGE STEEL, you’ll have everything you need to shine at the table. Each hero is designed to feel cinematic in combat and impactful in the story, so no matter who you choose, you’ll be stepping into a legendary adventure where every choice matters and every strike counts. During Session Zero, we’ll go over your character together, answer questions, and make sure you feel confident in your abilities and role. For those creating their own hero, we can also provide guidance and tips on maximizing your class’s strengths, choosing abilities that fit your playstyle, and integrating your backstory into the story arc. With ready-to-play heroes and the flexibility of FORGE STEEL, DRAW STEEL ensures both new and experienced players can jump in with confidence, creativity, and a sense of cinematic heroism. Your legend is waiting—you just need to choose your hero and draw steel.
What to expect
Preparing for the session
To make the most of a DRAW STEEL session, players should be ready to step into a heroic, cinematic world and fully engage with both the story and tactical combat. Preparation is simple but important, and it ensures everyone has the best possible experience at the table. 1. Technology Requirements Since we play online, a personal computer or laptop is highly recommended. Tablets or phones can work in a pinch, but the larger screen helps with maps, tokens, and tactical maneuvers. You’ll also need a stable internet connection, so you don’t drop out in the middle of a climactic battle. Finally, a working microphone is essential: you’ll be describing heroic actions, participating in roleplay, and collaborating with the group, so clear communication is key. 2. Dice and Tools We use virtual dice rollers (built into the platform we play on, or external apps if you prefer). There’s no need to buy physical dice unless you love the tactile feel of rolling them yourself. I provide all maps, tokens, and visuals, so you don’t need to prepare any tactical materials on your own. 3. Character Creation Before the first session, I’ll guide you through creating your hero. You’ll choose your class, abilities, weapons, and backstory. For new players, I provide templates and examples, so you can focus on crafting a character that feels exciting to play. Bringing a few ideas for your character’s personality, motivations, or special traits is helpful but not required—you can develop these during the first session. 4. Mindset & Roleplay DRAW STEEL is a cinematic, heroic, and tactical game, so the most important preparation is mental: be ready to embrace bold choices, dramatic actions, and collaboration. You’ll face challenging decisions where your tactics and creativity matter. Being engaged, curious, and willing to contribute to the story will make the game more rewarding for you and the group. 5. Safety & Comfort Have a plan for personal comfort: snacks, water, and a quiet environment help you focus and enjoy the session fully. Remember, safety is part of the game—use your safety tools, speak up if something feels uncomfortable, and trust that the table is a respectful space. 6. Optional Extras If you want, you can bring notes, sketches, or music to enhance your experience. Some players like to keep a journal of their character’s adventures, draw maps, or even create thematic playlists. These aren’t required, but they can make the experience even more immersive. By taking care of these basics, you’ll be ready to fully enjoy the epic, cinematic world of DRAW STEEL. All you need is your imagination, your courage, and your willingness to step into a story where every choice matters and every strike counts.
What GM Rah - Bear brings to the table
When you join a game of DRAW STEEL, you’re not just showing up to roll dice—you’re stepping into a heroic, cinematic fantasy where every choice matters. My role as Game Master is to give you the tools, the space, and the energy to create unforgettable moments of courage, struggle, and triumph. A welcoming start for everyone Whether you’re brand new to TTRPGs or a seasoned player, I’ll make sure you feel comfortable from the very beginning. I’ll guide you through character creation step by step, explain the rules clearly, and keep things moving at a pace that feels exciting, not overwhelming. You’ll never be left behind—you’ll always have what you need to shine. Cinematic storytelling and tactical depth Expect a game that balances thrilling tactical battles with sweeping narrative moments. Every combat is staged like a cinematic set-piece: bold moves, desperate gambits, and legendary duels where your choices matter. But outside of combat, the story breathes—your character’s decisions, relationships, and sacrifices shape the fate of kingdoms. I’ll provide rich story hooks, dramatic NPCs, and a world that feels alive and responsive to your actions. Safety and comfort at the table Your fun, safety, and comfort are my top priorities. I use clear safety tools such as Lines and Veils and regular check-ins, so everyone at the table knows their boundaries will be respected. You’ll always have a voice in shaping the tone of the game, and I’ll ensure the group environment is collaborative, respectful, and welcoming. Immersive tools and visuals To bring the world of DRAW STEEL to life, I’ll provide battle maps, tokens, and visuals to make every encounter pop. These tools aren’t just decoration—they support the tactical side of the game, helping you plan, move, and act with clarity. You’ll see the battlefield as your character sees it, and every strike will feel earned. A spotlight for every hero This isn’t just one story—it’s your story. I’ll make sure each player has moments to shine, whether through a daring strike, a clever tactic, or a roleplaying scene that changes everything. No character will be left in the shadows; every hero has a chance to leave their mark. An epic arc you’ll remember Finally, I provide the promise of a story worth telling. From the first time you draw steel to the final clash where destinies are decided, I’ll craft a campaign arc that feels like stepping into a great fantasy epic. You’ll face impossible odds, make heroic choices, and walk away with memories that last long after the dice stop rolling. When you play in my game, you’ll have everything you need to succeed: rules made clear, safety guaranteed, tactics that thrill, and stories that inspire. All you need to bring is your imagination and your courage. Because once the steel is drawn—your legend begins.
Homebrew rules
While DRAW STEEL is designed to deliver heroic, cinematic, tactical fantasy right out of the box, I use a few house rules and custom adjustments to make sure the experience at my table feels smooth, balanced, and fun for everyone. These rules are not meant to complicate the game, but to enhance the playstyle the system already supports—epic storytelling with tactical depth. 1. Spotlight Balance Every player deserves their moment to shine. If a combat turn runs long, I gently step in to keep the pace moving, ensuring everyone stays engaged. Likewise, during roleplay scenes, I make sure quieter players have opportunities to step into the spotlight. 2. Cinematic Descriptions When you succeed—or fail—I encourage cinematic narration. A strike isn’t just “I deal 7 damage,” it’s “Your blade arcs through the torchlight, sparks flying as steel meets steel.” You’re welcome to describe your own actions in as much detail as you like, and I’ll match that energy. 3. Heroic Momentum To keep fights dramatic, I use a “Heroic Momentum” rule: when you attempt something bold or cinematic that fits the story, I may grant you a bonus die or tactical edge. It’s a way of rewarding creativity and making the battlefield feel alive. 4. Failures Drive the Story Failure isn’t the end—it’s fuel for the narrative. When dice don’t go your way, I won’t stall the story; instead, failure creates complications, twists, or dramatic consequences that push the action forward. 5. Safety Overrides Rules If any rule, mechanic, or story beat makes a player uncomfortable, safety always comes first. We pause, adjust, and move on without judgment. The rules serve us—not the other way around. 6. Flexible Tactics DRAW STEEL already emphasizes positioning and clever maneuvers. I extend this by allowing creative uses of terrain, teamwork, and improvisation. If you want to swing from a chandelier, kick over a brazier, or rally your allies with a shout—I’ll find a way to make it work in the rules. 7. Player-Driven Worldbuilding You have a say in the world. During play, I may ask questions like: What does your homeland look like? Who trained you? What ancient symbol marks this ruined temple? Your answers shape the setting, giving the story a collaborative feel. 8. Rule of Cool Above all, we follow the “Rule of Cool.” If an action makes sense, fits the tone, and excites the table, we’ll bend mechanics slightly to make it happen. DRAW STEEL is tactical, yes—but it’s also heroic fantasy, and sometimes heroism means breaking the mold.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Rah - Bear creates a safe table
Epic battles and cinematic stories are only fun if everyone at the table feels safe, respected, and comfortable. That’s why safety isn’t just a rule in my games—it’s a foundation. Clear Expectations from the Start Before the first dice roll, we’ll go over what kind of story we’re telling together. I’ll set the tone for heroic, cinematic tactical fantasy, and you’ll have the chance to share what excites you and what you’d prefer to avoid. Lines, Veils, and Open Communication I use simple but powerful tools like Lines and Veils to make sure boundaries are clear. Lines are hard limits—content that won’t appear in the game at all. Veils are elements that might exist in the world, but fade to black instead of playing out in detail. These tools allow us to embrace the epic and dramatic while avoiding content that makes anyone uncomfortable. Session Zero & Check-Ins Every campaign begins with a Session Zero: a chance to create characters together, align on tone, and establish group expectations. During play, I check in regularly—sometimes quietly, sometimes openly—to make sure everyone is still having fun. If something feels off, you can say so at any time. X-Card & Safety Signals At the table, I include a simple safety signal (like the X-Card, a message in chat, or just saying “pause”) that anyone can use at any moment. No explanation required, no judgment—just an immediate adjustment so play can continue in a safe direction. Respect Above All Most importantly, respect guides every session. Players are encouraged to support each other, give everyone time in the spotlight, and collaborate rather than compete. My role is to ensure no one feels excluded, pressured, or dismissed. Epic, Not Harmful DRAW STEEL is about heroism in the face of impossible odds. The battles are dangerous, the villains dramatic, and the stakes high—but the players themselves are always safe. The goal is tension without harm, challenge without discomfort, and drama without trauma. By combining these tools, I create a table where you can take risks in the story without worry in real life. Where you can fight epic battles, betray villains, clash with destiny—and know the space around you is supportive, respectful, and safe. When you sit down to play DRAW STEEL, you can focus fully on what matters most: your choices, your tactics, and your story. Because safety isn’t the end of fun—it’s what makes the most unforgettable adventures possible.
Content warnings
Safety tools used