Bélico | Los Angeles Sandbox | Organized Crime Thriller

Bélico | Los Angeles Sandbox | Organized Crime Thriller

A war for the heart of the underworld erupts in L.A.—join the vampiric syndicates of Clan Hecata or burn in the fallout of the old order.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$19.99

/ Session

Details

Weekly / Sunday - 5:00 AM UTC

Dec 14 / Session 18

Session Duration / 3–4 hours

4 / 6 Seats Filled

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Schedule

Sun, Dec 14 | 5:00 AM – Session 18

Sun, Dec 21 | 5:00 AM – Session 19

Sun, Dec 28 | 5:00 AM – Session 20

This game will begin once 3 players have joined

Meet your party members

4/6

About the adventure

Los Angeles is burning. The Camarilla’s grasp has slipped, and the great cartel cities of the Southwest are in open revolt. Out of the chaos rises La Nuova Alleanza—a ruthless confederation of mafia syndicates commanded by Clan Hecata and allied Anarchs, bound together by blood, debt, and silence. In the wake of the Los Angeles Fires, the shadow empire long ruled by the Lasombra lies fractured. Every gang, bloodline, and occult network now reaches for the city’s throne. You are one of the new soldiers in this war—a freshly Embraced recruit in one of the Hecata’s feared bloodlines. You might wear the cold prestige of the Giovanni, the ghost-wrought authority of the Rossellini… or the Samedi’s rotting crown of secrets. Born from Caribbean vodou legacies and syncretic rites akin to Santería, the Samedi walk where superstition already rules—immigrant ghettos, smuggling routes, unmarked graveyards. They are solitary necromancers, contract killers, and spiritual brokers, feared for their ability to bind the dead and bargain with what lies beyond. Princes loathe them, but rarely turn them away when a problem requires special handling. In Bélico, their occult reach is as valuable as blood and money. Every neighborhood is contested ground. Every alliance has an expiration date. The city is a chessboard where the pieces carry machetes and machine pistols—and your survival depends on reading the board faster than anyone else. Force alone won’t win this war; you’ll need to move goods, manage crews, bend institutions, and pay tribute to powers far older than any mafia. Bélico is a chronicle of loyalty, ambition, and the price of both, told through the brutal realpolitik of vampire society entwined with organized crime. Inspired by Coppola’s operatic power plays, Miike’s volatile violence, Chase’s criminal intimacy, and Leone’s tense showdowns, it’s a story where every choice can put you in the ground—or on the throne. The world is alive around you—every character and domain brought to life with original art, every scene scored with custom music that shifts from darkwave dirges over necromantic rites to pounding industrial beats in a cartel ambush. Every detail is tuned to pull you under, crafted by a storyteller trained in both narrative and sound design. In this city, the streets never forgive. They never forget. And they never let go.

Game style

Theater of the Mind

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

D'Antonio

5.0

(13)

Game Designer
Multi-lingual

1 year on StartPlaying

45 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 5 hours

Response rate: 100%

About me

I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.

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Character creation

Creating your character

Character creation will be handled during session 0. Players are free to either choose a pre-made character, or make a original character by the vanilla VtM 5E rules. Character sheet will be created within Alchemy for easy use within the VTT. The Player's Guide and Core Rulebook is enough for the players, I can provide information on anything from the other books.

What to expect

Preparing for the session

Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Vampire: The Masquerade 5E Core Rulebook and Player's Guide. Campaign rules and guidelines will be sent in a pdf file.

What D'Antonio brings to the table

As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.

Homebrew rules

Players may only choose from Bloodlines included in the Hecata clan, Thin-Bloods are allowed and at least one Thin-Blood party member with day drinker is recommended. There are new playable Mafia Bloodlines, ask GM for more information. Weapon and Damage Values have been adjusted for improved Realism.

Equipment needed to play

Computer

Internet

Microphone

Safety

How D'Antonio creates a safe table

During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.

Content warnings

Safety tools used

Frequently asked questions