Curse of Strahd: Barovia's Lament

Curse of Strahd: Barovia's Lament

Color bleeds from the world. Grey earth. Grey sky. Grey souls? The mist clings, cold and final. No stars. No sun. Only darkness and despair.

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Monday - 4:00 PM UTC

Session Duration / 3–4 hours

0 / 7 Seats Filled

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About the adventure

Adventurers are plunged into the nightmarish realm of Barovia, a gothic-horror sand box shrouded in eternal gloom and ruled by Strahd von Zarovich, a vampire lord who toys with fate itself. Survive haunted forests, crumbling castles, and tragic souls trapped in his web of torment, where every choice risks corruption, betrayal, or a gruesome end. Even hope, here, is a weapon Strahd delights in twisting against you.

Game style

Rule of Cool (RoC)

Roleplay Heavy

Combat Heavy

Meet the Game Master

5.0

(9)

Neurodivergent
Artist
Game Designer

1 year on StartPlaying

10 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

I live in Indianapolis, but I grew up in the Appalachian Mountains. I spent a lot of time camping out deep in forests and high on mountain tops. When I moved to Indy, the landscape was quite different, and I became more of an indoor person. I was introduced to tabletop RPGs by a coworker, and the sense of adventure they gave helped to fill that void left from leaving the mountains. I started DMing six years ago and use my experiences in the mountains to help weave vivid narratives from simple travel through the wilderness, to titanic battles between clashing armies. (I used to be a Civil War reenactor.) I also have a love for the Golden Age of Piracy, and the maritime history of that era. I am currently developing my own pirate TTRPG. The game will be primarily a historical game with some elements of light fantasy that would relate to sailors' beliefs and superstitions of that era. It is a simple base d10 system and combines elements of both classic RPG and wargame playstyles. My scheduling for games is very open. But I do have a biweekly work schedule. For example, if I work Monday, Tuesday, Friday and Saturday one week, then the next week I will work Sunday, Wednesday, and Thursday. So, if you want to play weekly, we would have to stagger the days a little like. Tuesday one week, then Thursday the next. However, if you wanted to play at 7:00 pm or later EST, then this would not matter, I would be free any day that I do not have any games scheduled.

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Character creation

Creating your character

We will create characters during session Zero. And I will explain the methods I use to anyone unfamiliar.

What to expect

Preparing for the session

I will be using both Discord and DnD Beyond Maps. I also use Syrinscape for music and sound effects.

What Benjamin brings to the table

I prefer rule of cool over rules as written, because I like to not only customize my monsters, but also allow my players further customization of their characters. I provide music and sound effects by sharing my audio through Syrinscape. I will also create portraits and tokens for each player character to use if they wish.

Homebrew rules

I have a Carrying Capacity outline which I will share. And I have a home rule for deaths saves that I will go over in session zero

Equipment needed to play

Internet

Computer

Microphone

Safety

How Benjamin creates a safe table

Rather than list generic precautions, I will access each players need through session zero, as well as explain what they can expect from me, and the module. This is why I insist on keeping my session zeros free.

Content warnings

Safety tools used

Frequently asked questions