Nishwam, Jewel of the West, 5E PBP (Solo/Cooperative)
The metropolis of Nishwam is home to the great Academy Magicka, where Guilds and Nobles match wits (and sometimes blades). There’s opportunity for all
$30.00
/ Session
Details
Weekly / Sunday - 7:00 AM UTC
Session Duration / 24 hours
1 / 10 Seats Filled
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Schedule
About the adventure
Nishwam, the Jewel of the West, is a bustling metropolis and trade hub in Ezrahn. Home to the Academy Magicka, various TradeGuilds, a nefarious Thieves Guild, the home base of the mercenary organization, the Highway Guard. Players will be able to gain favor and reputation with any of the various organizations and groups within the city confines. The surrounding environs offer a host of opportunities for adventure, including the Drek Hills, the Forest of Malar, the Wildwood and the foothills of the Trahaearn Mountains. Whether you want to be a monster hunter, mercenary for hire, engage in political intrigue and espionage or a combination of all of the above, you can do it all in Ezrahn, Realm of Aether.
Game style
Play By Post
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
13 games hosted
Highly rated for: Creativity, World Builder, Teacher
About me
I’ve been playing D&D for almost 35 years but recently converting to 2024 from 3.5 (I skipped 4th). Utilizing my own homebrew world and fantasy writer experience to bring it and the adventure to life.
View Profile →Character creation
Creating your character
We will schedule a Session Zero before/during your first week in order to cover character creation, backstory and goals for your adventure. Stats are 4d6, drop the lowest. You’re supposed to be above average so no stats below 10 base. (Reroll ones or the whole set to achieve this.) Races(30+) have been customized and expanded and are available on DnDBeyond as homebrew in the campaign link shared in Discord. Starting level will be 1. Can utilize any books shared via campaign, which will be added to as additional resources are purchased. Anything not tied in DndBeyond can be discussed in Discord or during Session Zero.
What to expect
Preparing for the session
You will need an account on DnDBeyond. You will need daily access to Discord. The expectation is daily checking of the Discord, but no requirement for daily posting if you have nothing you wish to add to the narrative at that moment (for example, if your character is crafting a multi day item, or is unconscious but stable, there is no need to post, "I continue crafting, or I continue laying there unconscious.")
What Andrew Ferrell brings to the table
As a play-by-post, our sessions will go on throughout each week. The game will take place in multiple channels of a Discord. There will be major locales where players may run into each other to combine for missions which will take place in a Side channel. Characters can also take missions or go on quests solo. Effectively, it will be a single game in which multiple storylines play out at once. The Discord will house the text streams for the gaming, I'll also supplement the experience with visuals for NPCs, maps, items, and other things we will encounter along the way right in the stream. Gameplay details As this will be an ongoing campaign with players coming and going and mixing and matching throughout, the open door policy will be in place to best accommodate the ongoing changes that the makeup of the party will experience. Each character will have a solo channel, as well as the public locales channels they can post they enter or exit - If you enter a public locale expecting to interact with other players, please give them time to respond before you state you’re leaving. As quests are undertaken, channels will be added and assigned as needed. I am a firm Ally of the LGBTQ community and will not tolerate TRASH behavior. If you exhibit such behavior you will be removed from the server and no refund will be issued. The following will NOT be featured in my games: Sexual Assault/Non-Consensual Sex Exploitation of Minors Real life imagery of sabotage/destruction [GIFs, Photos, and Videos] Player-on-Player gaslighting, bullying, or negativity
Homebrew rules
Healing Potions can be done as a Bonus action to roll for healing, or a full action to confer max. Critical Hits deal max dice damage + modifiers + roll of dice (for example, your d8 +2 longsword attack would do 8(max dice) + 2(mod) + d8 damage).
Equipment needed to play
Internet
Computer
Pen & Paper
Platforms used
Safety
How Andrew Ferrell creates a safe table
Content warnings • G-rated Safety tools used • Open Door
Content warnings
Safety tools used
