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Only War - Light at the End of Nothing
In a war-torn sector spiraling into madness, you are the last spark in the dark. Hold the line. Face the horror. There is no rescue—only war.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Friday - 8:00 PM UTC
Dec 19 / Session 20
Session Duration / 3–4 hours
6 / 6 Seats Filled
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Schedule
About the adventure
It is the 41st Millennium... There is no peace among the stars. In a galaxy consumed by fire and forgotten gods, there is only the ceaseless grind of war. Worlds lost, hope spent like ammunition, and the Imperium endures only by the blood of its countless sons and daughters. In the cold reaches of the Calixis Sector, war has come. The Drusus Marches and the cursed Spinward Front burn with rebellion, invasion, and worse. Heretics raise false idols. Ork warbands run rampant. Corsair Eldar strike from the void. Pirates, mutants, and nameless xenos prey upon mankind’. And through it all, the soldiers of the Imperial Guard are called forth once again, millions to serve as the Hammer of the Emperor, to hold the line against the darkness and bring the Emperor’s justice to a galaxy lost in madness. You are one such soul. A Guardsman. No hero, no legend, just flesh and faith and a lasgun. Yours is not a war of glory, but of survival. You fight not for victory, but to ensure that the Light of Terra does not go out. 🛡️Roleplay-Driven: Though your characters are grunts, their choices, loyalties, and convictions matter. Expect interpersonal drama, battlefield dilemmas, and moral gray zones where the Imperium's justice may feel as cold as the void. The focus is on character development, squad dynamics, and survival under impossible odds. 👁️Horror-Thriller Atmosphere: This campaign leans heavily into psychological tension and dread. The heretic, the xenos, and the witch are more than enemies, they are heresy, hidden threats that unravel the mind and soul. Expect uncertainty, betrayal, and encounters with things best left unnamed. Sanity is not guaranteed. ⚔️ Deadly Combat: Battles are gritty, personal, and lethal. Every engagement is a life-or-death moment. A trench bombardment can bury your squad alive. A single ambush can shatter cohesion. You will face suppressive fire, bleeding wounds, and desperate charges where your only cover is the corpse of a comrade. Victory comes at a cost. 🕯️Grimdark Tone: The Imperium is not a bastion of hope, it is a decaying edifice held together by dogma, sacrifice, and force. You are a small part of a machine that does not care if you live or die. You will be tested not just in combat, but in soul, as you reconcile what it means to serve a cause greater than yourself in a universe that gives nothing back. 📜Narrative Focus: This is a long-form, story-driven campaign. Progress is measured in scars and choices. There is no guarantee of survival, but every decision shapes the road ahead. Expect recurring NPCs, intrigue, and slow-burn arcs leading to climactic moments where everything hangs in the balance. The campaign is a long, brutal race against extinction. Your squad will face hardship, secrets, and unknowable threats. But through fire and fear, you may endure. Not because you're chosen, because you must. For in the grim darkness of the far future, there is only war.
Game style
Roleplay Heavy
Combat Heavy
Theater of the Mind
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Forged in '79. Rolling the bones since 1992! 📣 Greetings and salutations, traveler! Have a seat and listen to my tale... 📣 I am Dimitris M. (Jim for short) and I hail from Greece. Most people know me by Lord Stendor, due to my booming voice which I try to keep detained. I have been a player and a game master for more than 3 decades. I have wandered in the endless paths, roads and starlanes of storytelling and met so many interesting people while having dragon hoards of fun! From classic Dungeons and Dragons to the World of Darkness to the Warhammer Universe, I have sailed through the pages of lore and adventures! I like to try all sorts of weird and fun new TTRPGs. I currently run campaigns in the various Warhammer universe games and Dungeons and Dragons. I am a details freak and I love to create new stories, situations and problems for my players. I am a fair player and even fairer game master, some may even call me "too soft". I am a strong believer that a GM is equal parts entertainer, judge and storyteller. It is the job of a GM to create a fun, fair and interesting environment for their players so everybody can enjoy themselves! The tables I run are expected to, first and foremost, respect the GM's judgement, but I am always open to listen to an argument first and judge second. I try to focus on narration, setting the mood and immersing the player in the environment. I also enjoy setting riddles and traps, so be careful. Currently, I run campaigns that focus on the Warhammer 40k universe (Dark Heresy 2e, Only War, Black Crusade etc.) and D&D (Greyhawk 5e), I soon plan to release a campaign in Warhammer Fantasy 4e and Imperium Maledictum here on Startplaying. I am always planning new stuff and I prefer to design my own material or to keep the essence of an adventure and redesign it to suit the needs of our current group. Come and join me traveler to the endless voyage within the pages of intrigue, fun and heroic deeds!
View Profile →Character creation
Creating your character
I will help you out shape the character you like. I encourage interesting characters with deep backgrounds, as I like to weave my stories around the group. We use a system module for Dark Heresy 2E but the mechanics are the same so there will be no problem.
We play as the XXth Hethgard Iron Wraiths Regiment, 2nd Company, 5th Platoon, 2nd Squad. So far the squad is comprised by: - Junior Commissar FAYDRA, E. - Corporal Medicae VACILUS, Vorgen "Stubbs" - Private Glug the Ogryn - Private Heavy Gunner SPIZNAK, August "Auggie" - Private Operator VASK, Jorren and their comrades. Because we want to focus on the Imperial Guard aspect of the game I recommend that any new players join as Guardsmen and not as Support Specialists as the game will look more like Dark Heresy instead of Only War. I am always open to discuss this.
What to expect
Preparing for the session
Discord account (free), Forge account (free). No programs need to be downloaded. Send me a pm to give you access to my discord server and forge links (for Foundry).
What Lord Stendor brings to the table
I provide a private Forge based Foundry Server. A discord server for voice. I embrace Rule of Cool as much as I can and I like players being creative, that being said I do like to keep things within the realm of logic (unless magic is involved :D). I love RP heavy stories and surround my campaigns around the player choices and their wants and needs (as characters) but combat when initiated is designed to be deadly and players should exercise caution. I do try to do voices and love ambient music.
Homebrew rules
Some homebrewing is to be expected due to using Dark Heresy 2e system mechanically in the Forge, albeit minimal.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Lord Stendor creates a safe table
In a world of so much war and death, some graphical images may appear. I try to keep things that I feel will disturb my players on the background behind a veil, that being said all things are on the player group tolerance and sense of immersion.
Content warnings
Safety tools used

