• Tomb of Annihilation • (5e 2024) • DnD Tactics •
Every rest risks death. Every fight demands strategy. Can you outwit the jungle’s horrors and break the Death Curse?
About the adventure
Step into the dense, deadly jungles of Chult. Dinosaurs, zombies, Yuan-Ti, Red Wizards, and the greatest lich in the multiverse stand between you and survival. Explore the classic Tomb of Annihilation Using tactical maps, curated handouts, open DCs, and open DM rolls, we run the classic Tomb of Annihilation faithfully but with modern tools. • Free session zero for onboarding • Challenging gameplay that rewards strategy and teamwork • An inclusive table with clear boundaries and open communication ____________________________________________________________________ The jungle is too vast for any party to see it all in one run. Which choices will define your story? • Which guide will you trust (and what you risk by trusting them) • Which factions will your party ally with or cross • How far will you push into the jungle before turning back • What are you willing to sacrifice to break the curse This is D&D’s deadliest hex crawl sandbox, run true to its design: • Combat is punishing. Every resource counts. • Exploration is sprawling and unpredictable, no two runs are the same. • Roleplay is tense and reactive, with alliances and grudges shaped by your choices. ____________________________________________________________________ You do not change the jungle The jungle changes you. (Aside: Last time I ran ToA, will o’ wisps became the jungle’s most feared monsters. Not because I changed their stats, but because the dice kept siding with them. A five-minute encounter spiraled into a campaign-long grudge, and players still call them ‘Micro Dragons.') The Harper Syndra Silvane’s call echoes through Baldur’s Gate. Will you be the adventurers who answer it? Time is running out. Step into Chult. The curse won’t wait. ❤️ DM Kevin
Game themes
Meet the Game Master
About me
It’s good to see you again, adventurer. Here for tactical combat? Collaborative teamwork? Or still bargaining for that +3 magic sword? Me? I’ve been here since 3.5, charting maps and stocking the armory for those who crave strategy and exploration. Around here, every choice matters and every victory feels earned. So, what’ll it be this time? A ship's leaving for new shores at dawn, ready to board? ━━━━━━◇━━━━━━ Picture this: • A centaur paladin spider climbing across the ceiling to smite enemies from above. • A grung artificer buying the party two rounds against the deadliest lich in the multiverse with nothing but Fog Cloud. • A dragonborn barbarian, trapped inside a shambling mound, killing a different mound to save the party’s caster. • You, a heroic adventurer, cut down by three enemy crits, taking a Red Wizard’s bargain of eternal life and eternal servitude These are the kinds of moments I love to build. I bring them to life with custom maps, tokens, and dynamic Roll20 boards, all grounded in rules as written play with open dice. My tables are collaborative and queer‑friendly, giving everyone a chance to shine. Whether you are brand new or a seasoned strategist, all you need is a passion for tactics and room to breathe. I will guide you the rest of the way. I’m looking forward to imagining the next adventure with you.
View Profile →Reviews (7)
Proficiencies
Players say this GM is great at:
Creativity
World Builder
Teacher
Kevin is an awful good, Lawful Good GM. His by-the-books GMing style tends to emphasize creativity within the rules rather than pure rule-of-cool do-whatever-you-want battles, giving a refreshing approach to the game and making you really think about what you can do both as a player and as a party. His worldbuilding is rich and nuanced, making player decisions truly matter rather than railroading through to see all the things he's planned. Even when running modules he is able to stick to the book or seamlessly work in homebrewed content to whatever extent the group prefers. He is great at scaling the encounters to match the number of players who could make it to the session. It's clear this is his passion, and I would definitely play with Kevin again!
Kevin is a legendary DM honestly, you can tell there was a lot of growing done and you're only experiencing the best of someone's work and effort. To prove this, Kevin is well versed in the rules and legality of Dungeons and Dragons BUT, he's also huge on the Rule of Cool which is honestly the best part of a game where we have to use our imagination. Kevin will allow something to work if it makes sense enough and fits within the legality of the game while also making you feel cool and rewarded for your fun and unique ideas. Kevin is someone who if you allow to work with him, he will work with you every step of the way to make sure you have a fun experience throughout the whole campaign. Another key thing to Kevin is also his patience and understanding skill, I've met some DMs who feels like they need to win and Kevin is not that type of DM. He crafts excellent scenarios, great combat, and memorable experiences with the whole party. I am looking forward for Kevin to DM more games in my foreseeable future.
Highly recommend Kevin as a GM. He is really passionate about both creating custom worlds and items he creates, as well as running pre-existing modules. He is very good at trying to make what the players come up with work and encourages player creativity. Kevin always brings a good attitude and a high level of excitement to each session!
Character creation
Creating your character
We’ll kick off with a free Session Zero: meet the group, set expectations, and build characters together. You’ll leave ready to tackle Chult’s dangers with a balanced, party focused team. Start at Level 1 with Point Buy. All options come from the 2024 Player’s Handbook, so we can explore the new rules in a setting that will push them to their limits. As official 2024 content releases, we can add it if the group agrees. New to D&D? I’ll walk you through everything. Experienced player? The jungle rewards sharp builds and good teamwork. All Roll20 resources are provided. Just bring your ideas and survival instincts.
What to expect
Preparing for the session
• Make a free Roll20 account (we’ll run the game here) • Make a free Discord account (for voice chat and between session updates) • Have a working microphone. • Drop your preliminary character idea in the group chat, even a rough concept can help shape the adventure • On the fence? Let’s chat before you decide. I can answer questions and help you figure out if this table is your style. Once you join, I’ll send all links, invites, and onboarding materials so you’re ready to dive in.
What Kevin brings to the table
Gameplay • 3 to 3.5 hour sessions for 4 to 6 players on Roll20 with dynamic lighting, private Discord, and optional music/ambience • Fully rules as written combat and mechanics, no fudge rolls, no mystery DCs, no shortcuts • Survival focused gameplay where every decision matters: conserve resources, plan your movement, think ahead • Encounters run at their intended challenge level, with only flavorful tweaks for depth or tactical interest Adventure Quality • Tomb of Annihilation run true to its open world hexcrawl design. • Supplemental maps, NPCs, loot, and factions make the world richer • Customized loot tables keep magic items rare and meaningful Experience & Atmosphere • Veteran DM with successful homebrew campaigns and prior ToA experience • Queer friendly, open minded table with an emphasis on craft and respect
Homebrew rules
Tactics matter. As such, this campaign will run RAW, with a few light tweaks to keep Chult deadly and the pace sharp. In the jungle • Sleeping 8 hours with proper supplies provides a Short Rests • A Long Rest is only possible in truly safe, named locations on the map This keeps exploration tense and survival meaningful.
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Kevin creates a safe table
Safety at the table We start with a Session Zero, including an anonymous content check, so everyone’s boundaries are respected from day one. You can always give feedback privately (or anonymously) at any point, and we’ll adjust if something’s not working. The goal is simple: a table where you feel safe, engaged, and excited to come back every week.